I just recently got a Wii U and I'm really wanting to buy this game. Just wondering if the creation tools are easy to use, because I have never been a fan of the tools in games like LBP. Also I don't see it dropping in price anytime soon.
I just recently got a Wii U and I'm really wanting to buy this game. Just wondering if the creation tools are easy to use, because I have never been a fan of the tools in games like LBP. Also I don't see it dropping in price anytime soon.
I just recently got a Wii U and I'm really wanting to buy this game. Just wondering if the creation tools are easy to use, because I have never been a fan of the tools in games like LBP. Also I don't see it dropping in price anytime soon.
Here's another toughie Input together using the spike poles and the collect 5 in one screen.
Please enjoy.
https://supermariomakerbookmark.nintendo.net/courses/A369-0000-01EE-41E8
Ok here's my first level with the new elements, Challenge Of The Five Challenges.
https://supermariomakerbookmark.nintendo.net/courses/058C-0000-01EE-6125
There are five challenge rooms, each with a red coin, needed to unlock the door to the end. You have a checkpoint and a mushroom available to use when you see fit (collected red coins are retained when you use a checkpoint), use them wisely. Difficulty is nothing extreme, have fun!
I love that all of these levels are being posted. Had started to get a bit slow in here.
Welcome to Mushroom Springs
Man this new update is going to add so much longevity to this game! It's going to take me forever to unlock all the costumes now. To celebrate the new keys, I decided to redesign my first Mario Maker level, Footholds Fleeing From Firebars (E498-0000-004C-9B35). It was a super fast, super short level and I wanted to expand on its mechanics while finding out how to use the keys well. I think its much better, although still a bit tricky.
Spooky Skull Secret Search (B38B-0000-01EE-7E47)
I love this new update even if I'm still waiting for some other things I want like changing music.
The ins and outs of the mansion 2 (0FDC-0000-01EE-A887)
Find all the keys and pink coins to find Bowser deep inside his redesigned mansion.
This level is a bit long and there aren't checkpoints but I didn't really know where to put one, so I tried to not be stingy with the powerups. Sorry if the time runs out while doing this.
I've just made a quick and cheerful one called Shells Are Key, it's nothing special but I just hit 2000 stars so I have lots of slots free
https://supermariomakerbookmark.nintendo.net/courses/66DF-0000-01EE-B46C
This level is way too long and way too complex and holy hell does it ever need a checkpoint. Maybe pick a flat point, throw two or three on there and let the player decide when to use them. Nine coins is a lot! You can't expect someone to get them all in one go.
I feel bad that I didn't finish this, but I ran out of time before I had to leave and frankly I don't want to start from scratch again. If you take another kick at this and mercifully throw in some checkpoints I'd give it another look, but as it stands it's just such a chore. Too bad too, a lot of thought went into this.
I always thought it was by completion rate. Maybe they don't put levels into super expert anymore unless they have a certain amount of plays.How is course difficulty calculated? I have a super expert level with a 2.13% completion rate, and an expert level at 0.80%.
I always thought it was by completion rate. Maybe they don't put levels into super expert anymore unless they have a certain amount of plays.
While I personally think LBP was very user-friendly, it simply cannot get easier than Super Mario Maker. Its as easy as:
- pick a block in the bank (or ennemi)
- put it in a grid cell
I suspect its actually IMPOSSIBLE to have an easier level editor made for any game ever and forever. If you don't feel like creating with this one, just don't bother any creative type of game.
I didn't have a lot of time this morning to dig in to it, but I retrofitted my Super Mario Bros. 3 Castle Course with all the new elements.
Here it is if anyone wants to give it a go.
Let's get straight to the point! (Get it?) Ladies and gentlemen, Spiky Spelunking!
Lots of the new update goodness in this one. It's speedrun-friendly, as usual, but you can stop to smell the roses and get all five pink coins. Or both!
Really enjoyed this one. Nice, devious yet not unfair placement of the pink coins in conjunction with the skewers. Is it not possible to safely get in between the quadruple skewers where the fourth pink coin is? Seems like I couldn't avoid getting hit on that part. Yoshi was essential which is always welcome.
Okay so I made a level (I used a template I'd created before but modified it a bit to add in some of the new elements), if anyone wants to try it!
Mines of Mario
8921-0000-01EE-1779
Thanks Robin64 for the screenshot XD
Ok here's my first level with the new elements, Challenge Of The Five Challenges.
https://supermariomakerbookmark.nintendo.net/courses/058C-0000-01EE-6125
There are five challenge rooms, each with a red coin, needed to unlock the door to the end. You have a checkpoint and a mushroom available to use when you see fit (collected red coins are retained when you use a checkpoint), use them wisely. Difficulty is nothing extreme, have fun!
Now to see what the rest of you come up with!
Who likes puzzles? I got puzzle!
https://supermariomakerbookmark.nintendo.net/courses/F020-0000-01EE-8341
Yoshi's Mushroom Spit Roast - F020-0000-01EE-8341
Spit mushrooms and solve puzzles!
I love this new update even if I'm still waiting for some other things I want like changing music.
The ins and outs of the mansion 2 (7EFC-0000-01EE-F31C)
Find all the keys and pink coins to find Bowser deep inside his redesigned mansion.
This level is a bit long and there aren't checkpoints but I didn't really know where to put one, so I tried to not be stingy with the powerups. Sorry if the time runs out while doing this.
Here is the prequel level if someone wants to try it: 0D3B-0000-00D7-8AAA
Edit: Edited with checkpoints, so it should be less frustrating. Pink coins get saved.
