Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I have no real problem with DK having the bongos again, but FFS don't have the shock waves shoot out randomly like that, have it be more like Barbara's assist trophy attack or let me hold the stick to show the shock waves in a specific direction
 
Well Smash Gaf after lurking in this thread for the past few months I feel I'll actually post.

First the Mii characters are exactly what I wanted. I was literally think of the sword, punch and shoot movesets yesterday. With them have unique customizable moves along with Palutena you can have all Mii matches and have an excellent chance your Mii is very distinct from the other player's.

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Look at that appearance customization biggest Smash news for me personally.

Hoping with the GC adapter there may be a restricted mode with certain characters and stages that allow for greater than 4 players. Would be great.

Pac-Man looks ace from his trailer. Another excellent character design.

I don't think it'll happen but one more third-party character would be nice. My dream would be Simon Belmont considering Castlevania long history on Nintendo platforms. His whip would be excellent for a moveset. It would also allow another Japanese gaming company to be represented but I guess they got the big ones with Sega, Capcom and Namco. Also a Belmont doesn't match up in stature to the other third-party character.

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Finally how awesome is this black Zero Suit. ZSS was my main in Brawl and will probably be in this game as well.
 
Not sure if you are asking about Dk's FS specifically but it is the same. I saw it with my own eyes. Only difference is the bongo notes/beats scroll past the screen for easier timing.

I am so exhausted right now. Today was so awesome for Nintendo fans. While we waited in line for tournament we watched the direct and all you heard were roars everywhere. I played a good 6 matches of Smash and the tournament itself was so hype inducing, the crowd roaring and chanting was infectious. Being in the 2nd row with all the cosplayers was a blast.

Man, I wanted it changed to this.

donkey-kong-country-returns-boss-o.gif
 
Man, I hope that Quas-Quas guy behind the stained glass character art comes back soon. He posted something on May 25th about knowing that Ike was announced, yet wasn't doing any art at the moment because of a break-up, and he hasn't so much as peeped since.
 
This is a bit silly. Melee has been played for over a decade and its mechanics have been studied in very high detail. players would absolutely be able to notice.

Humans have had eyes for a pretty long time and boy did a lot of people think that the 360 footage that Nintendo showed when they revealed the Wii U looked worse than 360 footage.
 
Not sure if you are asking about Dk's FS specifically but it is the same. I saw it with my own eyes. Only difference is the bongo notes/beats scroll past the screen for easier timing.

You had one job, Sakurai. You get DK's dash attack right but not his final smash? Christ almighty. Not like I will ever use Smash Balls but man this really shows me there's just some things they have not learned or listened to. -_-

Not a huge deal breaker, obviously, but still annoying as shit that they keep shitty final smashes just for the sake of it. Make them OP as fuck, I don't care! They'll never be used seriously so just make them all stupidly OP.
 
You have to be out of your damn mind if you think that the MAJORITY of Smash players give a damn about anything on that list. I say this PREFERRING melee mechanics.
I don't really know what the majority like. The majority of players are probably pretty different from me. I'm more complaining from my point of view. But my point of view is also a very Melee oriented perspective... maybe once I play it on my own, I can see the game in a different light. For now, everything I'm hearing just seems bad.

Ledge stalling not really working is nice. Edge hogging being gone is terrible. From watching matches, it looked like it was taking characters way too long to die (though I do understand that these players know how to DI).

Dashing sounds like the worst of it though. Tafokints mentioned "Dashing is really bad in the game. You can't crouch cancel or shield cancel the dash". No dash dancing. Obviously we've known there isn't any wavedashing. So where does that put movement in this game? :(

Big delay after throws, too, apparently. Then there's no L-cancelling (and apparently a significant amount of landing lags on aerials). In general, it seems like the game is still going to be slower paced.

But I'm hoping it improves when I stop looking at Melee things that can't be done, and we find Smash 4 things to do that make it fun.
 
I don't think it'll happen but one more third-party character would be nice. My dream would be Simon Belmont considering Castlevania long history on Nintendo platforms. His whip would be excellent for a moveset. It would also allow another Japanese gaming company to be represented but I guess they got the big ones with Sega, Capcom and Namco. Also a Belmont doesn't match up in stature to the other third-party character.

As nice as Belmont would be, the only Konami related characters I could see making it into Smash (if we didn't already have three third party characters) are Snake and Bomberman.
 
It wasn't just the play styles and character match ups though, a number of times (especially with ZSS) it looked like a combo just dropped half way through. Kirby was always just out of reach for a follow up attack in the air.
Well yeah, they didn't get much time to learn how to combo properly. Floaties are also hard to combo properly.

It'll likely be a Brawl with less suck, though, and not close to Melee, so don't get your hopes up if that's what you want. I'm fine with what I've seen so far, though.
 
Well Smash Gaf after lurking in this thread for the past few months I feel I'll actually post.

