TheDinoman
Member
Whenever Nintendo finds a gimmick to base it around, we'll likely get a new WW game.
Seeing Bandanna Dee over Inklings makes me wonder if we can really trust japan. I kind of like how Sakurai doesn't exactly listen to polls.
Given how comparatively niche he is nowadays I think it still says a lot K. Rool got a Mii Costume over a ton of way bigger characters.
Unless support dies down if the next Smash (whether NX is a proper sequel/half-quel or there's a future Smash 5) if the roster goes more fan-service-y/cultish with its picks I could see him, Ashley, Geno and those types of characters who have a ton of demand but aren't necessarily major characters anymore get a proper shot at being playable.
I think each of those three is a little distinct in their odds, but yeah. Geno is the closest one to being a massive deal, and that's pretty much entirely because of the weird cult demand for him starting in Brawl.
I still question the validity of that "poll"
It wasn't even a poll but just seeing how many times a name popped up in social media and given points based on a subjective criteria. It gets linked way too many times and too often with how little credibility it potentially has. I know Source Gaming is all about credibility but I will never agree with the existence of that poll :X
What's worse is if you read the article it implies full knowledge the poll isn't going to be accurate but the poll is titled as if they don't and kind of contradicts the article.
Regarding your actual post, the power of the ballot depends on how early development started.
If it REALLY began at that smash 6 listing it would probably have no input and its effect would primarily be for smash 6/7/whatever you want to call it.
If development and character selection is more recent you can bet your ass the ballot will have a pretty big effect. No reason not to use all of that data they collected and only use it on a single character.
I tried the texture ingame with the Dark Suit's visor and glowing chest bits, and I think that kind of works better than just the original green in terms of breaking up the colour scheme.
Also, I attempted a Cloud colour based on the Kingdom Hearts Terra as well, I don't actually think it turned out too badly.
You'd think that they would add more than 3 newcomers for Smash 5.....unless they're starting from scratch again & are focused on bringing everyone from Smash 4 back.For the next game, I'd still expect a mixture of both generally popular characters and some characters requested online. Inkling, K Rool, and Wolf would be a perfect balance if we were to only get three characters...But I'd still expect more 3RD party characters as Sakurai does seem to throughly enjoy working on characters from different properties.
You'd think that they would add more than 3 newcomers for Smash 5.....unless they're starting from scratch again & are focused on bringing everyone from Smash 4 back.
So gave Smash mods a go, but just music for now.
Will be great when we can add our own slots because there's not too many tracks I want to replace (or else I'll be limited to Windy Hills lol) and the easy ability to correct the name displayed in game. Well it's still early days and hell, at least modding the PAL version is as easy as the NTSC version unlike with Brawl where I basically had to teach myself everything.
I tried the texture ingame with the Dark Suit's visor and glowing chest bits, and I think that kind of works better than just the original green in terms of breaking up the colour scheme.
Also, I attempted a Cloud colour based on the Kingdom Hearts Terra as well, I don't actually think it turned out too badly.
You'd think that they would add more than 3 newcomers for Smash 5.....unless they're starting from scratch again & are focused on bringing everyone from Smash 4 back.
I'm going to follow the same mantra that I took with Smash DLC. "hope for more but expect less". Considering: how long characters take to develop, the fact that we have no idea if they even started, and how many people would work on the project (are we talking main game team size? DLC team size?)...I'm going to keep my expectations low for now.
We're still talking about Smash 5, right?I'm going to follow the same mantra that I took with Smash DLC. "hope for more but expect less". Considering: how long characters take to develop, the fact that we have no idea if they even started, and how many people would work on the project (are we talking main game team size? DLC team size?)...I'm going to keep my expectations low for now.
We're still talking about Smash 5, right?
Because it impacts the likelihood of new characters. If it's a Smash 4 port, of course I'd expect zero new characters. Likewise, newbies are to be expected in a brand new, non-port Smash sequel game.Uh, Why do you really care about which version we are talking about? He's talking about upcoming Smash (Smash NX, Smash 5 or Smash Port. whatever people are talking about)
Why would we want to talk about Smash that aren't going to happens for like other 5-6 years.
