I hope the random selection gets better with time. I feel like I'm going to die playing the terribly designed crap that typically comes up in 100-Mario.
I had to stop trying expert.
I've skipped over at least 50 levels.
I hope the random selection gets better with time. I feel like I'm going to die playing the terribly designed crap that typically comes up in 100-Mario.
I liked this, nice and open map with a relatively low difficulty. Something I noticed though, I was able to jump over a significant portion of the beginning by doing a high speed jump combined with spinning.
There. I made an updated version so the beginning is a little more obvious!
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am i missing something? i've been playing quite a while and i only have half of the day two stuff.
this is great feedback for a very cool level that just needed some fine tuning. I just finished it and agree with Lady SiaraThe way you gradually unlocked upgrades was neat. It's pretty good until the bit where you have to get the spiny helmet which was a huge jump in difficulty in comparison to the others. I get that it's basically the final upgrade you need, but the gaps, endlessly spawning enemies and low ceiling made this part frustrating and soured the experience as a whole for me.
I think if you tweaked that part just a little you'd have a pretty great level that most could beat.
Executive Producer: Satoru Iwata
Damnit...
;_;
Executive Producer: Satoru Iwata
Damnit...
;_;
Quick question guys, is it possible to make a question mark block only give out one coin? Every time I put a coin in one it's always a multiple coin block. Am I missing something?
Quick question guys, is it possible to make a question mark block only give out one coin? Every time I put a coin in one it's always a multiple coin block. Am I missing something?
Don't put a coin in it. The default of the question block is one coin.
"Eventually"Look, as amazing as Super Mario Maker is, I think eventually, we'll just end up with this.
So sad... I wonder if it will be his last credit
So sad... I wonder if it will be his last credit
Made my first level
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Quick question guys, is it possible to make a question mark block only give out one coin? Every time I put a coin in one it's always a multiple coin block. Am I missing something?
Can someone beat this?
It is not hard but no one has yet.
My levels so far, tried to stick with a theme and create progression.
1-1: Gold Mountain Foothills
1-2: Golden Mountain Ascent
1-3: Gold Mountain Chasm
1-4: Gold Mountain Horde
I hope the random selection gets better with time. I feel like I'm going to die playing the terribly designed crap that typically comes up in 100-Mario.
Into the Heart: 2B71-0000-0027-A12F
My fourth level, a castle themed stage. I wanted to have only downward descents but the game didn't let me use warp pipes yet, so I had to improvise an upward climbing section and a final battle area I originally didn't plan on having.
What if you just want it to play in a boss room or a bonus room? Will it play for awhile, or do you have to place them all over the room?
Things like this are what happen when I don't have a level feature I wanted (the level was supposed to have a warp pipe that put you to the top and there was another downward descent, but I didn't feel like unlocking everything just for one level). I figured a spring gave a better sense of instantaneous action than "stairs" so I went with one of those.Although the section were you go up was abit awakward but then I hate using the spring so what do I know.
Just went thru all of these, felt they were short and a bit on the easy side, but i loved going thru an actual set of levels with a coherent theme, good stuff.
I'm glad you took your time to play it! I agree that the first pipe early on is jarringly out in the open, but I figured that most players would not realize that you could actually go in pipes considering you unlock it so late into the level designer.Reposting from a while ago:
It's a stage that uses Donut Blocks and Piranha Plants - introduces the mechanics, develolps them, twists them and ends with a final test.
Feedback would be much appreciated.
Donut Mines
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First one is pretty fun! Liked how even the wrong 'paths' had some sort of rewards - I'm just not a fan of guesswork in general though. The sky area also felt like too much of a reward for a visible pipe but that's nitpicking.
Can someone beat this?
It is not hard but no one has yet.