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Super Mario Maker |OT| Miyamoto Simulator 2015

Teknoman

Member
I've watched hours and hours of gameplay over the last two days and have some questions (I may buy this in a month or so):

The SMB3 editor:
1) Can you create grass slopes that you can slide down on your butt?
2) Is there background variety to choose from like desert (world 2) and ice (world 6)?
3) Can you choose power-ups from other games like Yoshi and cape? Or only powerups specific to a particular game?

The New SMB editor:
1) Like the SMB 3 question, can one pick the Stary Sky background?


If there's one thing that turns me off about the game is that of the levels I've seen, they all seem based on the world 1 theme of their respective games. Although that may be due to the timed nature of tools (now gone due to the patch).

Any insight would be greatly appreciated GAF.

No slopes, can only pick certain themes like grass, underground, ghost house, underwater, castle, and airship. Can combine em through sub areas though.
 

Durden77

Member
My third level! A take on a standard Lakitu course.

Lakitu hates you
B286-0000-0027-492F

WVW69iYTh-4RzW7MIr



Still only have the first two sets of tools, but I'm pretty happy with the way it's turned out. Think this is my toughest one yet while still being fair.
 
I've watched hours and hours of gameplay over the last two days and have some questions (I may buy this in a month or so):

The SMB3 editor:
1) Can you create grass slopes that you can slide down on your butt?
2) Is there background variety to choose from like desert (world 2) and ice (world 6)?
3) Can you choose power-ups from other games like Yoshi and cape? Or only powerups specific to a particular game?

The New SMB editor:
1) Like the SMB 3 question, can one pick the Stary Sky background?


If there's one thing that turns me off about the game is that of the levels I've seen, they all seem based on the world 1 theme of their respective games. Although that may be due to the timed nature of tools (now gone due to the patch).

Any insight would be greatly appreciated GAF.

1. No
2. You can choose between ground (1-1-like), underground (1-2), castle (1-4), ghost house, air ship, and water.
3. There are game specific powerups like Yoshi and the leaf. They change depending on what game theme you're in.

1. No. See 2.
 

colinp

Banned
WVW69iYLd6Igbdb-BB


In the Doors to Nowhere
7A18-0000-0021-732E

I think it's fair with a decent challenge. Any feedback would be greatly appreciated!
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I have to say, after initially dreading what would come after hitting it out of the block, that was surprisingly fun! The beginning seems to be a lot more difficult than the middle and end, but that ending was really cool. I was grinning when I realized what exactly was happening.

Would like to see you perfect this concept as I could see it being something really special.
Yeah I'm totally sticking with this concept for a future level. This first one was a rough one I made fairly quickly before work yesterday.
 

tkscz

Member
My third ever level "Lakitu's Hideout". 14 people played it, none have completed it, but I made it so that it isn't that hard a level.

4255-0000-0020-F086
 

Glass Joe

Member
I'm having fun with this. I'm going to be browsing through this thread and playing some random levels, hopefully finding some people who have a similar mindset.

Right now I like making branching paths on my stages, where sometimes if one way is too hard, there may be an easier alternative. Or something unique, like a maze gimmick.

If anyone wants to try some of my stuff:

Bowser Jr's Treasure Room
8D51-0000-0027-2490
More than one way through this, with a closed off treasure room as a taunt (can you get in?).

Spiky Walls
81C2-0000-0025-0D5E
One main strategy but with some speed-running short cuts. Hopefully a "gotcha" moment toward the end where I play a slight prank but you're actually safe.

Goomba Factory!
4EEA-0000-001C-DE7D
If you brute force it, you'll probably consider it too hard. But I wonder if you explore, maybe there's an invincibility star or even another way around some of the carnage?

Get The Hint!
81B3-0000-0013-7386
This is well received with 33 star ratings out of 92 players and that's nice to see. I mentioned it on here once, my first real level. It's more of a puzzle level than anything, but if you pay attention you'll be fine. If you don't, you'll die lol.
 

