afreaknamedpete
Member
So, I'm in chapter 13 now. This Might Gaine arc is so stupid and boring. And the worst thing is that it never ends!
Regarding the mechanics, will there be 'team system' like in the previous SRW Z games? Or like in Moon Dweller? I'm not a fan of that system. So far every unit is alone and I've yet to see any indication of teams in the game. I hope that's the case in this game.
I am DONE with squad based SRWs, they are beyond frustrating. At first it's cool since you can field what feels like your whole army, but in the end it's just a bunch of busywork. Like casting Flash on 20 people in a single turn, or having to deal with the stupid 10 seconds of your squadmates exchanging potshots before the actual real animation. It just engenders a dependency on BS MAP attacks, ESPECIALLY late game, which is a grind in any SRW. I don't think I could've finished SRWZ without Nirvash, or OG2nd without all the Masoukishin. Hell I think the most tolerable squad system was SRW@3 which was super umbalanced with superpowerful ALL attacks everywhere.
I get that if you have like more than 20 main characters in the roster it makes sense to do a squad based system, but it really kills the pacing.
If we're talking about future SRWs I really hope they change the Sub-Order system so that your experience gained is relative to the level. SRW is not really a challenging series, I think it should made as painless as possible to keep all members of your squad at the same level. The other customization stuff works, but you should be able to swap in and out to keep things fresh.