Merry Christmas to all!
So I played through the remainder of my bookmarks. Not a single dud among them. I'll link the bookmarks rather than try and find people's posts.
Sawblade Walker
https://supermariomakerbookmark.nintendo.net/courses/C7F1-0000-00E6-01C6
Excellent reuse of areas to open up the level Metroid-style. A couple of times I wasn't sure where I should go with the shoe. The level has a clean, uniform look, but on the other hand could do with a few more visual flourishes to identify each section.
All aboard the Wiggle mobile!
https://supermariomakerbookmark.nintendo.net/courses/D8E3-0000-0126-CAD9
Nothing wrong with the level other than I've quickly discovered I don't get on with these new bumpers! I found them more inconsistent than any spring or note block, though I did like the different trajectories they provide. Well done for being one of the first to give it a crack anyway.
DK country: Forest Frenzy
https://supermariomakerbookmark.nintendo.net/courses/63CC-0000-007B-8F07
Surprised at the completion rate, once you figure out the start (and not jump onto the question block like I did 3 times!) this is pretty easy. It's a distinctive and highly memorable level that was fun to navigate. My only criticism is it could do with a checkpoint. The speed of the moving vines is really slow and because you can't really dictate the pace it's a bit of a grind to have to start back at the beginning if you die near the end.
Dr Gozert: Midnight Struggles
https://supermariomakerbookmark.nintendo.net/courses/2D3A-0000-00AF-F9D7
Cool concept, lovely presentation and solid platforming. I like how you presented the two paths near the end. If I didn't have such a long list of levels I would have given it a second go.
Gradius-Destroy the core! STG
https://supermariomakerbookmark.nintendo.net/courses/2BB8-0000-0125-C2CA
What you might call a thumbnail level. Looks great in preview but the terrific design is lost a up close. This leaves players with the shooting, but strangely there's not enough of it for my tastes. I remember there being more in your R-Type level. I am so pleased that you're paying homage to these great shmups though, keep it going!
Ruins of the thousand flames!
https://supermariomakerbookmark.nintendo.net/courses/7167-0000-00F9-844B
You have the gift CrisKre. You somehow seem to cram so much stuff in your levels but they never feel cluttered. Your platforming is by equal measure interesting and surprising yet easy to figure out. Well done.
Zero Suit Swim
https://supermariomakerbookmark.nintendo.net/courses/615F-0000-0123-14C5
Love the title, and anything with ZSS in is cool in my book. Level is a bit short and easy for my tastes but gives just enough of a pleasant diversion.
Super Mario planets - Planet 2-4
https://supermariomakerbookmark.nintendo.net/courses/F061-0000-0125-3206
My son found it hilarious how many times I died in the same spot, and the more laughter I got the worse I did. I had tremendous fun though. The Bullet towers on conveyor belts provide for some skillful platforming that also taxed the brain. Knowing where to be on the conveyor belt was as important as making the actual jumps. Great work.
Charge! Shoot the core!
https://supermariomakerbookmark.nintendo.net/courses/B3D1-0000-0127-3BE7
Another shooter, but what this one lacks in style compared to Agent Unknown's makes up with shooting. Quite good, a little unimaginative perhaps but showcases the new Clown car charge mechanic well.
Frozen (ver. 3)
https://supermariomakerbookmark.nintendo.net/courses/13B7-0000-00E3-F141
Enjoyable, free flowing level until the muncher part where you are thrown out of your rhythm until you figure out where the star is hidden. I feel this bit is unnecessary as it isn't very intuitive, nor interesting enough of a diversion. I found your level well designed from a platforming point of view though.