Rebel Leader
THE POWER OF BUTTERSCOTCH BOTTOMS
I can scan my splatoon amiibos into this game?
Yess all 3 of them
I can scan my splatoon amiibos into this game?
I've got 2 stages. One is really basic, and the other is Extremely difficult and took me an hour to beat
Broken Basement - 2FC2 0000 001A 38D3
I Want To Be The Mario! - E819-0000-0028-5DDF
resharing my level since its long buried now how you all enjoy it i have gotten some great kind words from players and gaffers glad you guys enjoy it
I figured out how to flutter jump while wearing the Yoshi costume in SMB1 style. Time for me to make Yoshi's Retro Island!
That one was fun.
flutter jump? How?
I appreciate your intent, but in my opinion, a course for absolute beginners to Mario should never require the player to run. Might sound silly to a lot of people, and yeah, running is a pretty big part of playing Mario, but I've had people just not "get" having to hold a button to run faster. I would leave the coins you have above the long jump, and shorten the gap below, in a way that if a newbie jumps off the top with the intent to get the coins, and isn't running, they land safely on the bottom if pushing right.Basic Introduction 7633-0000-0028-A130
Please have fun with it and let all your non-gaming friends enjoy
i can upload 30 stages
People are skipping levels like crazy. My relatively easy level has 2/20 completion T-T why does nobody care!?!
My biggest gripe with this game so far is that many people seem to either not understand or not care about level design.
The vast majority of the levels I played tonight were all about maximum punishment and after awhile it's just not that fun.
I'm really hoping these kinds of levels get weeded out over time. Otherwise it's a phenomenal game!
I appreciate your intent, but in my opinion, a course for absolute beginners to Mario should never require the player to run. Might sound silly to a lot of people, and yeah, running is a pretty big part of playing Mario, but I've had people just not "get" having to hold a button to run faster. I would leave the coins you have above the long jump, and shorten the gap below, in a way that if a newbie jumps off the top with the intent to get the coins, and isn't running, they land safely on the bottom if pushing right.
My biggest gripe with this game so far is that many people seem to either not understand or not care about level design.
The vast majority of the levels I played tonight were all about maximum punishment and after awhile it's just not that fun.
I'm really hoping these kinds of levels get weeded out over time. Otherwise it's a phenomenal game!
OK, after spending the last 16 hours (!!!) playing this more-or-less continuously along with my wife, I have a few courses to share. First, the serious ones:
Under where? Under water!
0A26-0000-001F-FD14
As the name suggests, this is a water stage. I tried to focus on pacing and precision swimming. The clear rate is sitting near 60%, so it's not too challenging, although there are some optional coin areas that are a little tricky.
Bridge Out
E7EE-0000-0024-8DDF
A bridge-themed platforming stage. Clear rate is low, even though I don't think there's anything overly fiendish. There's a secret path that lets you skip the majority of the level.
My first novelty stage:
The Biggest Loser
5733-0000-0028-B4AA
Tired of being the stereotypical jolly fat guy, Mario is finally ready to start making some changes in his life. With the right amount of determination, you could help him meet his goals. Run, Mario, run!
And one created by the wife:
Deedle Land 1
9D20-0000-0025-6E65
I asked if she had anything to say to GAF about the level: "Be nice to me."
I know these early courses aren't terribly impressive, but I've been trying to put some principles of level design into practice for the first time in my life (never been much for level editors before), so I'm looking forward to hearing GAF's feedback!
Agreed completely, I hope people actually do their best to design a proper and fair level. Difficulty is fine too, but it has to be well designed.
Exactly! I'm all about a challenging Mario Bros level, but at least make it fair. I don't know how many of the levels I played tonight were made do that if you missed the one powerup, switch, shell, etc in that area, then the whole damn run was ruined.
Not to mention the levels that were just spam-fests or just repeated god awful platforming jumps.
First one was fun. Died a couple times because I'm not patient.
The feather made the second level too easy IMO. There's enough running room with the collapsing platform to get up to flying speed.
The third one got a big chuckle out of me and my kids. Nice work.
I loved the last one. The ton of enemies works when there are some stars around.
use the new items and fill the map with blocks,
use rocket to reset
keep using blocks and items
ah. got it. thanks!
How do you leave a comment on a specific spot in the level?
Apparently I'm gunnin' for you! You're right above me in the regional rankings.
Eager to try this one. I think I saw it featured on GoNintendo earlier today!
flutter jump? How?