Super "NeoGAF Arcade Stick Thread" II TURBO

Word, thanks.

Problem with pronouns in that last post, lol. Arcadeshock doesn't sell sanwa springs, only seis. I'm buying a couple Hayabusa from them right now and need springs, so want to make sure the seimitsu springs will work.

I'm sure you understood. That post is for my own edification.

Mine will be here tomorrow. Went and organized all my sticks/buttons and realized I didn't have anymore Hayabusas. Going to put both stick and buttons in the panthera and play on it for awhile.

I might pull my Hayabusa out of my TE2+ and sitck it in the panthera since I am not using it as much as I used to due to fear of PCB issues again.. I missed out on the colored Hayabusa buttons so I'll have to wait a little.

Still hoping that Amazon gets the Dragon eventually as I have a few hundred dollars in credit on my account and would rather use that than pay $300+ out of pocket.

I ended up getting another free copy of SFV for PS4 when I got my Panthera through newegg.
 
I might pull my Hayabusa out of my TE2+ and sitck it in the panthera since I am not using it as much as I used to due to fear of PCB issues again.. I missed out on the colored Hayabusa buttons so I'll have to wait a little.

Still hoping that Amazon gets the Dragon eventually as I have a few hundred dollars in credit on my account and would rather use that than pay $300+ out of pocket.

I ended up getting another free copy of SFV for PS4 when I got my Panthera through newegg.

I pulled one out of my fightingedge (shame on me), to try out the seimitsu, but then put THAT hayabusa in something else.

So I just bought two more. lol.
 
thanks for the replies, yeah definately avoiding the mad catz, saw all the problems a few pages back

How does the new obsidian stick (I love the design)
https://arcadeshock.com/products/qanba-obsidian-arcade-joystick-ps4-ps3-pc-x-input

compare to the Hori HRAP4?

Is there a new Hori fighting edge coming 2017, any links / information if I should rather wait for that stick, compared to the obsidian / Hori HRAP4? :)

The Obsidian isn't out yet but it does look nice and Qanba generally has a very good track record. SRK just released a very positive review of the Obsidian so you should be fine with it. http://shoryuken.com/2017/01/03/shoryuken-review-qanba-obsidian-fight-stick-for-playstation-4/
 
I really hope Qanba uses higher quality PCBs with this gen of sticks. I had random PCB issues with their last gen sticks as well as some of the latency problems. The Crystal release didn't make me hopeful, but the Obisidian and Dragon seem to be generally higher quality.
 
Man, looking at the pics in that SRK review, even the JLF seems pretty tight. I think I'll still try to toss a Hayabusa in there anyway though. Are black Hayabusa buttons available anywhere other than Arcade shock?
 
Man, looking at the pics in that SRK review, even the JLF seems pretty tight. I think I'll still try to toss a Hayabusa in there anyway though. Are black Hayabusa buttons available anywhere other than Arcade shock?

Other than buying a Hori stick and ripping them out no. Could always try seeing if anyone is selling a set on SRK forums.
 
Finally got around to using my EVO buttons...

aybWpbBl.jpg

I love this, but the "Mighty Wings" makes me wonder:

Are you a Ken player? Just curious...
 
Got some time with the Panthera and it feels a lot more sturdy than the Atrox and by extension the TE2+. The decision to make top panel fused was a good idea as I'm not much of one for changing out out work but I understand that some like to.

It is packed very nicely in the box with protective film over the buttons and all shiny black plastic parts, and came in a nice, tight plastic wrap which is nice to see.

Come with standard Sanwa parts so nothing different than most of the stick options these days. All in all feels like a good quality stick so far and another option for those looking to purchase premium sticks.

I'll get more actual playing time with it tonight to break it in a little. I don't have an input lag testing setup but I would assume that it is decent enough as that seems to be a focus for companies recently.

I've only tested on the PS4 so I can't comment on PS3/PC right now.
 
Got some time with the Panthera and it feels a lot more sturdy than the Atrox and by extension the TE2+. The decision to make top panel fused was a good idea as I'm not much of one for changing out out work but I understand that some like to.

It is packed very nicely in the box with protective film over the buttons and all shiny black plastic parts, and came in a nice, tight plastic wrap which is nice to see.

Come with standard Sanwa parts so nothing different than most of the stick options these days. All in all feels like a good quality stick so far and another option for those looking to purchase premium sticks.

I'll get more actual playing time with it tonight to break it in a little. I don't have an input lag testing setup but I would assume that it is decent enough as that seems to be a focus for companies recently.

I've only tested on the PS4 so I can't comment on PS3/PC right now.

