OricWindstar
Member
Ah, didn't realized that had been updated. Thanks!
Ah, didn't realized that had been updated. Thanks!
Not sure if you are asking about Dk's FS specifically but it is the same. I saw it with my own eyes. Only difference is the bongo notes/beats scroll past the screen for easier timing.
I am so exhausted right now. Today was so awesome for Nintendo fans. While we waited in line for tournament we watched the direct and all you heard were roars everywhere. I played a good 6 matches of Smash and the tournament itself was so hype inducing, the crowd roaring and chanting was infectious. Being in the 2nd row with all the cosplayers was a blast.
This is a bit silly. Melee has been played for over a decade and its mechanics have been studied in very high detail. players would absolutely be able to notice.
guys what was the PW to smashgaf again =/
why do we have a PW
Not sure if you are asking about Dk's FS specifically but it is the same. I saw it with my own eyes. Only difference is the bongo notes/beats scroll past the screen for easier timing.
bottom: how the publishers treat their characters
top: how nintendo treats them
bottom: how the publishers treat their characters
top: how nintendo treats them
I don't really know what the majority like. The majority of players are probably pretty different from me. I'm more complaining from my point of view. But my point of view is also a very Melee oriented perspective... maybe once I play it on my own, I can see the game in a different light. For now, everything I'm hearing just seems bad.You have to be out of your damn mind if you think that the MAJORITY of Smash players give a damn about anything on that list. I say this PREFERRING melee mechanics.
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bottom: how the publishers treat their characters
top: how nintendo treats them
I don't think it'll happen but one more third-party character would be nice. My dream would be Simon Belmont considering Castlevania long history on Nintendo platforms. His whip would be excellent for a moveset. It would also allow another Japanese gaming company to be represented but I guess they got the big ones with Sega, Capcom and Namco. Also a Belmont doesn't match up in stature to the other third-party character.
Well yeah, they didn't get much time to learn how to combo properly. Floaties are also hard to combo properly.It wasn't just the play styles and character match ups though, a number of times (especially with ZSS) it looked like a combo just dropped half way through. Kirby was always just out of reach for a follow up attack in the air.
Anyone?
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bottom: how the publishers treat their characters
top: how nintendo treats them
Agree with all this, including the Simon Belmont inclusion. Won't happen as you said, but MAN would it be sweet.Well Smash Gaf after lurking in this thread for the past few months I feel I'll actually post.
First the Mii characters are exactly what I wanted. I was literally think of the sword, punch and shoot movesets yesterday. With them have unique customizable moves along with Palutena you can have all Mii matches and have an excellent chance your Mii is very distinct from the other player's.
Look at that appearance customization biggest Smash news for me personally.
Hoping with the GC adapter there may be a restricted mode with certain characters and stages that allow for greater than 4 players. Would be great.
Pac-Man looks ace from his trailer. Another excellent character design.
I don't think it'll happen but one more third-party character would be nice. My dream would be Simon Belmont considering Castlevania long history on Nintendo platforms. His whip would be excellent for a moveset. It would also allow another Japanese gaming company to be represented but I guess they got the big ones with Sega, Capcom and Namco. Also a Belmont doesn't match up in stature to the other third-party character.
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Finally how awesome is this black Zero Suit. ZSS was my main in Brawl and will probably be in this game as well.
Humans have had eyes for a pretty long time and boy did a lot of people think that the 360 footage that Nintendo showed when they revealed the Wii U looked worse than 360 footage.
You had one job, Sakurai. You get DK's dash attack right but not his final smash? Christ almighty. Not like I will ever use Smash Balls but man this really shows me there's just some things they have not learned or listened to. -_-
Not a huge deal breaker, obviously, but still annoying as shit that they keep shitty final smashes just for the sake of it. Make them OP as fuck, I don't care! They'll never be used seriously so just make them all stupidly OP.
After reading the KDJ's impressions I'm getting pretty depressed.
http://meleeiton.me/2014/06/10/invitational-impressions/
You had one job, Sakurai. You get DK's dash attack right but not his final smash? Christ almighty. Not like I will ever use Smash Balls but man this really shows me there's just some things they have not learned or listened to. -_-
Not a huge deal breaker, obviously, but still annoying as shit that they keep shitty final smashes just for the sake of it. Make them OP as fuck, I don't care! They'll never be used seriously so just make them all stupidly OP.
