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Super Robot Wars Community Thread

Bebpo

Banned
What got my interest is that a beginner mode is being introduced. I suck at these sort of games so I was planning on not bothering with this but then I saw that.

SRW games are ridiculously easy these days, especially if you aren't going for the bonus objectives. Sure it takes a few maps to get the hang of it, but all you need to do is for real robots use concentrate SP (+30% dodge/accuracy) and for super robots use either lots of armor or steel something (take 1/4th damage for the round) and the accuracy SP (100% hit accuracy) and then save your hot-blood SP for bosses (200% damage) and chain as many support attacks as possible each time you pound on the boss. The main challenge is just SP management so you don't run out of SP before the boss and then you can't hot-blood, but even though support attacks refresh every round and you can just use those for bosses.

That's basically all the strategy that's needed for 90% of SRW maps.
 
Unit spoiler:
There's a screenshot of Coustwell Brachium being mentioned in dialog, however I haven't seen anything indicating it's usable yet. Still, the fact that it's acknowledged is a good indicator that it might be a secret if it's not given automatically.
 

squall23

Member
I'm just excited that
the Excellences are back
. Everything else is fine but I already knew who joins and what essentially happens anyway, but the
Excellences
put my hype gauge to max.
 

Menthuss

Member
https://www.youtube.com/watch?v=oNrmeZ2fAx8

Magneto-perfection.gif


Plot isn't Alpha 3 so no. And from the where the streamers and leakers are at, it'd be too late to start a brand new plot.

Looks like Moon Dwellers is setting up the Alpha 3 plot, at the very least:

sQbhjnR.jpg
 

Bebpo

Banned
Yeah, my order shipped this morning. Makes sense setting up Alpha 3. OG Gaiden started setting stuff up for 2nd OGs.

I'm looking forward to this in a way since it's the last OGs game I'll get to go in fresh on. I pretty much started SRW around Z1/W and went back and played @2 & @3. So starting next game which will be Alpha 3 (maybe start setting up Z1) and probably move into W/K/L DS games, it'll all be plots I know. But so far it's all been original and new plotlines for me in OGs outside the Alpha 2 plotline in 2nd OGs.
 

Absol

Member
Now that
Fiona gets the new Excellence Gunstriker time to make her my top ace again. It's no Eternal but I'll take what I can get for more R units.
 
Another pet-peeve I have is that Bell
zelute Brigandy's second last attack isn't a DK like Granteed Dracodeus' is. Hate it when they are not consistent with this kind of thing also considering Calvina/Touya are the main characters of their respective routes so they really should be equal in that regard imo but
I'll live somehow.

Can't believe I have to wait till August to get this. :(
 

Bebpo

Banned
Got my copy, played a couple of stages. Nice voiced opening like 2nd OGs although doesn't really mean much when the rest of the game is traditional SRW VN. It'd be cool if major scenes are done in that anime style with full voice.

Did they make the sprites a little smaller or more zoomed out since 2nd OGs? I remember them being bigger for some reason.

Loading is no problem at all from the disc on ps4. Just gotta get used to the L+R+Start hard reset since select is now share and excluded.

The first SR on Earth route stage 1 was kind of annoying and restart requiring :X
 

Bebpo

Banned
I'd have to pop 2nd OGs on PS3 back in but after about five stages I feel like the sprites look crisper/sharper here. Either way all the good work they did on future proofing the OG cast with HD sprites in 2nd OGs was worth it because they still look great here and will last pretty much forever since I don't see 2d fidelity ever increasing beyond about this level.
 

squall23

Member
Another pet-peeve I have is that Bell
zelute Brigandy's second last attack isn't a DK like Granteed Dracodeus' is. Hate it when they are not consistent with this kind of thing also considering Calvina/Touya are the main characters of their respective routes so they really should be equal in that regard imo but
I'll live somehow.

Can't believe I have to wait till August to get this. :(
To be fair, and I don't say this as a good thing, the OG games have never been very competent when it comes to dynamic kills.
 
