Only one beat my stage. Come on gaf you can do better! It's really not that hard.
04D1-0000-0017-48D3
Parkour Castle
Play this and give me some feedback.
I think this might be a think that either only makes sense to me or is super baby easy and uninteresting.
Just finished my level called Bullet Storm. It's not perfect but I hope you like it at least a bit.
ID: 8019-0000-001E-A405
I don't understand why solid ground tiles count towards any limit at all. They're part of the scenery. They shouldn't count. Everything else sure. ? blocks, enemies, platforms, anything that moves or is interactive is fine, but a solid non moving block shouldn't count. It makes no sense really.Never expected the block limit to get in the way but trying to make visually pleasing levels is being super hard. Wish it was higher.
Only one beat my stage. Come on gaf you can do better! It's really not that hard.
04D1-0000-0017-48D3
Parkour Castle
I don't understand why solid ground tiles count towards any limit at all. They're part of the scenery. They shouldn't count. Everything else sure. ? blocks, enemies, platforms, anything that moves or is interactive is fine, but a solid non moving block shouldn't count. It makes no sense really.
Lo' and behold, my first level! I actually ran out of ground blocks and had to get creative.
Using platforms in a way that doesn't let you stand in a place for too long.
Spent a lot of time in the visual, but I think the design is good as well. It introduces you both concepts separately, then joins them together in different ways.
There's 3 hidden 1-Ups in the level, hope you enjoy it!
Sawblade Stump
99CF-0000-001E-43FA
What the hell do I do when I run past all the thwomps? It's just lava!
Finished my first level, i will admit it's a bit hard, but then again i wanted to somewhat capture the Battletoads experience.
Turbo Tunnel:
ID: 9C35-0000-001E-6D84
I tried to emulate the rappelling bit of the level by placing a vine, you need to wait a bit at first so the vine goes up there are 3 sections of "descending" and then the actual turbo tunnel.
For the second rappelling section it helps if you kill the first koopa while kicking your buzzy beetle
I was actually on the fence about getting this game, I mainly want to relax when I play games these days and I wasn't sure if making levels fit the bill.
I'm glad I got it, though, last night I really got "in the zone" and made what I thought was a cool level with only the basic tools you get at the beginning (and needless to say, I wanted to post it here).
Thing is, I forgot to jot down the level ID when I uploaded the level, now I can't seem to find it. Is my level basically lost now or is there a way to retrieve the ID? Looks like you can't search user levels by name (it's "The More, the merrier"), which is kind of ... dumb.
OK, I found the level through a notification that I got, the ID is 82DF 0000 0018 8D8D.
You have to ride with the shell. When you land there you land on a shell. Just chill during the shell rideWhat the hell do I do when I run past all the thwomps? It's just lava!
The first level I didn't finish. I guess it's true to the Battletoads spirit. The first part is a lot easier if you just ignore the vines (using the shell as a helm it's easy to get through). But the part with the spikes is what kills me, the timing on the first koopa seems off, I missed it way too often. The other parts seemed fine (as far as I got, which was the jumping section with multiple koopas), but since getting there is hard enough I didn't get many tries.
I really should go back to the concept. 'Twas my first level and the first batch of objects alone didn't inspire much creativity.
Put some work into a level. Pretty happy with it - even though I made it up as I went along, I tried to follow the principle of introducing an idea (largely meaning enemy types, behaviour and the technique of breaking bricks with shells) and then using it for a different effect elsewhere in the level. It's a pretty tough level, at least to me (I'm pretty bad at platformers), but it's also quite traditional and familiar in a way.
(8851-0000-001E-8791)
Any feedback would be great!
Good job!Finished it. Most challenging part is definitely the bottleneck near the end.
Just finished my level called Bullet Storm. It's not perfect but I hope you like it at least a bit.
ID: 8019-0000-001E-A405
Good job!
Did you have fun?
Super fun! Great power-up positioning - as soon as I got hit by something that was a bit unlucky I got another one so it felt fair all the way through. The way the Hammer Bros and Beetles are positioned is also super intuitive, so good job.
My only real gripe is the Thwomp right before the bosses. When you're running up the platforms your instinct is to continue jumping, but then an off-screen Thwomp hits you. If you're small that means a death.
Otherwise, really good course.
Weirdly, I thought the Thwomp was onscreen. Must have just been subconsciously seeing it when testing. I'll get on that when I get more time to play. Thanks
I just got this. How long does it take to unlock the SMW set? Also, how do I see the tracing ghost in the creator of where Mario has jumped and moved?
Sölf;178479182 said:Build my first castle. Difficulty wise, it's nothing completely hard, but definitly not that easy. Could be a mid to end castle in a normal Mario game. Feedback appeciated.
C7D2-0000-001E-C6C2
If you're up for some straight up old school Mario 1 fun, try my level!
A7BD-0000-001D-F635
Could someone please give my level a try? I spent a long time on the koopa puzzles, but I've only had one person play it.
Supposed to be a tricky ghost house level, let me know what you think!
2E4B-0000-001D-F498
Finished it. The pacing at the beginning is a bit frustrating, it slows you down. I also reached a dead end after getting hit and I had to restart the level.
Without reading any of the reviews, how is this game and does it justify the $60 price tag?I've played some Mario (i.e 64 and I think a couple of GameBoy advance ones) is this game worth getting if Im a casual to the series?
Sölf;178479449 said:Where was the dead end? At the swirling flames at the end?
I just uploaded my first course. Play it if you want, and let me know how I did!
A4CA-0000-001E-D035
Thank you! I'd like to make more puzzles with the SMB1 set, as they have really strong limits on interactivity.This is excellent. I haven't played many puzzle levels, but this one is short and clever. I want more!
I made my first level- I tried to make something like bopopolis from donkey kong but maybe it's a bit too hard and random
3D83-0000-0018-30f9
Supposed to be a tricky ghost house level, let me know what you think!
2E4B-0000-001D-F498
How do I give powerups like the boot? Mega mushroom?
Just had a go. It's a fun level. Decent challenge. You just need to be patient and play smart. Good job.Just finished my level called Bullet Storm. It's not perfect but I hope you like it at least a bit.
ID: 8019-0000-001E-A405
At the beginning when you have to stomp on the blocks as super Mario to fall down. I lost my mushroom before so I couldn't progress.
Sölf;178480526 said:There is also the Koopa in the other block. Should I add another one or put the mushroom at the bottom?