GustyGardner
Member
Here's the first level I put a serious effort into. I unlocked the Shy Guy costume and had an idea.
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I uploaded it last night, and I'm surprised it only has about a 9% completion rate. I don't think it's that hard, but perhaps that's partly because I know what's coming.
Also, is there any way to see where people die on the sub-screen? It's pretty cool being able to see that on the map of the main screen and could be helpful in finding out what ideas might need some tweaking if I ever want to reuse them.
I just gave it a go and beat it on my fourth try. I agree that it becomes easier when you know what's ahead and therefore are given time to assess how to overcome the obstacles. The problem is, most people seem to just give a level 1 or 2 goes before moving onto the next which is where the low completion rate comes from.
For the level itself, I liked the second room as I was forced to actually do something while on the platform, which is a problem I've run into when designing my own levels. However you can break the boos if you quickly look left and right over and over and I am guilty of taking advantage of this You were also very generous with additional one ups, which is a good thing for the impatient players. I'm not sure if you can see where player die on your level (although I agree that it would be a MUCH welcomed feature) but if it helps, I died a couple times in the third room with the circling boos and there were a whole lot of deaths in that small room.