I've just made a quick and cheerful one called Shells Are Key, it's nothing special but I just hit 2000 stars so I have lots of slots free
https://supermariomakerbookmark.nintendo.net/courses/66DF-0000-01EE-B46C
Let's get straight to the point! (Get it?) Ladies and gentlemen, Spiky Spelunking!
Lots of the new update goodness in this one. It's speedrun-friendly, as usual, but you can stop to smell the roses and get all five pink coins. Or both!
To anyone new to the game or just returning with the new update, my levels are all here and some of my recent additions include an homage to Pac-Man 2: The New Adventures, a level where I made a mountain out of a molehill and a firey stage where you have to ride moving firebars.
It's been a while.
I'm back much later than I expected.
I totally blame Pokemon Omega Rubis (that is awesome)
and my next break I'll blame TP HD.
To get myself back in the mood I made a small 2 screens level.
Open Switched
I tried Mario Maker at Japanexpo 2015 in Paris.
And I tried making a level and I couldn't finish the level.
this is what the level would have become if I had the time.
I'm pretty happy to be able to share this level when I still thought it only have nsmb and smb1 skins (also it used to be nsmb skins but smb1 is better suited for the level)
I hope you enjoy it (although it might be a tad too easy).
Now onto unpiling the update.
Seriously the "see where everyone died mode" is glorious!
It's so much more comfortable than a mouse and keyboard...It's definitely best in class for level creation in a console game. The Gamepad makes it all possible, but is ultimately just duplicating what you'd get with mouse and keyboard on a PC.
Agreed.I wish the crushers crashed into each other rather than clipping into one another...
Ruins an idea I had, and the NSMBU's crashed into each other... I mean, it still works, but it looks messy due to the spikes just clipping into each other.
Actually, they should work like Fire Bars, that is always be on.Their loading threshold should really be at the furthest point the skewer stretches, not the base of it
What the hell was Nintendo thinking when they decided you can't put red coins inside blocks?
Blocks and their content reset after dying, the collected coins, however, not.
In other words, you could collect the very same coin over and over again, without caring for the others and still obtain the key.
That's actually false, as has already been said here, it does save coins provided you didn't turn them into a key (if you die with a key, you lose it).Yup.
Add to this the checkpoints don't save the coins. All in all a great addition but it doesn't reward exploration as much as it could have been since the only use for those coins is to place them a view, one near each other. It doesn't let you control backtracking easier, you can't control exactly when the player gets the key, etc. Exploration levels aren't exactly encouraged by this new feature.
What the hell was Nintendo thinking when they decided you can't put red coins inside blocks?
That's actually false, as has already been said here, it does save coins provided you didn't turn them into a key (if you die with a key, you lose it).
Also, exploration levels are extremely encouraged by this new feature provided you make open ended levels, not linear ones (but then what would be the point of a making it linear with pink coins)?
That's actually false, as has already been said here, it does save coins provided you didn't turn them into a key (if you die with a key, you lose it).
Also, exploration levels are extremely encouraged by this new feature provided you make open ended levels, not linear ones (but then what would be the point of a making it linear with pink coins)?
This is a good textbook example of how to use the new update stuff. The spiral water room should probably have an exit pipe in the middle so you don't have to backtrack, really good stage though. I wish there was something, anything after the key door and before the axe, though. Very anti-climactic. But before the door, really strong, almost episodic stage.
Very solid but simple level idea. Only one I didn't care for was the spiral room. It was a little tedious to swim back. This level gave me an idea to do a Mega Man style boss re-fight area, though I'm not sure if I'll actually do it yet.
I liked it! The last two coins might be a bit too hard to reach, honestly. I also would've used green koopas -- the reds stick on the pipes and that doesn't really accomplish anything. Fun stuff, though! Remind me to check out more of your levels.
Although it was incredibly simple, it was very satisfying to play. I think a lot of the new challenging levels will force players to use shells to get coins and keys.
No, the coins don't regenerate. They would if they were in blocks.So how can you collect the same coin over and over like some other posters were saying then? (sorry I didn't test everything with the coins yet, I am more on the skewers case)
It's been a while.
I'm back much later than I expected.
I totally blame Pokemon Omega Rubis (that is awesome)
and my next break I'll blame TP HD.
To get myself back in the mood I made a small 2 screens level.
Open Switched
I love this new update even if I'm still waiting for some other things I want like changing music.
The ins and outs of the mansion 2 (7EFC-0000-01EE-F31C)
Edit: Edited with checkpoints, so it should be less frustrating. Pink coins get saved.
Sölf;198061247 said:I finished my world 3. Alreay had 3-1 to 3-4, now I made 3-5 and 3-Castle. The difficulty is still easy/medium, these two levels in particular introduce new mechanics (P-Swtiches and the moving skull platforms). World 4 will definitly increase in difficulty again.
3-5 P-Switch Road
As said before, this level introduces P-Switches. It also uses some enemies which haven't been used so often so far, like the Piranha plants.
I just made a level where you collect pink coins like star coins and at the end there's a door to a secret room with three 1ups and a direct path over some obstacles, so linear levels with pink coins are entirely possible.
I beat it this time! It's still really long, even with the much appreciated checkpoints. I couldn't find one key near the end and I sort of cheated, grabbing the first one from the chomp after opening up that pipe blocked off at the beginning next to the koopas. Try not to be too mad at me!
Great, classically inspired level. Really liked it, but stages like these need smart power-ups. I don't get why you guys don't design around that. It's such a cop out when you play well, hit a box as big Mario and get another mushroom. Good players should be rewarded with powerups.
Made a new level (after over three months) with contents of the update. Quite proud of my mandatory boss and my first created boss ever.
There are also five (optional) pink coins for you to collect. Please try it out.