Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

Status
Not open for further replies.
I love Project M. Diverse match-ups are actually possible without giving an overwhelming handicap to the other player. Even at high-level play new experimentation is possible due to less risk of the scales being in favor of the player sticking to a safe and tested strategy.

But I would also like to see less focus on certain things like wavedashing or dash dancing, things that Melee players need to utilize despite them being 100% unintentional. I'm not saying I want people to not use something that is in the game, I'm saying I'd like the game to be built in a way where you simply don't need to or can't. One example is the new way ledge holding is handled. It remains to be seen how that will affect things but I think it's a smart change that will force players into less safe edge games.

Wavedashing isn't unintentional
 
Hahahahaha.

Incidentally, your assumption on ZSS's lack of landing lag being based off of the game being incomplete is from what? FCA, FMA or FYA? Going all in is a risk you as a player have the choice to make, you can either do it and succeed, or fail and deal with the problems having any landing lag gives you.

Look at the videos and play it frame by frame... Where are the landing animations? And as I said before it was a risk before but now it's just stupid. Aerials are often very weak and the risk should match that but by simply having it blocked I leave myself open to a smash attack. Going in is plain stupid when all your moves leave you open
 
I'll be honest when stuff like "wavedashing" and "landing lag" comes up I tend to get a little sleepy.

Nobody gives a shit about wavedashing anymore.

Maybe you should try understanding what you're trying to talk about before you start trying to argue against things? Because at the moment it just looks like you're arguing for the sake of it.

Turning around on the spot is not dash dancing, you need to be able to go a noticeable distance before turning around for it to be in any way useful.

Maybe you should read the words that are on the screen in front of you, I'm saying dash dancing doesn't really matter regardless of how the execution is different between the games.

Bad might be a poor choice of words, it's bad in the sense that there are a few small things stopping it from being the best smash bros. game yet and after god knows how many years of Brawl, finally getting a taste of what could be but just falling short will leave you pretty sour.

Do you think that everyone who thinks it's bad just wants the game to be exactly like melee or something? Is that why you seem so angry that people have dared to criticise smash 4?

If you're basically trying to say that it's almost but not quite the GOAT, then "bad" is a pretty poor choice of words. I've actually said that the all-round lag could be shorter myself, what I'm in favour though is having it as a punishing factor.

Look at the videos and play it frame by frame... Where are the landing animations? And as I said before it was a risk before but now it's just stupid. Aerials are often very weak and the risk should match that but by simply having it blocked I leave myself open to a smash attack. Going in is plain stupid when all your moves leave you open

I said no lag didn't I? Not short lag for her, I said no lag, and having no frames isn't good enough. By the way, if getting blocked leaves you open to a smash attack, that's fine.
 
I'll be honest when stuff like "wavedashing" and "landing lag" comes up I tend to get a little sleepy.

And when stuff like "Hey marios new costum looks like america XD" I get pretty sleepy.

But I just wait for it to pass or start a new conversation of my own.

The whole argument is dumb to me. Smash is meant to be a party game first and a competitive game second anyways.

Except that it can easily be both.

--->The joke

----Your head----

Well then I don't get the joke because it just came across as "Look at the competitive players and how they don't know how to have fun, haha".
 
Maybe you should read the words that are on the screen in front of you, I'm saying dash dancing doesn't really matter regardless of how the execution is different between the games.

If you're basically trying to say that it's almost but not quite the GOAT, then "bad" is a pretty poor choice of words. I've actually said that the all-round lag could be shorter myself, what I'm in favour though is having it as a punishing factor.

But dash dancing does matter, what aren't you understanding here?

Current Dash dancing: >-<
Melee Dash dancing: >------------<

That increased distance that it lets you go gives enough for the player to actually see it and think "oh they're going to dash at me" and then try to read the dash before the other players cancels it, if the player is just turning around constantly on the spot, you can't do that sort of bait at all.

I've already mentioned multiple times that I think landing lag should only be reduced on hit so that you can be punished if you miss, I love risk and reward, but saying that it's great as it is now is ignoring how much it limits interesting offensive play and combos.
 
But dash dancing does matter, what aren't you understanding here?

Current Dash dancing: >-<
Melee Dash dancing: >------------<

That increased distance that it lets you go gives enough for the player to actually see it and think "oh they're going to dash at me" and then try to read the dash before the other players cancels it, if the player is just turning around constantly on the spot, you can't do that sort of bait at all.

I've already mentioned multiple times that I think landing lag should only be reduced on hit so that you can be punished if you miss, I love risk and reward, but saying that it's great as it is now is ignoring how much it limits interesting offensive play and combos.

The 3 days I played as ZSS, combos were reasonably easily executable. As for dash dancing, nobody falls for the feint, I mean really? How anyone could seriously consider it to be of any real offensive or defensive use is amazing. I don't think I've come across a Brawl/PM/Melee match that made a lick of a difference with its inclusion.
 
Really now?