I'm playing through all the old WarioWare games now. If I had to chose between new Rhythm Heavens and new WarioWares, I'd be fine if we never got the latter. I wonder if Nintendo's mostly moved on too?Whenever Nintendo finds a gimmick to base it around, we'll likely get a new WW game.
Because it impacts the likelihood of new characters. If it's a Smash 4 port, of course I'd expect zero new characters. Likewise, newbies are to be expected in a brand new, non-port Smash sequel game.
Because it impacts the likelihood of new characters. If it's a Smash 4 port, of course I'd expect zero new characters. Likewise, newbies are to be expected in a brand new, non-port Smash sequel game.
for all we know, there probably won't be a new Smash again.
No, but new characters aren't as expected of a port as they would be for a brand new installment of the Smash franchise.Are you saying that Smash Port shouldn't have newcomers at all?
There will eventually be a need for a new Smash game. Regardless of how much life Nintendo & Bandai Namco try to pump into Smash 4, it will grow stale at some point.Newbies like Ryu, Cloud and Bayonetta happened as mere DLC.
High profile characters you'd expect to see in a "non-port" smash sequel (or not as additional content for that matter)
Of all things, a port for their next console would make sense to have new characters so people can jump in.
The image and model of Smash you had prior to this gen won't work anymore.
If Nintendo feels like adding new character to a simple port then they'll do it.
edit: for all we know, there probably won't be a new Smash again. Maybe they'll use Smash NX (Wii U) as a platform with constant updates and such throughout the entire gen.
Are you saying that Smash Port shouldn't have newcomers at all?
Really, I'm just expecting a couple bonuses in the form of fan-favorite 3DS stages or them getting around to fixing more of the minor complaints (for example, a reset button in Event Mode).
There will eventually be a need for a new Smash game. Regardless of how much life Nintendo & Bandai Namco try to pump into Smash 4, it will grow stale at some point.
No, but new characters aren't as expected of a port as they would be for a brand new installment of the Smash franchise.
There will eventually be a need for a new Smash game. Regardless of how much life Nintendo & Bandai Namco try to pump into Smash 4, it will grow stale at some point.
But that's just it, Sakurai may not even be involved with the port if there's little-to-no content added. And even if he is (given the scenario mentioned panning), Sakurai would likely take an advisory role.Sorry to say, but I think your fear (?) of this being Smash 5 (or even 4.5) comes from dissatisfactions you have with Smash 4's gameplay. Which is fine.
Yes, Smash 5 has to exist. However, Smash 5 does not HAVE to be a "start all over from the ground up" deal. What's so hard to understand about how appealing an idea it is to get Smash 5 made for NX of the base of Smash 4? As Steve has pointed out multiple times, this being a straight port with a negligible amount of new content only makes sense if it's going to be a bargain title. Which I don't think will be the case.
It may be time to ready yourself for the possibility of Smash NX more or less being Smash 5. Sakurai is going to have to make it either way, so why would he start all over again in the middle of the NX's lifespan?
I'm with Heath in that I'm managing my expectations on the matter, but this all smells too fishy to be a straight port. And as Heath has pointed out, Sakurai wouldn't half ass it. If he has the opportunity to include content and stuff that he couldn't in Smash 4, he seems like the kind of dev who'd take this opportunity to go all out.
I know I would personally be a bit confused by a 100% straight port. And it wouldn't sell me on a copy of the port, or an NX.
Yes, but how many of those people bought the Wii U version?Smash 4 has sold about 12 million copies on 3DS/Wii U. If they make a port they simply can't lose that audience (which mind you is similar to both Melee and Brawl) so it's only logical to add new meaningful content.
I understand that people like to set low expectations to avoid disappointment but let's at least try to use logic when arguing instead of "Lol it's Nintendo".