To be fair, and I don't say this as a good thing, the OG games have never been very competent when it comes to dynamic kills.

For as long as I can remember it's always been inconsistent. Like in SRW K where every single one of the Revlius's attacks had a DK animation. Best thing to hope for is that your favourite units get at least one.
 

Reszo

Member
I noticed people can't stream the game from the PS4, I wonder why they blocked streaming capabilities via the PS4?
 

Bebpo

Banned
Weird, my game keeps crashing. Never had ps4 games crash before. Gonna delete it and reinstall. Maybe the data got corrupted or something.
 

Bebpo

Banned
Ok re-installing fixed it.

I gotta check if there's a Japanese wiki guide already, some of these SR points at the start are the worst in the series yet. Just total trial & error bullshit since earlier on your options are so limited. Not challenging at all, just trial & error.

Space route ep3 is the worst. You need to take out 4 enemies in 2 turns and the enemies start 75% of the way across the map and even putting your fastest unit in a team with accelerate doesn't get you far enough and for some reason only 3 enemies move at all towards your team. This point must need some very very specific team setup/luring combination. Need to see if there Japanese wikis list that yet.
 

Tsukumo

Member
Pointers from Ni-chan while I download my copy. No spoilers, obviously.

- Difficulty seems high. People are complaining SR points are going to be a drag to get on Ex-Hard. Apparently there are a lot of "surprise, motherfucker" SR points, with enemy units spawning on the opposite side of the maps, absurd hp requirement for retreating bosses, and mandatory use of specific characters to kill specific enemies. Looks like too many of them rely on luck, of all things.
- Night maps make it impossible to detect units, as the blue of the units blends too much with the blue of the moonlight. Same problems happens with movement highlighted tiles on space maps.
- Arrangements of J's BGMs seem to be so-so.
- Difficulty lamented as too steep and unforgiving. Numerous posts state Beginners mode feels more like Normal mode and claim that people who want to enjoy the game shouldn't go for SR points. Enemy units have shields and spam support defense from early on.
- Terrain bonuses are quite noticeable and need to be kept an eye on. Lots of Bs all around.
- Multiple freeze reports, like Bebpo said. No one specified if retail or download version.
- Hit-rate is on A portable level. (God no, please no. I hope this guy is full of shit).
- Very few slots on deployment. Almost half of those are forced deployments.
- Apparently even if the difficulty is high there are some characters and some units which are outright broken. OTOH most returning characters seem to be underpowered.
- Back to hit-rates. LMFAO: one guy says already at scenario 10 there is no single pilot able to shoot with 100% aim.

Well, my download is completed. I'll post later with my own impressions.
 

Bebpo

Banned
On one hand I'm fine with the game being OG Gaiden 2, as srw is too easy these days with too many stages, a shorter tougher srw that does a couple of subplots while setting up 3rd OGs is all good.

On the other hand so far the SR points are just not fun at all and if the hit rate/evade is on par with A portable like those comments then yeah, no thank you. I've gotten all the SR points in the srw games from Z1/OGs on, but if they piss me off too much here, I'll skip them and just enjoy the plot & animations. Especially since it says very clearly that SR points don't effect anything in the game besides 10PP per map and they're just there for personal satisfaction.
 

Menthuss

Member
Pointers from Ni-chan while I download my copy. No spoilers, obviously.

- Difficulty seems high. People are complaining SR points are going to be a drag to get on Ex-Hard. Apparently there are a lot of "surprise, motherfucker" SR points, with enemy units spawning on the opposite side of the maps, absurd hp requirement for retreating bosses, and mandatory use of specific characters to kill specific enemies. Looks like too many of them rely on luck, of all things.
- Night maps make it impossible to detect units, as the blue of the units blends too much with the blue of the moonlight. Same problems happens with movement highlighted tiles on space maps.
- Arrangements of J's BGMs seem to be so-so.
- Difficulty lamented as too steep and unforgiving. Numerous posts state Beginners mode feels more like Normal mode and claim that people who want to enjoy the game shouldn't go for SR points. Enemy units have shields and spam support defense from early on.
- Terrain bonuses are quite noticeable and need to be kept an eye on. Lots of Bs all around.
- Multiple freeze reports, like Bebpo said. No one specified if retail or download version.
- Hit-rate is on A portable level. (God no, please no. I hope this guy is full of shit).
- Very few slots on deployment. Almost half of those are forced deployments.
- Apparently even if the difficulty is high there are some characters and some units which are outright broken. OTOH most returning characters seem to be underpowered.
- Back to hit-rates. LMFAO: one guy says already at scenario 10 there is no single pilot able to shoot with 100% aim.

