WaitT, animation attack compilations are out already?
They started to come out the day of release.
WaitT, animation attack compilations are out already?
The miss is that so far like 25% of the stages have this stupid "you can't kill any enemies" rule.
How far in? I only remember the one early on the space route. Does the Earth Route have more of them?
I haven't been specifically focused on the SR Points, mind you, I usually save those for a second run.
1. What the fuck is up with blocking all screenshots/videos for the entire game? Seriously, this is like corporate big brother gaming. The PS4 system even gives errors constantly as it fails to take a screenshot when you get a trophy because screenshots aren't allowed. I get that some Japanese developers want to block story scenes so people can't just watch them on youtube and not by the game, but blocking the entire game from even screenshots is super anti-consumer. All it's really obvious that Scamco doesn't like all attack videos on youtube because they feel people won't buy the game and can just youtube all the attack animations. My main concern is after V, what happens when the next mainline console SRW is PS4 only? I mean I guess people will just use external video capture like they do with the PS3, so maybe it's not a big deal, but it's still super lame they block everything in the game.
Man, J's protaginists are super super emo & angsty. They feel straight out of that SEED/Destiny era of dark brooding emo angsty teenagers anime. They actually feel the most "anime" OG characters yet, if someone said they weren't OG characters and were from some ~2005ish anime, I'd totally believe it.
It shouldn't be blocking screenshots, I've been able to take screenshots fine. They just get an MD watermark on them, like this:
I think it's the reason the Ardygun family in W was a lot more bubbly and generally positive. W was a fuckton more cheerful in general, really. As an example, J plays the SEED plot entirely straight, meaning the Archangel actually loses support characters as the plot goes on, among other things. W hardly kills anyone from SEED, I think even Miguel lives.
I kinda like that they're giving us the entire cast to play with because then we'll be able to choose our own playstyle. I'm going mostly Super Robot aside from like the Bezellute but if I do a second run, I'll probably go mostly real with the Huckies/Gespensts.
I think it's the reason the Ardygun family in W was a lot more bubbly and generally positive. W was a fuckton more cheerful in general, really. As an example, J plays the SEED plot entirely straight, meaning the Archangel actually loses support characters as the plot goes on, among other things. W hardly kills anyone from SEED, I think even Miguel lives.
Even better,.Gai Daigouji from Nadesico lives all the way through Prince of Darkness
I'm yet to read reports of references to W's originals, indirect as they may be, in MD...
So uhhhhhhhh, story spoilers for Stage 16ish I think, also for J/OGs:
So the main bad guy from the J antagonist's group's last name is GOZZO. I'm guessing either he wasn't in J or if he was they just added that last name to connect to OGs? I'm assuming he's another Balmer GOZZO guy. Nm, doing some google searching the romanization of the J bad guy's last name is GOETZ; so I guess there's no relation to the GOZZO clone family.
Just finished Stage 16. I think I've figured out why the accuracy rates are all over the place. It's because of all the terrain. Quite a few of the maps have tons of 20% or 30% modifiers to stuff that even the enemy gets so if you're not on one of those, it gets real lopsided, lol.
The maps in this are way more varied than 2nd OGs and most are pretty new which explains a lot. All of the city ones are pretty tall making it hard to get around without flying, lol
The city ones are just plain bad design decision. I actually have to play using the start button top-down view in those maps because I can't see the units. It's borderline unplayable. Not sure why they felt they had to change them to be like that.
And yeah, it could be terrain modifies more than usual. Wasn't it normally like a 5% modifier and now it's 20%?
In J, Toya starts out anime angst, but he gets over it. Calvina doesn't do as well, I think.
Playing Z2 games after OGs just kind of drove the point home that flat 2D maps are easy to read and navigate.Lots of flat maps or a bit of forest and a little elevation were common in other SRWs.
From 500 thousand to barely 100 thousand. Sad times.
01./00. [PS4] Super Robot Wars OG: The Moon Dwellers # <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 70.392 / NEW
02./00. [PS3] Super Robot Wars OG: The Moon Dwellers <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 38.715 / NEW
Japan hasn't been buying shit recently. Consoles are deadddd there.
Well since SRW sells like shit on portables, I guess it's extra fucked!
Multiple budget releases only serve to milk the hardcore audience. Winkysoft went real fast from MK finally getting a sequel to MK selling nothing and filling for Bankruptcy.
Oh and this is nonsense.
01./00. [PSV] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) {2015.04.02} (¥7.690) - 121.219 / NEW
02./00. [PS3] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) {2015.04.02} (¥8.716) - 109.200 / NEW
底力
気力+(ダメージ
ガード
The three things I never want to see on a boss with an HP retreat limit.
Could be worse, could be HP回復 (大 on a boss with 580,000HP.
I think there was a thread detailing every translation slip upThere's a very small glimpse of the Asian English version in this video https://youtu.be/MSARUZ1bodU?t=8m12s
It's, uh, looking a bit rough translation wise.
There's a very small glimpse of the Asian English version in this video https://youtu.be/MSARUZ1bodU?t=8m12s
It's, uh, looking a bit rough translation wise.
There's a very small glimpse of the Asian English version in this video https://youtu.be/MSARUZ1bodU?t=8m12s
It's, uh, looking a bit rough translation wise.
Alright, let's take bets: Are they going to translate Cybuster as Cybaster or Psybuster?