The only reason I'm even thinking of getting UX is because of the limited edition 3DS LL. The cast is really crappy and it looks to continue the long tradition of SRW games on Nintendo handhelds being boring.
Super Robot Wars W had Gundam Wing, SEED, AND FMP. It was good.
The only reason I'm even thinking of getting UX is because of the limited edition 3DS LL. The cast is really crappy and it looks to continue the long tradition of SRW games on Nintendo handhelds being boring.
It had a pretty lame system and other than FMP, SEED and Wing are in everything.
It had a pretty lame system and other than FMP, SEED and Wing are in everything.
FMP, Tekkaman, Godanner, GunxSword, Astray are all series that would be nice to revist with voices at some point. Maybe since the 3DS ones can just re-use the DS/GBA sprites they'll bring some of those back next time w/voice.
It would be cool though if they put FMP in a mainline high budget entry like Z3.
You'll want to play either J on GBA or Alpha Gaiden on PS1. Alpha Gaiden is the better one.
I'm starting to warm up to UX. Probably won't buy it day one or anything, but I'm currently going through some of the series it covers. Right now I'm watching Linebarrels and reading the manga version (which is better IMO) at the same time.
Alpha Gaiden, definitely.
I'm still iffy about UX, mainly because I don't think I have a way of playing it, short of importing a JP 3DS. Of course, I'm completely oblivious to anything 3DS right now, so if there's a way to play JP games on a non-JP 3DS, I'm prepared to listen to suggestions.
Is Endless Waltz, though? Because having the Arbalest and Wing Zero Custom was the entire reason I played that game. Plus you get Nadesico AND SEED.
Endless Waltz has been far more common in SRW than Wing TV. I think Z2 was the first time it appeared since Alpha.
What was the explanation in Alpha BTW? I didn't took the Wing routes when I played it and was wondering a little.
Oh and wasn't there also an explanation in the first manga adaptation? I read it a looooong time ago since it was published in France and a friend had it, and seem to remember something along the lines of Heero modifying Zero by himself, which gave the EW look.
My Japanese is iffy, but according to a story guide online, the short answer is that the EW units are the "prototype" models, and that the initial and 2nd set of Wing mechs are based off of the prototypes. This happens around stage 53.
As I recall, the whole "prototypes are WAAAAY stronger than the current model" theme was used a few times in Alpha. Mazinkaiser comes to mind.
That's kinda crazy though, since Wing Zero was already a crazy strong prototype. So WGZC is a prototype of a prototype?
http://www.famitsu.com/news/201302/14028587.html
So the info for OG characters in UX is up. Certainly seems a lot less interesting than what some people speculated it might be.
Not really, but the jist of is that: The main character is your average earth federation pilot. The 2nd guy is a leader of a mercenary band and his daughter is apparently part of it. Maybe the robot and her fighter will combine compati kaiser style. Who knows.Any translated info on those?
Looks like the same artist who did L's OG character designs.
Why would people speculate anything about the OG characters? It's totally random how they fit in usually.
All I care about is that Gundam AGE never be brought into one of these games, ever.
What? That's the only hope AGE has of its story ever getting fixed.
Is Code Geass really any good? Like, I always see it listed as such a great mecha anime, but I dunno, the anorexic character design wasn't appealing to me.
Animations are kind of shit tbh
But the interesting cast list should make for a fun story and the music/voices are nice. Best attack in the PV is probably Lock-On Stratos 2.0's bit laser spam.
The almost always use lots of cut-ins from the anime to make up for the very generic, recycled animation in the DS SRWs. A lot of the crazy folks on GameFAQs say that L had better animation than Z2 for Macross F but it was all simplified stuff with cut-ins. Doesn't take much work to move a sprite in a bunch of different places when it's in the same angle.
Which weren't bad character designs but their storyline and personalities were really boring. Alice was the most interesting character while Ichitaka was straight up boring.
One thing I do want to see them get better at though is how they sync cut-ins.
In Z2 the cut-ins are AWESOME because they are lip-synched and it actually feels like part of the attack itself. See Zero/C.C, Kallen, Setsuna, etc...
In 2nd OGs it's like CUT-IN OF CHARACTER BURSTING FORWARD OR PUSHING FORWARD IN COCKPIT set to random dialogue lines that do not match up at all and make no effort to be in sync.
I don't like the latter cut-ins much at all. Seems like a waste and all it does it let you see the character pop up and you get to see their artwork in more detail. As opposed to the former where it actually adds to the attack itself.
Always seemed like a difference in team styles.
Now that we have voices in UX, I'm hoping the cut-ins are more like Z2 for the handheld team.
Also going from PV2 I'm kind of surprised that the maps/map unit sprites aren't Z2 level. I mean it's just 2d pictures. But it looks like the DS unit sprites. That especially seems lazy.
Kallen's one doesn't even look like her. The older ones, like say Bardios or God Mars, had the old time rough sketchy feel to it which, while likely accurate, doesn't look anything like the character portrait.
This is a bit random, but SRW Alpha 3's opening animation is the greatest thing ever, or pretty damn close.
I wonder about the music in it, but I can't seem to find a track name to listen to it without the sound effects used in the animation - this is the closest I've found, and it's too damn slow, with most of the remaining results leading me to GONG (which is excellent and one of the few tracks I'd ever had playing on a suicide missions - seriously, with those lyrics...), which isn't quite it.
Any clues on where/how to find the proper track?