Guile's Double Flash Kick.
Because I know how to play with a square gate and I don't think the octagonal gate's potential benefits make up for what I lose in exchange. I can do quarter circles, half circles and 360s all day, every day on a square gate, so an octo gate would be pointless. It seems you like the feel of octagonals and that's fine, I just don't agree that they're an improvement over square gates.
Fair enough, I always had trouble with doing circles on a square gate though, no matter how much I tried to consciously override my instinct that I'm playing on a circle, I always hit a wall of the restrictor from time to time, bothered the hell outta me.
hmm. I didn't people actually felt that. I personally have never had trouble with corners on an octagon, I have my stick right in front of me and I can find all 4 corners perfectly without blinking an eye, although I have had years of practice. I can definitely understand the fact that it is easier to hit corners on a square, because literally speaking there really isn't any specific points to hit that aren't the corners, but I have never had trouble with corners on an octagon. The only corner I have trouble with on an octagon is the 3 direction, but that is due to the way I hold the joystick not the restrictor plate I am using. On top of that I have adapted a technique of moving into or out of corners by just riding the gate for lack of a better term. Like for example if I am charging straight left, and want to go left+down, I just click it into the next position and hold it there instead, which can make some inputs easier but not many really.
There's some irony in this post - the dead zone on octo gates is actually larger than on square gates, making neutral easier to find which is why some Tekken players prefer octo gates.
I played SF years before I mained VF - that's when I tried octo gate and rejected it. It's good for motion fluidity, and I played a charge character so that advantage kinda didn't matter.
Deadzone is actually equal on any gate you can put on the joystick. The percentage of overall area is larger on an octagon than it is on a square, but the actual physical size of the deadzone is 100% equal because the restrictor doesn't change the placement of the switches. I've never heard of Tekken players having preference for octagon gates, as far as I knew Tekken as played almost exclusively with circles and squares, and I actually prefer playing that game with a square because the inputs are much more demanding than they are in street fighter, and a lot of them, like WGF, require very quick return to neutral, followed by a down to down+right movement, which a square gate suits perfectly, whereas I feel that circular motions and charge motions are significantly more prevalent in street fighter. I'm curious, which character did you play in Street Fighter? I understand that a lot of people prefer square gate because of character like guile that have a huge emphasis on movements that are straight lines across a square, but the characters I main are Ryu, Balrog, Seth, Zangief, Akuma, and Abel, and I felt like the octagon gate helped my execution pretty heavily on all of those characters, especially balrog ironically. This one is probably unique to me, but when I do charge motions, like crouch+block into dash punch, I really like the extra distance and extra feedback I get when I swing the lever into the forward position, with a square gate I still did this, but I used to slam the joystick a lot by accident because I always feel like moving the stick quite far when I do charge moves like that. That one is 100% me, and completely contrary to what someone who masters their inputs would do, but I have always liked it, it makes it more satisfying to me.
Because corners, and because other than corners the gate doesn't matter 'cuz I don't touch it.
You sound really elitist when you say that.
Man, I'll tell ya. These square vs octo gate debates are always passionate on both sides. For what it's worth (not much), I grew up on octo gates like most Americans and then got used to using square gates when I bought my first Hori stick years ago. I've found that I prefer square gates because of the more tactile diagonals. I never ride the gate when motioning for special moves and such. The only time my stick is touching the gate is when it's placed firmly in a corner for crouch-blocking.
That being said, if you're not riding the gate then either one will be almost the same. The diagonals are the only real difference in my experience. I'm coming from a place of playing mostly 2D fighters, however. Can't say if it makes more of a difference for Tekken and VF.
You grew up on octo gates, say what? I'm a 90's kid mind you, but every single street fighter game I played when I was young had a happ joystick, one of the ones with no real restrictor, but a circular feeling to it. The thing with the tradeoff for less emphasis on diagonals to equal emphasis on all possible angles is that although diagonals are easier to hit on a square, that is mainly because there is no real other point on the gate to hit, it's just walls connecting corners, whereas on an octagon gate it's not that the corners aren't there or aren't satisfying to hit, it's that they are equally satisfying to every other direction on the joystick, as opposed to corners specifically being handicapped.
Aren't they? The problem is, even if you scientifically prove that one is more accurate/responsive than the other, it doesnt matter since everyone plays differently and is used to one or the other. Im sure there are plenty of people at Evo laying down some sick game with all kinds of joystick set-ups.
In the end, since we arent robots and we are all different, it just boils down to preference. Or we could just all agree that everyone elses gate sucks.
I know it just boils down to preference, that's why I'm asking people what their preference is, and why. The reason I'm wondering in the first place is because, to me, the octagon is miles better than a square gate, but that is probably just because the way I happen to hold my joystick, input moves, and some other factors happen to suit an octagonal or circular shape much better than my style suits a square, but the difference is so enormous to me that I don't really understand why the mass consensus seems to be that everyone prefers square gates, so I'm trying to find out why. Also, rhombus gate master race, corners are for plebs.
I'd sure love a shiny new VLX, but something tells me Hori is gonna wait to see what happens before putting a lot of money in the XB1/PS4 market.
I'm not so sure you understand how arcade sticks work. All you need to do to get your stick working on a new console is acquire licensing and in the case of Microsoft acquire authentication chips. It's not like they need to start redesigning sticks from the ground up in order to work on a next gen console. Unless their potential user base is so phenomenally low that the licensing fee would outweigh their profit, you can bet that they will make sticks for the next gen consoles.