But the thing is, Street Fighter V's gameplay is fantastic & is right up there with the best of its franchise (those games being Super Turbo & Third Strike). On top of that, Street Fighter V was made with updates 5+ years down the road in mind. The same cannot be said about Smash 4 on either front. While yes, Smash 4 did fix many of the glaring issues of Brawl, it's still too fundamentally close to Brawl from a gameplay standpoint. And while yes, attendance for Smash 4 tournaments have held up, the views for Smash 4 majors aren't up there with Street Fighter V or Melee. There's a reason why Smash 4 Grand Finals ended up being relegated to a Saturday at the usual venue for EVO rather than the huge arena like Melee.Smash NX that uses smash 4 as a base and builds off of that for multiple years sounds great. It's like SFV, except built on top of a full game and then some instead of being a third of one.
4.8 million people have bought the Wii U version, which isn't huge compared to the rest of the series but that's not an audience you want to just cut out as an acceptable loss of people who may not be interested in your release.Yes, but how many of those people bought the Wii U version?
If a crap-ton of people bought the PS4 version of USFIV, then it shouldn't really be as big of an issue as you'd think.4.8 million people have bought the Wii U version, which isn't huge compared to the rest of the series but that's not an audience you want to just cut out as an acceptable loss of people who may not be interested in your release.
But that's just it, Sakurai may not even be involved with the port if there's little-to-no content added. And even if he is (given the scenario mentioned panning), Sakurai would likely take an advisory role.
Yes, but how many of those people bought the Wii U version?
But the thing is, Street Fighter V's gameplay is fantastic & is right up there with the best of its franchise (those games being Super Turbo & Third Strike). On top of that, Street Fighter V was made with updates 5+ years down the road in mind. The same cannot be said about Smash 4 on either front. While yes, Smash 4 did fix many of the glaring issues of Brawl, it's still too fundamentally close to Brawl from a gameplay standpoint. And while yes, attendance for Smash 4 tournaments have held up, the views for Smash 4 majors aren't up there with Street Fighter V or Melee. There's a reason why Smash 4 Grand Finals ended up being relegated to a Saturday at the usual venue for EVO rather than the huge arena like Melee.
If a crap-ton of people bought the PS4 version of USFIV, then it shouldn't really be as big of an issue as you'd think.
Yes, but how many of those people bought the Wii U version?
You gotta stop seeing the competitive scene as the majority. They don't care as much and as long as these games keep making this much money, they are not going to put more time into competitive scene.But that's just it, Sakurai may not even be involved with the port if there's little-to-no content added. And even if he is (given the scenario mentioned panning), Sakurai would likely take an advisory role.
Yes, but how many of those people bought the Wii U version?
But the thing is, Street Fighter V's gameplay is fantastic & is right up there with the best of its franchise (those games being Super Turbo & Third Strike). On top of that, Street Fighter V was made with updates 5+ years down the road in mind. The same cannot be said about Smash 4 on either front. While yes, Smash 4 did fix many of the glaring issues of Brawl, it's still too fundamentally close to Brawl from a gameplay standpoint. And while yes, attendance for Smash 4 tournaments have held up, the views for Smash 4 majors aren't up there with Street Fighter V or Melee. There's a reason why Smash 4 Grand Finals ended up being relegated to a Saturday at the usual venue for EVO rather than the huge arena like Melee.
I honestly wouldn't be surprised if that was a result of Project M, which has received some exposure.Street Fighter V needed to be made with updates 5+ years in advance because it had jack shit at launch, and even its updates have been shakily-handled (announcing a monhtly-series of updates, then being completely quiet and only announcing the update's contents a few days before the end of the month, and planned content that's kind of important like the ingame money systems not making that deadline and being pushed back to indeterminate dates). Capcom's handling of the game is a hot mess.
SSB4 isn't like that because the bulk of the content is right there. Any additional content is just icing on an already-packed cake.
I'm not sure why you're bringing up tournament stats when those have been irrelevant to Smash Bros. selling 12 million and Street Fighter struggling to sell a fraction of that. You personally not thinking it's the best doesn't matter when the market has spoken and said that they like it wholeheartedly. Even Brawl is still selling eight years later.