Lostconfused
Member
Aw, nuts. Oh well, I can make do with Kamille and Lt. Emma.
Fairly certain it's only Kamille, Fa, and Quattro.
Aw, nuts. Oh well, I can make do with Kamille and Lt. Emma.
Michel is kind of alright as a sniper, but you several of those already, including Crowe and Lockon. The rest aren't that good, unless you get the secret Tornado Pack for Alto, that redeems him.
Also, the fact that the game has a lot of large (L and over) enemies and those fucking dimensional monsters pretty much all have a barrier doesn't help...
Been playing SRW Z2.1 for the first time this summer.
Macross units sort of suck, though. They're all made out of paper and do like, no damage anyway. Meanwhile Gurren Lagann is like "Dohohoho, why can't I hold all this EXP?"
Crowe's ultimate is either a melee or ranged depending on what you choose.
In SRW tradition, new series get imbalanced characters so Guren Lagann is basically a god in this game especially once you get Simon's ace bonus. Kallen is also horribly unbalanced since she's S, dodges like crazy and her ultimate ignores size and barriers.
Par for the course. They're pretty crappy in the ACE games as well.
In Z2-1 I don't think Gurren is as good as Shin Getter, Aquarion, the Dancougas, Zwei, etc.
In Z2-2 Gurren is almost as good as Shin Getter. Shin Getter is still the best overall super of both games, though.
Missing a Mazinger somewhere in there. Spiral Power activation is what's letting Gurren Lagann keep up with the other overpowered super robots. Anywho this argument is incredibly silly since in Z2 every unit is overpowered and broken and stupid. The only ones that tend to be really overpowered are the ones that get 1.1x-1.3x damage multiplies for ace bonus, special abilities or whatever and units that get extra damage as a FUB.
You just reminded me that with Setsuna's ace bonus, the Double 0 Gundam versus any other Gundam units or those FLAGs and shit is basically a God.
This reminds me that I should get back to trying to play ACER sometime.
Does anyone know if the Korean version of Dai 2 ji OG is completely in Japanese?
Every PS3 game from Korea that ive played before is in Japanese, but Play Asia was making it sound like the game is in Korean.
Play Asia consumer service says it's completely in Japanese. I still have a hard time trusting them.
Anyway, maybe you could explain this to me: I don't get why a Japanese game would be published in Korea with dialogues, menus and v.a. completely in Japanese. How do they understand it? also, weren't product having Japanese ideograms on the cover banned by the government?
You really don't!
Do I get Mazinkaiser in this game? Because that thing tore through enemies like no other.
I only spent like five bucks on it and it has FMP.
Do I get Mazinkaiser in this game? Because that thing tore through enemies like no other.
Aww man, but I liked slicing things in half with Mazinkaiser.
And by that I'm sure you mean "punching giant fucking holes through their chest".
And by that I'm sure you mean "punching giant fucking holes through their chest".
Getter Dragon was kinda unfair. (to the enemies)
3L WMD with a huge MAP weapon and 3 pilots with SP regen.
This download contains the additional mission "Lelouch of the Rebellion" as well as one Simulator Mission.
You will obtain a Lockon Sensor and a Hybrid Armor, as well as a bonus 5000 credits and 200 EC.
Operation Extend is up on the Japanese PSN via search! Part one is available for 500 yens and the chapters 1 to 8 pack is 5980.
There's also a "Lelouch of the Rebellion" mission pack :
It costs a hundred yen, I might just buy it to see if it's worth it.
For the rest, it's Pay2Win DLC galore. There are boost for money, exp, EC, and even custom parts! Each kinds has three levels: effect lasting 5 stages for 100 yens, 15 stages for 200 yens and 30 stages for 300 yens, with a money and EC bonus too.
It JUST came out, like not even an hour ago, give it some time
The series list in OE is fantastic but I'm not really feeling the 3D thing, the DLC galore and the download only approach. I kind of hope it's not a testbed for a template to be used on their next portable entries.
Speaking of the future, what are we expecting beyond this and Masou Kishin III?
OG3 or some OG gaiden?I can't imagine they wouldn't want to reuse some of these OG2 assets in some fashion. I guess they could still announce a PS3 game at this point.
Is Z3 a thing? Its natural home would be Vita but with Vita sales not being very hot, it could prove complicated.
I totally expect another couple of UX like games to release on 3DS.
Heh, I'm finding the 3D in OE pretty nice honestly. And since I never played NEO, the gameplay is all kind of new for me and I like it so far.
Barely played yet (2-3 stages) because I was too busy, will get in more during the weekend.
Especially not after the way they were disappointed with OG2nd sales, and that was on PS3.
Been playing OE a bit. Hard to get around 'cuz I don't read a lick of Japanese and the menus aren't translated like in some. This is the first SRW I've ever played where 1)Movement costs EN and 2) things aren't in a grid.
That said, the OG mech looks okay. It's no Valhawk, but it isn't bad. MC is my favorite OG character, though, mostly because of the neck tie. Love neck ties.
In SRWZ2 I got the Zeta Gundam! And like twenty other Gundams but I mean who cares when you have ZETA GUNDAM. My boy Kamille is at the wheel. He's not Judau, and he winds up with Unfortunately Fa, but still, Kamille Bidan is here so move yoselves out the way.
ZETA GUNDAM!!!
In Alpha, units lose EN when they move don't they? Only flying units?
In Alpha, units lose EN when they move don't they? Only flying units?
Pretty sure that's still the case in all SRW games. If a unit is flying it costs energy to move, don't remember if it exactly applies to space as well. Heck in SRW Z LFOs have "Air movement does not consume EN." as a special ability.