Jesus Christ, all the code sharing completely ruins this OT.
Use everything you can, think fill the stage. Rinse and repeat.I can't seem unlock anything despite spending 10 mins tweaking my level. I thought the patched that so you didn't have to wait a day?
I can't seem unlock anything despite spending 10 mins tweaking my level. I thought the patched that so you didn't have to wait a day?
You're right.Jesus Christ, all the code sharing completely ruins this OT.
Do you lose stars when you delete a level?
Jesus Christ, all the code sharing completely ruins this OT.
Here are the first two levels I have made.
They both have low completion rates so maybe I made them too hard. I don't think so.
Both of them have multiple pathways and secrets :O
Maybe it's an idea if people just post the 1 or 2 levels they're really proud of per week? This thread is getting swamped and I can't imagine many people playing all of them.
Probably already posted, but like I said this thread is moving too fast, this is in the Netherlands' largest shopping mall.
Jesus Christ, all the code sharing completely ruins this OT.
Very clever! Good use of the blue skulls and hidden blocks.Just added a new one 'Easy GhostBusting'
4591-0000-001F-CDB6
Playing the 100 Mario mode and I don't get why some people upload literally empty levels.
Just played one that automatically changed me to K.K Slider and it's a long dash to the exit with nothing else
How come on the course maker I can only select a few items. How do I unlock/use all the other ones?
Made my first test level with a 1-2 SMB-theme. Such a fun creator! Even though there are so many items not in it, the items you can use are more than enough to create amazing levels. The user-content is generally of a very good quality!
Nice! Hoog-Catharijne?
Playing the 100 Mario mode and I don't get why some people upload literally empty levels.
Just played one that automatically changed me to K.K Slider and it's a long dash to the exit with nothing else
Does anyone know how to create the coral blocks on the underwater levels? (I'm using the original Super Mario Bros design). Right now I can only seem to make them appear randomly, I don't know how to specifically choose them.
They're made if you place ground blocks vertically.Does anyone know how to create the coral blocks on the underwater levels? (I'm using the original Super Mario Bros design). Right now I can only seem to make them appear randomly, I don't know how to specifically choose them.
They're made if you place ground blocks vertically.
I figured someone would have suggested a code sharing thread already, so I didn't want to tread there.
Even with one, I think some basic structure would be necessary for people browsing to not feel overwhelmed and disinterested, as well as to help those sharing their levels to find interested players. I appreciate all the descriptions everyone is giving for their levels, but they're practically blending together at this point.
Something like:
Level Name:
Game Style:
Difficulty:
Brief Description:
Code:
...Could help people searching for levels they're actually interested in instead of getting burned out on pulling random codes from here. It's not perfect, but something along those lines might be good.
Edit: and to all those clever folks quoting me above and pointing out how dumb you think my original comment is, I honestly can't see how you would enjoy scrolling through pages of people sharing ambiguously described levels with little discussion of the actual game (I enjoy reading OTs for that purpose, so apologies if that's unheard of). It's bound to get "worse" over time, too.
I liked the multiple paths at the end.
Finished it. I really enjoyed how the bullets filled the screen and added tension without being overwhelming. Nice level.
Just had a go. It's a fun level. Decent challenge. You just need to be patient and play smart. Good job.
Another musical stage I made, the Zelda dungeon theme!
B34C-0000-0020-F758
Worth buying a Wii U just for Mario Maker?
"Tante vie, una bandiera"
ID: 9142-0000-0013-47B2
"Sottosopra o sottosotto?"
ID: 661F-0000-0013-DF3F
"Una breve ma intensa nuotata"
ID: 7150D-0000-0014-BE0A
"Insidie del castello"
ID: 37FB-0000-001F-4F62
Ah, that makes sense now. Thanks!They're made if you place ground blocks vertically.
Me everytime I upload a new level.
when you upload a level it's posted to miiverse automatically, and that's the thumbnail that goes with it. people are just getting them from miiverse.How do you guys post that little blurred screenshot from your level? I know it comes from the small preview picture when looking at your stage from the game, but do you upload that?