Well, my download is completed. I'll post later with my own impressions.

Urgh. I remember AP being one of the most unfun SRW I ever played (though that might've been more due to every enemy having stupidly high health and the gigantic EN costs for attacks).
 

Bebpo

Banned
Ok, yeah I played through stage 5 of both opening routes so far and I can confirm the hit rate stuff. It's ridiculously bad.

For instance in the Ground route stage 4, you have Compat Kaiser and Soul Saber vs a bunch of grunts. Kaiser has ok hit percentage in the 80%, Soul Saber is lol somewhere around 30-40% so once his SP runs out in 2 turns he can't hit anyone. Also he takes every hit and will die after a half-dozen combats. Then some REAL ROBOTS show up, and it's like "ok, now I will have decent hit percentages" but nope, Arad has like 27-45% hit percentage on his highest accuracy attack and he doesn't even have accuracy or concentrate SP to boost hit rate lol

And I forget her name, but silver haired rifle girl even with freaking concentrate +30% SP her accuracy is only like 75-80%

Basically once you run out of SP (and at the start no one has much SP or many SP commands) your hit percentages are well below <50% already 5 stages in.

Stage 5 on the ground route has Kaiser vs a SUPER ROBOT. Should be 100% since he's hitting a big bulky super, right? Nope, it's like 40-60% without SP boost. The other characters percentages are pretty much as bad. Basically rely on SP or get lucky.


Ok now about the game itself, here's my observations so far:

+Lots and lots of new music, been a while since we got a bunch of new BGMs in a OGs game. Not just battle, but stage BGMs and visual novel part BGMs too. Most of it is pretty good so far.

+Graphics are awesome. Returning sprites look fantastic on PS4, they must have touched them up because I don't remember them being this sharp on PS3. Animation is the same good stuff, but the sprites just look sharper and even nicer. Also new lighting effects like when you're fighting in space with the earth in the background the light from the earth shines on the units. All the new animations are great too and remind me of the OGs/Z2 era animations when SRW still had good animation before Z3/UX/BX.

+Story seems fun so far. It's great seeing the old cast back because by the end 2nd OGs, the OGs cast is pretty amazing and I'm fairly ok with just playing as them again + new entries. Although I really wish they gave you the original Exbein because it still looks 200% cooler than Exexbein. Worst upgrade in 2nd OGs. Luckily they give you the old units for lots of other stuff. Just no Exbein ;_;

+/- Some weird stage design. There's been a couple of stages where you only fight 1 unit and then the map is over. Not really used to SRW "boss" stages where you just fight 1 unit.

-Since there's not a lot of grunts at the start, the difficulty is basically having no way to get ki/morale up and almost no SP commands or much SP and shitty hit/evade rates. I'm ok with everything except the hit/evade rates. I'm actually gonna bail on hard and play on normal this entry just to hopefully have a little more bearable hit/dodge rates because 12% hit rate when your SP runs out is not fun.

-OK, SO THERE'S BEEN TWO MAPS SO FAR WHERE YOU CAN'T KILL ENEMIES AND IT IS AWFUL. The Ground route one is ok, the space route map is one of the most awful awful unfun SRW maps. You know how sometimes in SRW there's an occasional map where an enemy or two you have to get below <2000HP but not kill for story reasons? (or for an SRW point). Now imagine maps with 20+ grunt units and you can't kill ANY OF THEM but have to get them below 2000HP. And this is at the start, so no tekagen/holding back SP or map attacks. I have a bad bad feeling one of the subplots of the game is going to make this happen on a bunch of maps and they're all going to be really bad. Nothing like getting a critical and killing an enemy on a counter attack to instant game over!