Thanks for the impressions! Let us know how it is on a PC if you get a chance.
 
my 4 EVO stick arrived today! nice!
but... certain lever motions (833) have a 100% failure rate and the buttons read inputs inconsistently...

sooooo, good excuse for some modding!
the guts are what you'd expect from an old hori stick: the buttons are soldered right to the PCB. thankfully the lever is not, instead the microswitches are wired.
replacing the buttons shouldn't be TOO bad, they're 30mm and 24mm and will take some desoldering but that's not the end of the world.

this looks pretty close to a JLF...
the shaft is shorter and so is the base, unfortunately that makes all the difference in the world.


looks fine in this picture, but it's just a hair too big to fit into the case. any ideas?
 
my 4 EVO stick arrived today! nice!

but... certain lever motions (833) have a 100% failure rate and the buttons read inputs inconsistently...

sooooo, good excuse for some modding!

the guts are what you'd expect from an old hori stick: the buttons are soldered right to the PCB. thankfully the lever is not, instead the microswitches are wired.
replacing the buttons shouldn't be TOO bad, they're 30mm and 24mm and will take some desoldering but that's not the end of the world.

this looks pretty close to a JLF...

the shaft is shorter and so is the base, unfortunately that makes all the difference in the world.



looks fine in this picture, but it's just a hair too big to fit into the case. any ideas?

From my experience with other Hori low profile sticks this shell is based off, the LS-33 fits into them pretty well. The main problem is that there isn't a mounting plate, which is why the shaft on the stock lever is so short and a JLF, even screwed in Tekken 5 PS2 style, won't fit it.

It has the same offset screw holes and everything: http://www.slagcoin.com/joystick/attributes_brands.html#LS-33

I've actually been considering putting one into a spare FS3 with a UFB and some low profile buttons as a portable stick, but I'm not certain it would be comfortable or serve me much purpose, tbh.
 
Hayabusa buttons arrived today.


The reds are a bit brighter. The blues are quite a it darker than the royal blue Sanwa. Didn't check the white buttons against the Sanwa, but looked the same to me..

I can take comparison pics if anybody wants.
 
Came across a good deal for a Venom arcade stick (75$ incl. ship), about half the price of what I can get a Hori arcade 4 for in my country

Think I will go with this stick and if I end up liking using a stick I guess I can easily modify it, by purchasing a more premium parts to it. I do have zero practial skills so hopefully I will be able to modify it down the road...
 
From my experience with other Hori low profile sticks this shell is based off, the LS-33 fits into them pretty well. The main problem is that there isn't a mounting plate, which is why the shaft on the stock lever is so short and a JLF, even screwed in Tekken 5 PS2 style, won't fit it.

It has the same offset screw holes and everything: http://www.slagcoin.com/joystick/attributes_brands.html#LS-33

I've actually been considering putting one into a spare FS3 with a UFB and some low profile buttons as a portable stick, but I'm not certain it would be comfortable or serve me much purpose, tbh.
i was thinking I'd try using the shaft from the stock lever and removing the two plastic nubs from the square gate. If that doesn't work i guess it's Seimitsu.
 
I've owned a few fight sticks over the years and always wondered - why are the R1/R2 buttons on the left and the L1/L2 buttons on the right?

I know it's just a label and you can assign any input you want, just always perceived it to be back asswards.

Edit: mobile spelling fail
 
I've owned a few fight sticks over the years and always wondered - why are the R1/R2 buttons on the left and the L1/L2 buttons on the right?

I know it's just a label and you can assign any input you want, just always perceived it to be back asswards.

Edit: mobile spelling fail

I know, it drives me crazy. I think it's was done based on the default gamepad mappings for SF where the gamepad right shoulder and trigger are the heavies, so you can just jump in without messing with the button config. I find that silly since if you are invested enough in controls to actually buy a stick, you're probably going to go into the button config anyway, or at least know how to easily. You're also probably going to do a button check regardless if you're playing in other places too.

The silly thing is it messes up basic UI and in-game navigation. You could change it system wide, but then you gotta change it back if you use a pad for other games. They should just put the left buttons on the left and the right ones on the right because all games that the stick was primarily designed for has the in-game button mappings anyways. It's a solution in search of a problem.
 
I think it was because the earliest sticks were 6 buttons, not 8, and with 6 buttons they had placed R1 and R2 as buttons 5 and 6. When they started producing 8 buttons later L1 and L2 were added on the end.

However I havent looked into it and could be talking out my ass
 
I've owned a few fight sticks over the years and always wondered - why are the R1/R2 buttons on the left and the L1/L2 buttons on the right?

I know it's just a label and you can assign any input you want, just always perceived it to be back asswards.

Edit: mobile spelling fail
because by default in capcom games R1 and R2 are fierce and roundhouse respectively
 
because by default in capcom games R1 and R2 are fierce and roundhouse respectively

It's time for stick companies to drop that silly convention. There are more games than SF now, and if someone is using a stick, they shouldn't be intimidated by a button config. The layout should be logical for basic UI functionality first.
 
generally speaking, the R buttons are closer to the face buttons than L on any regular game pad, so they should map better for all sorts of games, not just capcom fighters.

the r buttons might be used to lock your shot in place in a rn-n-gun game for example
 
generally speaking, the R buttons are closer to the face buttons than L on any regular game pad, so they should map better for all sorts of games, not just capcom fighters.
i can't think of non-capcom 6 button games on PS2 though :X (since PS2 was when we started getting 8 button sticks)
i guess GG used 5
 
Thanks GAF, now it makes sense why I couldn't figure it out, it was the simplest explanation possible!