First the Mii characters are exactly what I wanted. I was literally think of the sword, punch and shoot movesets yesterday. With them have unique customizable moves along with Palutena you can have all Mii matches and have an excellent chance your Mii is very distinct from the other player's.



Look at that appearance customization biggest Smash news for me personally.

Hoping with the GC adapter there may be a restricted mode with certain characters and stages that allow for greater than 4 players. Would be great.

Pac-Man looks ace from his trailer. Another excellent character design.

I don't think it'll happen but one more third-party character would be nice. My dream would be Simon Belmont considering Castlevania long history on Nintendo platforms. His whip would be excellent for a moveset. It would also allow another Japanese gaming company to be represented but I guess they got the big ones with Sega, Capcom and Namco. Also a Belmont doesn't match up in stature to the other third-party character.

screen-3.jpg


Finally how awesome is this black Zero Suit. ZSS was my main in Brawl and will probably be in this game as well.
Agree with all this, including the Simon Belmont inclusion. Won't happen as you said, but MAN would it be sweet.
 
Humans have had eyes for a pretty long time and boy did a lot of people think that the 360 footage that Nintendo showed when they revealed the Wii U looked worse than 360 footage.

Looking at footage and having a group of highly skilled players actually PLAY the game is very different.

Listen, I'm not hating on S4. I'm hype to play it tomorrow at Best Buy. I'll probably put hundreds of hours into it. I like brawl. But I don't like some decisions they've made with limiting the edge game and limiting movement options in a game all about movement.
 
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.

/rant
 
You had one job, Sakurai. You get DK's dash attack right but not his final smash? Christ almighty. Not like I will ever use Smash Balls but man this really shows me there's just some things they have not learned or listened to. -_-

Not a huge deal breaker, obviously, but still annoying as shit that they keep shitty final smashes just for the sake of it. Make them OP as fuck, I don't care! They'll never be used seriously so just make them all stupidly OP.

yeah im kinda disappointed by donkey's fs i wish sakurai changed it like kirby and pit same goes for shieks i was kinda hoping they changed and revamped a lot of them to be honest (i was disappointed that pika's was the same volt tackle)
 
Oh, good thing I saw pointed out about the Gematsu leak...

Never once did he mention Rosalina or a new Mario character before her reveal. There's still hope for
Takamaru
 
You had one job, Sakurai. You get DK's dash attack right but not his final smash? Christ almighty. Not like I will ever use Smash Balls but man this really shows me there's just some things they have not learned or listened to. -_-

Not a huge deal breaker, obviously, but still annoying as shit that they keep shitty final smashes just for the sake of it. Make them OP as fuck, I don't care! They'll never be used seriously so just make them all stupidly OP.

Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors
 
After tonight, I'm 99% sure Snake is cut.
  1. The new Smash Bros. is more colorful and less detailed/"gritty" than Brawl, and Snake wouldn't fit in as well here.
  2. Mario vs. Pac-Man vs. Sonic vs. Mega Man is an obvious Event Match, and Snake is the odd man out. Those characters are also cartoony mascots -- again, Snake stands out.
  3. The Steel Diver torpedo weapon, Sheik's Burst Grenade, and ZSS' new Final Smash all seem to take away from Snake.
 
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.

/rant
Agreed. People like Melee. I get it. Why does every smash game that follows have to play exactly like Melee? Wish people stopped thinking about what Melee has that this doesn't and started looking at what makes this game unique and fun. I feel like people are so caught up in one mindset that literally any little difference makes them think it's worse
 
Hm, looks like spot dodges still have very little recovery frames ala Brawl. Was hoping for more; spot dodge wars aren't very fun.

Of course I'm nitpicking; the game looks fun.
 
From watching matches, it looked like it was taking characters way too long to die (though I do understand that these players know how to DI).

Why is this bad?

Dashing sounds like the worst of it though. Tafokints mentioned "Dashing is really bad in the game. You can't crouch cancel or shield cancel the dash". No dash dancing.

woah! so pretty much your options out of a dash are dash attack and jump? any word about specials?
 
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.

/rant

Agreed. It's completely stupid that they're judging the game just based off a few matches. Play the game for yourself and then decide if it's bad or good. Personally I liked what I saw. They are still keeping some old mechanics from Melee/Brawl but are getting rid of some at the same time.

I loved all of the Smash Bros games - they're all unique in their own way and this one looks to be no different. I definitely will migrate over to Smash 4 when it comes out.
 
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors

honestly though while in brawl i did like some of the final smashes in the game i do wish they changed a lot of the more not effective ones and clone fs's

dks, shieks, jigglypuff,peach, the space animals heck even the mother duo could personally have done with having some more useful smashes i get that people might like these fs's but i kinda wish they had the same oomf and tension some other fs's had
 
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable.