*cries*![]()
bottom: how the publishers treat their characters
top: how nintendo treats them
Agreed. People like Melee. I get it. Why does every smash game that follows have to play exactly like Melee? Wish people stopped thinking about what Melee has that this doesn't and started looking at what makes this game unique and fun. I feel like people are so caught up in one mindset that literally any little difference makes them think it's worseHearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.
/rant
From watching matches, it looked like it was taking characters way too long to die (though I do understand that these players know how to DI).
Dashing sounds like the worst of it though. Tafokints mentioned "Dashing is really bad in the game. You can't crouch cancel or shield cancel the dash". No dash dancing.
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.
/rant
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable.
/rant
Hearing hardcore players bitch about Sakurai wanting to make Smash more accessible to new players is exactly the kind of shit that makes them so goddamn insufferable. We've had one easygoing tournament and people are already jumping to conclusions about this being the "worst" in some arbitrarily defined way. You KNOW this Smash could literally be the most perfectly "balanced" crown jewel of Sakurai genius and people would still whine because it's not Melee. It makes no sense and is incredibly obnoxious.
/rant
...this has always been the case with Japanese gamesOops. Japanses version is more expensive than US version. It's $54.19.![]()
From watching matches, it looked like it was taking characters way too long to die (though I do understand that these players know how to DI).
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors
Bahahabottom: how the publishers treat their characters
top: how nintendo treats them
Just because a small section of the smash community doesn't like them doesn't mean the majority do. I'd say most people like final smashes and would rather them be powerful but not completely dominate ala Super Sonic in Brawl. You clearly don't like Smash Bros unless it's super competitive and that's fine, but don't go trashing how other people like playing the game. Coming off as an elitist when you say stuff like "they'll never be used" doesn't do you any favors
A lot of that stuff wasn't even meant to be in the game though. THey were glitches and/or exploits. And simpler doesn't really equate to deeper anyways (Some of the deepest games in existence are stuff like chess and other board games that are incredibly simple rules wise). To me a lot of the advanced techniques were hidden, unknown, and pretty much just dexterity checks and this creates a wall between those who know and can use them and those who don't. The whole point of a lot of smash mechanics (like B button specials) is to remove those types of things that are prevalent in fighting games.My issue with Sakurai is that he seemingly equates less depth and and fewer technical mechanics with being more "accessible".
Melee was incredibly deep and technical, yet as a 10 year old kid, I had no idea. I just had fun playing the game. Which brings me to my point - the new players and the casual players don't care how technical or deep the game may be, but the competitive scene does. He can easily satisfy both parties by listening to the competitive crowd.
As a 10 year old kid playing Melee, I had no idea about Wavedashing, L-cancelling, wave bouncing (I still don't understand half of them). I also was judging the game on speed. I just had fun with the game.
Yet, according to Sakurai, he has gone on record saying that Melee was too hardcore, despite the fact that I, as a casual 10 year old (along with my other elementary school friends at the time) still had an immense amount of fun with the game. If he strives to create this level of technical and competitive depth, the hardcore players will love it, and casual and newcomers won't care either way.
My issue with Sakurai is that he seemingly equates less depth and and fewer technical mechanics with being more "accessible".
Melee was incredibly deep and technical, yet as a 10 year old kid, I had no idea. I just had fun playing the game. Which brings me to my point - the new players and the casual players don't care how technical or deep the game may be, but the competitive scene does. He can easily satisfy both parties by listening to the competitive crowd.
As a 10 year old kid playing Melee, I had no idea about Wavedashing, L-cancelling, wave bouncing (I still don't understand half of them). I also was never cognizant of the speed of the game. I just had fun playing.
Yet, according to Sakurai, he has gone on record saying that Melee was too hardcore, despite the fact that I, as a casual 10 year old (along with my other elementary school friends at the time) still had an immense amount of fun with the game. If he strives to create this level of technical and competitive depth, the hardcore players will love it, and casual and newcomers won't care either way.