The practice is a bit antiquated in my opinion though.
 
It's time for stick companies to drop that silly convention. There are more games than SF now, and if someone is using a stick, they shouldn't be intimidated by a button config. The layout should be logical for basic UI functionality first.
i mean it doesn't matter much does it? L and R will both be on the right side of the stick no matter what :P
 
i mean it doesn't matter much does it? L and R will both be on the right side of the stick no matter what :P

Sure, they'll be to the right of the four face buttons. That's unavoidable, but any UI/menu navigation that uses L/R1 and/or L2/R2 will be reversed. It's annoying. Way more annoying than setting up your buttons in a fighting game, which you'll likely be doing in-game in a fighter anyway if you're invested enough to buy a stick.
 
Sure, they'll be to the right of the four face buttons. That's unavoidable, but any UI/menu navigation that uses L/R1 and/or L2/R2 will be reversed. It's annoying. Way more annoying than setting up your buttons in a fighting game, which you'll likely be doing in-game in a fighter anyway if you're invested enough to buy a stick.
here is another example:


note that X is above square, unlike its traditional placement on the DS2. this is just so that you don't have to change your buttons. imo designing things for ease of play first and foremost is the best way.
 
it still gets confusing navigate menus in some games that use L1 and R1 as page swapping, like training mode in GG and BB

It wasn't even consistent within SFIV itself as a number of menus in-game used the L/R buttons to navigate and that was reversed as a result.

Maybe for the SFIV stick being the first mass-market stick in a long time, they were going for the least labor-intensive plug and play for SFIV option (despite the UI inconsistencies), but these are back to being niche products and used by a much larger number of fighters, and the idea that someone shelling out $150 or more for specialized controller would be so averse to the button config that they should make basic UI controls counter-intuitive, seems out of whack to me.
 
It wasn't even consistent within SFIV itself as a number of menus in-game used the L/R buttons to navigate and that was reversed as a result.

Maybe for the SFIV stick being the first mass-market stick in a long time, they were going for the least labor-intensive plug and play for SFIV option (despite the UI inconsistencies), but these are back to being niche products and used by a much larger number of fighters, and the idea that someone shelling out $150 or more for specialized controller would be so averse to the button config that they should make basic UI controls counter-intuitive, seems out of whack to me.
Isn't it the case though that most fighters have adopted this button layout? excluding 3D fighters i think if you plug in a HRAP you should be good to go on most games
 
Isn't it the case though that most fighters have adopted this button layout? excluding 3D fighters i think if you plug in a HRAP you should be good to go on most games
Almost every single fighter not named street fighter requires remapping buttons from the default anyway when you use a stick.
 
The only fighter that I remap controls is MK, because that button layout is weird, and SoulCalibur.

I can't think of any game that I have to remap controls.
Blazblue (Default uses all 4 face buttons, on stick you use suqare, triangle, R1, and X)
Guilty Gear (Default uses 4 face buttons and R1, stick uses X, square, triangle, R1, R2)
DBFC (same 4 as blazblue)
Nitroplus blasterz (Same 5 as GG)

P4A is about the only anime game where the default on pad and stick are the same
 
Isn't it the case though that most fighters have adopted this button layout? excluding 3D fighters i think if you plug in a HRAP you should be good to go on most games

I don't know for sure, but regardless, unless the controller is designed as a custom controller for one game specifically, I think the console UI and general navigation should make sense first since there will always be an in-game config available for fighters.
 
Blazblue (Default uses all 4 face buttons, on stick you use suqare, triangle, R1, and X)
Guilty Gear (Default uses 4 face buttons and R1, stick uses X, square, triangle, R1, R2)
DBFC (same 4 as blazblue)
Nitroplus blasterz (Same 5 as GG)

P4A is about the only anime game where the default on pad and stick are the same

I use default on ASW games. Never played in arcade, will never see in the arcade, so see no reason to switch. Don't arcade ASW games also offer a choice for both?
 
I use default on ASW games. Never played in arcade, will never see in the arcade, so see no reason to switch. Don't arcade ASW games also offer a choice for both?
you can use whatever you want sure, but the expected default for stick is different. GG even shows stick layouts when you start selecting types

Arcade ASW gives like 4 choices in GG and two in BB

BB:
ABC
D

BCD
A

and thats it

GG gets a little fucky with how theirs are, but they are still limited and dont match console pad, When I first played GG in arcades I was pissed I couldnt choose
PSH
K D

so I finally learned
KSH
P D
 
I don't know for sure, but regardless, unless the controller is designed as a custom controller for one game specifically, I think the console UI and general navigation should make sense first since there will always be an in-game config available for fighters.

I think it makes more sense to design a stick for versus than for navigating menus, and in this case since the games are designed for pad-users first (since pad players make up 99.9% of those playing the game) it's better to adhere to that default config as best as possible than to worry about the button labeling

either way it's not the end of the world is it? let's agree to disagree
 
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