Warped:
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really enjoyed Warped- was a fun little twist on Level 1-1.
I'm so glad people are enjoying this one.
Warped:
9888-0000-0024-DDAB
really enjoyed Warped- was a fun little twist on Level 1-1.
I've watched hours and hours of gameplay over the last two days and have some questions (I may buy this in a month or so):
The SMB3 editor:
1) Can you create grass slopes that you can slide down on your butt?
2) Is there background variety to choose from like desert (world 2) and ice (world 6)?
3) Can you choose power-ups from other games like Yoshi and cape? Or only powerups specific to a particular game?
The New SMB editor:
1) Like the SMB 3 question, can one pick the Stary Sky background?
If there's one thing that turns me off about the game is that of the levels I've seen, they all seem based on the world 1 theme of their respective games. Although that may be due to the timed nature of tools (now gone due to the patch).
Any insight would be greatly appreciated GAF.
I've watched hours and hours of gameplay over the last two days and have some questions (I may buy this in a month or so):
The SMB3 editor:
1) Can you create grass slopes that you can slide down on your butt?
2) Is there background variety to choose from like desert (world 2) and ice (world 6)?
3) Can you choose power-ups from other games like Yoshi and cape? Or only powerups specific to a particular game?
The New SMB editor:
1) Like the SMB 3 question, can one pick the Stary Sky background?
If there's one thing that turns me off about the game is that of the levels I've seen, they all seem based on the world 1 theme of their respective games. Although that may be due to the timed nature of tools (now gone due to the patch).
Any insight would be greatly appreciated GAF.
Nice feedback. Now if only Nintendo would allow me to edit my already uploaded courses. Actually, if I delete it, edit the one on my system and reupload it, will it still save the stars and plays that level has already had?
Yeah I'm totally sticking with this concept for a future level. This first one was a rough one I made fairly quickly before work yesterday.I have to say, after initially dreading what would come after hitting it out of the block, that was surprisingly fun! The beginning seems to be a lot more difficult than the middle and end, but that ending was really cool. I was grinning when I realized what exactly was happening.
Would like to see you perfect this concept as I could see it being something really special.
Well, I rage quitted... I'll try again tomorrowThere. I made an updated version so the beginning is a little more obvious!
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Alright! Will try it. My code is above!!
Beat it.
The concept of having only a short time limit and you have to quickly figure out what to do is good here. I also like the first half of a level.
But after Bowser it becomes a bit of a mess. I would avoid spamming too much enemies, because it just feels luck based there and not like a platforming challenge that relies on the player skills anymore.
1. What is the final row of tools? I got the message saying I unlocked everything, but the last row is still blank.
2. How do I change the stupid cat paw in edit mode to something else?
The final row is like a "favorites" bar. You can put whatever there.1. What is the final row of tools? I got the message saying I unlocked everything, but the last row is still blank.
2. How do I change the stupid cat paw in edit mode to something else?
Is this worth getting if all I want to do is play a shit ton of levels? (I might fiddle with the maker mode later)
No slopes, can only pick certain themes like grass, underground, ghost house, underwater, castle, and airship. Can combine em through sub areas though.
1. No
2. You can choose between ground (1-1-like), underground (1-2), castle (1-4), ghost house, air ship, and water.
3. There are game specific powerups like Yoshi and the leaf. They change depending on what game theme you're in.
1. No. See 2.
Nice feedback. Now if only Nintendo would allow me to edit my already uploaded courses. Actually, if I delete it, edit the one on my system and reupload it, will it still save the stars and plays that level has already had?
I'd certainly say so. Them serving up levels at random with a goal of beating 8 or 16 of them with 100 lives was a really good choice.
Just don't expect to see many traditional mario levels.
The last row is for making a custom set of tools you use often so you don't have to keep switching which toolset you use... I think...
To change the paw click in a thumpstick. That question is answered in the OP... I think...
Thanks, friends!The final row is like a "favorites" bar. You can put whatever there.
To change the hand, press in the control sticks.
Nobody left any feedback on my other levels (post number 3382 for those who are curious). Nonetheless, I have two more - if you like it or not!
When do you get sub-levels?
what are the chances of a 3DS version of this? there doesn't seem to be any real purpose to having a second screen, and I think it would be fucking rad to be able to make levels on the go, especially if they make it cross-compatible with the Wii U stuff.
It's the last unlock iirc.
i just made my first level: walljumpin' (by goombawoomba)
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My third ever level "Lakitu's Hideout". 14 people played it, none have completed it, but I made it so that it isn't that hard a level.
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Man, creating new levels is just way too addictive (and time consuming).
Here's the second level that I'm fairly happy with.
Please give it a shot and let me know what you think.
Yeah I'm totally sticking with this concept for a future level. This first one was a rough one I made fairly quickly before work yesterday.
I'm horrible at creation
Thanks for the feedback! I've revised the level a bit. Here's the updated version:I actually really like it! My only critique is to maybe tone down some of the clutter during the sections where you have to make jumps off the cannonballs. It's hard enough without bullet bills and wrenches flying at you from off screen
I love how well the game puts together the airships.