DangerMan

Banned
Beat it.

The concept of having only a short time limit and you have to quickly figure out what to do is good here. I also like the first half of a level.
But after Bowser it becomes a bit of a mess. I would avoid spamming too much enemies, because it just feels luck based there and not like a platforming challenge that relies on the player skills anymore.

How did you beat it?
Once you get yoshi you are supposed to keep going, bounce off a giant goomba near the end of that platform and then jump off Yoshi and use a mid air spin to continue going and never take damage once at all.
I can beat it every time I play it without issue so I don't really feel like it is luck. Maybe the intended way to get past the end isn't the only way though...
 

Cindro

Member
1. What is the final row of tools? I got the message saying I unlocked everything, but the last row is still blank.

2. How do I change the stupid cat paw in edit mode to something else?
 
Has anyone one beaten that popular super hard NSBU ghost house level by that Japanese player? You know, the one with the goombas and spikes?

My brother and I each spent an hour figuring that shit out. Other than one hidden block that stumped us for the longest time, its a well designed troll level.
 

DangerMan

Banned
1. What is the final row of tools? I got the message saying I unlocked everything, but the last row is still blank.

2. How do I change the stupid cat paw in edit mode to something else?

The last row is for making a custom set of tools you use often so you don't have to keep switching which toolset you use... I think...

To change the paw click in a thumpstick. That question is answered in the OP... I think...
 

RedToad64

Member
1. What is the final row of tools? I got the message saying I unlocked everything, but the last row is still blank.

2. How do I change the stupid cat paw in edit mode to something else?
The final row is like a "favorites" bar. You can put whatever there.

To change the hand, press in the control sticks.
 
T

thepotatoman

Unconfirmed Member
Is this worth getting if all I want to do is play a shit ton of levels? (I might fiddle with the maker mode later)

I'd certainly say so. Them serving up levels at random with a goal of beating 8 or 16 of them with 100 lives was a really good choice.

Just don't expect to see many traditional mario levels.
 

Danielsan

Member
Man, creating new levels is just way too addictive (and time consuming).

Here's the second level that I'm fairly happy with.


0C0x9qF.png



Please give it a shot and let me know what you think.
 

Epcott

Member
No slopes, can only pick certain themes like grass, underground, ghost house, underwater, castle, and airship. Can combine em through sub areas though.


1. No
2. You can choose between ground (1-1-like), underground (1-2), castle (1-4), ghost house, air ship, and water.
3. There are game specific powerups like Yoshi and the leaf. They change depending on what game theme you're in.

1. No. See 2.

Agh, that sucks. I hope they fix this in DLC. Otherwise, brilliant game. Looking forward to playing it.
 

MrPanic

Member
Nice feedback. Now if only Nintendo would allow me to edit my already uploaded courses. Actually, if I delete it, edit the one on my system and reupload it, will it still save the stars and plays that level has already had?

All the info on the level will be gone, but the 'Stars Received' under play info will remember the stars you already got in total.
 

Dad

Member
WVW69iYC_6gYfEofXu

Ike's Air Raid
83A6-0000-001C-3772


WVW69iYTsr4tduPc2I

City Beneath the Waves
57D8-0000-0027-65E2

Both are supposed to play more like traditional Mario levels and I would say are about medium-hard difficulty in comparison with the actual games. Any positive or negative feedback would be greatly appreciated!
 
Reposting from a while ago:

It's a stage that uses Donut Blocks and Piranha Plants - introduces the mechanics, develolps them, twists them and ends with a final test.
Feedback would be much appreciated.

Donut Mines
4282-0000-0026-45AC
eR0r87d.jpg


---------------

Nobody left any feedback on my other levels (post number 3382 for those who are curious). Nonetheless, I have two more - if you like it or not!