/rant

My issue with Sakurai is that he seemingly equates less depth and fewer technical mechanics with being more "accessible".

Melee was incredibly deep and technical, yet as a 10 year old kid, I had no idea. I just had fun playing the game. Which brings me to my point - the new players and the casual players don't care how technical or deep the game may be, but the competitive scene does. He can easily satisfy both parties by listening to the competitive crowd.

As a 10 year old kid playing Melee, I had no idea about Wavedashing, L-cancelling, wave bouncing (I still don't understand half of them). I also was never cognizant of the speed of the game. I just had fun playing.

Yet, Sakurai has gone on record saying that Melee was too hardcore, despite the fact that I, as a casual 10 year old (along with my other elementary school friends at the time) still had an immense amount of fun with the game. If he strives to create this level of technical and competitive depth, the hardcore players will love it, and casual and newcomers won't care either way.
 
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.

/rant

People complain about everything, it's the same with sf4 and other fighting games when it comes to balance changes. Some would be satisfied, and some wouldn't. You should see when some people complain on balance changes in ultra sf4.
 
Played a lot today. I'm a melee player and hated Brawl. This was definitely slower than melee. I wouldn't say as floaty and slow as brawl though.

I'm a Peach player and she wasn't there so used Marth for a bit and he felt slow and weak. I don't know if he was like this in Brawl.

Did not like Mega Man which sucks 'cause I was hoping to main him. I kept accidentally shooting pellets.

Little Mac is soooo fun. He's so speedy. This was set to 4 players, items on, so his crazy lunging punches worked well. He hits really hard. It's impossible to even try to combo in those conditions so don't know how his 1 v 1 damage would be.

Tomorrow I'm going to try Wii Fit Trainer and Greninja. Greninja looked super fast. The players who played Brawl seemed to do well with him.+

From watching matches, it looked like it was taking characters way too long to die (though I do understand that these players know how to DI).

We noticed this too. The levels are large and many attacks have less knockback (it seemed). I hit a 90%+ character with a fully charged Marth smash from the center of the boxing ring and no KO. I was shocked. Then again, Little Mac was launching people left and right with ease.
 
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors

This really didn't address his post as well as you thought it did.
 
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors

He's allowed to speak to his playstyle just as everyone is allowed to speak about theirs.

On the topic of FS, my non-competitive smash friends hated the smash ball because it threw the pace of the match on its head. we never played with it on. They are pretty dang cool though. Marth's is definitely my favorite. I'm happy its the same in 4.
 
My issue with Sakurai is that he seemingly equates less depth and and fewer technical mechanics with being more "accessible".

Melee was incredibly deep and technical, yet as a 10 year old kid, I had no idea. I just had fun playing the game. Which brings me to my point - the new players and the casual players don't care how technical or deep the game may be, but the competitive scene does. He can easily satisfy both parties by listening to the competitive crowd.

As a 10 year old kid playing Melee, I had no idea about Wavedashing, L-cancelling, wave bouncing (I still don't understand half of them). I also was judging the game on speed. I just had fun with the game.

Yet, according to Sakurai, he has gone on record saying that Melee was too hardcore, despite the fact that I, as a casual 10 year old (along with my other elementary school friends at the time) still had an immense amount of fun with the game. If he strives to create this level of technical and competitive depth, the hardcore players will love it, and casual and newcomers won't care either way.
A lot of that stuff wasn't even meant to be in the game though. THey were glitches and/or exploits. And simpler doesn't really equate to deeper anyways (Some of the deepest games in existence are stuff like chess and other board games that are incredibly simple rules wise). To me a lot of the advanced techniques were hidden, unknown, and pretty much just dexterity checks and this creates a wall between those who know and can use them and those who don't. The whole point of a lot of smash mechanics (like B button specials) is to remove those types of things that are prevalent in fighting games.
 
My issue with Sakurai is that he seemingly equates less depth and and fewer technical mechanics with being more "accessible".

Melee was incredibly deep and technical, yet as a 10 year old kid, I had no idea. I just had fun playing the game. Which brings me to my point - the new players and the casual players don't care how technical or deep the game may be, but the competitive scene does. He can easily satisfy both parties by listening to the competitive crowd.

As a 10 year old kid playing Melee, I had no idea about Wavedashing, L-cancelling, wave bouncing (I still don't understand half of them). I also was never cognizant of the speed of the game. I just had fun playing.

Yet, according to Sakurai, he has gone on record saying that Melee was too hardcore, despite the fact that I, as a casual 10 year old (along with my other elementary school friends at the time) still had an immense amount of fun with the game. If he strives to create this level of technical and competitive depth, the hardcore players will love it, and casual and newcomers won't care either way.

i kinda wish this is the route he goes with the game make a easy accessible game but lay a complex depth t the game the hardcore would be able to enjoy

that with saying the game is still a bit ways off and the game could change from what these players experienced
 
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