So yeah, the game looks and sounds nice and story is fun, but the gameplay design is really not.good so far. My main concern is that since this is the first English language SRW release in forever, and the first really HQ console one, this will be many people's first SRW and the difficulty/balance may turn them off and make them skip V and future entries. Also this game really isn't a great game to just "jump into" for OGs as there is so much backstory at this point. In fact the game tries to address it and like half the dialogue in the game so far is every returning character explaining who they are and what happened in OG1/2/Gaiden/2ndOGs to the new entry characters, which is kind of boring if you've played all those.

Idk, I've gotten all the SR points so far (a couple after a lot of tries), but I'm purposely gonna sink my SR points for the next few maps and get back to normal and see if the game is more enjoyable to actually play on normal, ignoring SR points. I'm assuming the hit/evade % is different on normal vs hard?
 

Reishiki

Banned
Correct me if I'm wrong, but I'm pretty sure the addition of hit as an upgradable unit stat coincided with a general decrease in hit rates to force you to spend cash on accuracy upgrades. I think this was in Z3 as well.

I'm a normal mode scrub, though.

That space stage wasn't too bad, just takes a little longer as you can't just auto-pick counterattacks.

EDIT: I just cleared Stage 11, and with 5 hit upgrades on Exexbein, I haven't run into much that I can't hit at 100% yet.
 

Bebpo

Banned
Correct me if I'm wrong, but I'm pretty sure the addition of hit as an upgradable unit stat coincided with a general decrease in hit rates to force you to spend cash on accuracy upgrades. I think this was in Z3 as well.

I'm a normal mode scrub, though.

That space stage wasn't too bad, just takes a little longer as you can't just auto-pick counterattacks.

EDIT: I just cleared Stage 11, and with 5 hit upgrades on Exexbein, I haven't run into much that I can't hit at 100% yet.

I don't remember when they separated hit from evade. I feel like it's been separate for a long time and many games and none of them have accuracy issues like this.
I've been upgrading hit on my units, and on hard I was still getting those kind of percentages.

Also Exexbein is one of the quicker reals, the fact that it needs 5 points into upgrades to fight enemies at stage 11 already is pretty bad honestly. Basically means even with accuracy upgrades Supers will always have really bad hit accuracy (more than usual) unless they are always using 100% accuracy SP every turn, and if you need to put 5-10 points into accuracy for every unit, just so they can hit the enemies, that holds back a lot of upgrades, But yeah, that's my plan right now, find a group of 10-20 units I'll be using and get their accuracy stats and evade stats for reals up asap. Idk, I'll switch over to normal and see if it's more forgiving.
 

Bebpo

Banned
The best example that there is a problem with the accuracy design in this game is stage 4 of the earth route.

In stage 4, a group of new playable real robot support units show up to help with the fight. Two of these support units do not have concentrate SP (+30% accuracy) or lock-on (100% accuracy) and their hit percentages are around 12% for one and 35% for the other. So they show up to help and they have basically no possible way of hitting anything for the entire stage (they also can't dodge and 2 hits will kill them and game over the stage) so you pretty much have to side line them out of the way and not use them.

Now in all my days of SRW I've never seen that happen before where they give you cool new units and they are unusable on the stage because their stats are too low. I don't even think they meant to do that here, I think the hit percentages on hard in combination with their starting hit stat at 0 & that their first SP isn't a useful one just meant the numbers work out to not be able to hit anything when they join. It's an overlooked effect of a troublesome accuracy/evade system.

This may not be a big issue and may be correctable by pumping lots of stats into accuracy for every unit. By halfway through the game it may not even be an issue, but yeah the hit/dodge percentages in general are off in the A Portable style here.
 

Reishiki

Banned
I don't think Exexbein needs 5 upgrades by Stage 11, I just threw them on there because I'm probably going to make it an early FUB.
 
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