First one is pretty fun! Liked how even the wrong 'paths' had some sort of rewards - I'm just not a fan of guesswork in general though. The sky area also felt like too much of a reward for a visible pipe but that's nitpicking.
 

bounchfx

Member
what are the chances of a 3DS version of this? there doesn't seem to be any real purpose to having a second screen, and I think it would be fucking rad to be able to make levels on the go, especially if they make it cross-compatible with the Wii U stuff.
 

demonkaze

Member
Just wanted to repost my latest Level again, looking for some critique or comments on how I might improve:

Mario Souls-Scholar of Sins
BD3A-0000-0027-04A9
 
what are the chances of a 3DS version of this? there doesn't seem to be any real purpose to having a second screen, and I think it would be fucking rad to be able to make levels on the go, especially if they make it cross-compatible with the Wii U stuff.

I hope they port it. It would play better because there would be no HD lag.
 
i just made my first level: walljumpin' (by goombawoomba)

9308-0000-0027-58B1

I liked this, nice and open map with a relatively low difficulty. Something I noticed though, I was able to jump over a significant portion of the beginning by doing a high speed jump combined with spinning.

My third ever level "Lakitu's Hideout". 14 people played it, none have completed it, but I made it so that it isn't that hard a level.

4255-0000-0020-F086

The way you gradually unlocked upgrades was neat. It's pretty good until the bit where you have to get the spiny helmet which was a huge jump in difficulty in comparison to the others. I get that it's basically the final upgrade you need, but the gaps, endlessly spawning enemies and low ceiling made this part frustrating and soured the experience as a whole for me.

I think if you tweaked that part just a little you'd have a pretty great level that most could beat.
 

Dad

Member
Man, creating new levels is just way too addictive (and time consuming).

Here's the second level that I'm fairly happy with.


0C0x9qF.png



Please give it a shot and let me know what you think.

I actually really like it! My only critique is to maybe tone down some of the clutter during the sections where you have to make jumps off the cannonballs. It's hard enough without bullet bills and wrenches flying at you from off screen
 

lt519

Member
Yeah I'm totally sticking with this concept for a future level. This first one was a rough one I made fairly quickly before work yesterday.

I was able to bait the first spiny shell over before I triggered the second flying spring so it made the level a lot easier. That first one was causing me heartburn but taking him out of the equation made it much easier. So placing him further away will prevent cheesing and will also give the player more time to orient themselves. The star section is cool but there is so much on the screen I had a hard time keeping track of where the spring was, but otherwise great concept! I wasn't giving up (;

Give mine a go please! 8C33-0000-0026-B602
 
So, after a couple days of playing, would you all say this is the most fun you've had with a level creation tool?

It certainly has been for me. I never thought I'd want to create my own stages, but making levels has become the most enjoyable aspect of the game for me.
 
D

Diggeh

Unconfirmed Member
Finished my second level! Also reposting my first level because it's insanely fun:



 

galvatron

Member
First actual gameplay focused level since my first was for absolute first time players. Fairly short, but I haven't unlocked most of the stuff that usually interests me. Might be a little too generous with the coin hint stuff from DKC2, but we're all learning... 3-ups hidden there as well.

Mid-air Refueling: AE7B-0000-0027-9FEE
 

Danielsan

Member
I actually really like it! My only critique is to maybe tone down some of the clutter during the sections where you have to make jumps off the cannonballs. It's hard enough without bullet bills and wrenches flying at you from off screen
Thanks for the feedback! I've revised the level a bit. Here's the updated version:


vsAoFGv.png
 

zigg

Member
I hope the random selection gets better with time. I feel like I'm going to die playing the terribly designed crap that typically comes up in 100-Mario.
 
Reposting mine, I made some changes to my Thwomp course and I created a new course that is a little easier. Let me know what you guys think!

Bob-ombs away
C9E5-0000-0027-B24D

Bowser Bros.
9C8C-0000-0017-F257

Thwomp Gauntlet
0EF0-0000-0024-E87A

Sorry for the bad names, lol.
 
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