Yes, I commented on it and said that I thought it looked tacky because that's my genuine opinion on those sort of palette swaps, but you didn't see me going "Haha, look at all these filthy casuals being excited over a costume change that doesn't affect the game mechanics in anyway, casual players are so stupid amirite?" like a lot of people here act like whenever anything even remotely about competitive play is mentioned.
 
there's nothing wrong with having concerns but at this point I think arguing about it on here is kind of just running on the spot. We know who's worried about the competitive viability of smash 4, we know who hates competitive stuff and the 3DS fanboys/girls are well marked as well :P
All we can do is wait for the game now, throwing rotten fruit at each other isn't going to change diddly :3

Admittedly it's not like there's much to talk about for monday either as we've kinda speculated that to death and a lot of peeps are fairly certain it's shulk.

Have we speculated on Wii-u's game modes yet? It would seem it's not getting smash run so I'm sort of curious what else it could have and if there'd maybe even be something people could come up with that would maybe be competitively viable too :3
 
The problem with all this analysis of the demo looking for the jump dash crouch zigzag cancel renew uplift wave goodbye on the ledge maneuverers is they forget to ask the important questions:

Are bonus points back?
 
there's nothing wrong with having concerns but at this point I think arguing about it on here is kind of just running on the spot. We know who's worried about the competitive viability of smash 4, we know who hates competitive stuff and the 3DS fanboys/girls are well marked as well :P
All we can do is wait for the game now, throwing rotten fruit at each other isn't going to change diddly :3

Admittedly it's not like there's much to talk about for monday either as we've kinda speculated that to death and a lot of peeps are fairly certain it's shulk.

Have we speculated on Wii-u's game modes yet? It would seem it's not getting smash run so I'm sort of curious what else it could have and if there'd maybe even be something people could come up with that would maybe be competitively viable too :3
My bet is either something like an adventure mode, or something that more heavily uses amiibo. But they work on the 3DS too right? So I dunno.

It could also be some kind of playable boss mode. If the 3DS mode uses features that are only possible when everyone has their is console, the WiiUs probably uses asymmetrical multiplayer.
 
The fact that all we have right now is the demo is kinda irksome too. It'd be nice if Sakurai showed some updated footage of the game in action as there's several hints that the demo build was relatively ancient :3
 
So...what would happen if the pic of the day tomorrow is of a new Metroid stage?
Ridley

Or another Mario stage?
Captain Toad

Or even an assist trophy of something like a Djinn?
Isaac

New DK stage I think would have people going apeshit on speculation... arguing over
Dixie or K. Rool, when we all know it's Cranky
 
My bet is either something like an adventure mode, or something that more heavily uses amiibo. But they work on the 3DS too right? So I dunno.

amiibo support isn't coming to 3DS until next year, and probably wouldn't be implemented in the 3DS version if they're still working on it. Probably feasible for it to be patched in, though.
 
My bet is either something like an adventure mode, or something that more heavily uses amiibo. But they work on the 3DS too right? So I dunno.

It could also be some kind of playable boss mode. If the 3DS mode uses features that are only possible when everyone has their is console, the WiiUs probably uses asymmetrical multiplayer.
Boss mode would be kinda cute, especially if it allows a 5th player via the pad. Think i've seen people toss that idea around before :3

I see a lot of people complain that brawl's games were too campy. I wonder if some kind of mode with an objective would help draw people into fighting each other more. I don't even know if something like king of the hill would work for smash though XD

EDIT:
So...what would happen if the pic of the day tomorrow is of a new Metroid stage?
Ridley

Or another Mario stage?
Captain Toad

Or even an assist trophy of something like a Djinn?
Isaac

New DK stage I think would have people going apeshit on speculation... arguing over
Dixie or K. Rool, when we all know it's Cranky
Are we even getting a PotD on monday? I figured the 3 minute character reveal special would be the replacement for it :o
 
So...what would happen if the pic of the day tomorrow is of a new Metroid stage?
Ridley

Or another Mario stage?
Captain Toad

Or even an assist trophy of something like a Djinn?
Isaac

New DK stage I think would have people going apeshit on speculation... arguing over
Dixie or K. Rool, when we all know it's Cranky

We're not going to get any of those characters now, it's just Shulk tomorrow and then Chorus men and Chrom and that's it for newcomers.

Best we can hope for is DLC but if Isaac is an assist trophy again we won't be seeing him at all in this game. Same with Ray.
 
amiibo support isn't coming to 3DS until next year, and probably wouldn't be implemented in the 3DS version if they're still working on it. Probably feasible for it to be patched in, though.
Gotcha. Might be that then.

So...what would happen if the pic of the day tomorrow is of a new Metroid stage?
Ridley

Or another Mario stage?
Captain Toad

Or even an assist trophy of something like a Djinn?
Isaac

New DK stage I think would have people going apeshit on speculation... arguing over
Dixie or K. Rool, when we all know it's Cranky
I can't imagine we'll get a Djinn AT. If Golden sun gets one, it'll probably just be Isaac again, since a lot of people like him.
 
Boss mode would be kinda cute, especially if it allows a 5th player via the pad. Think i've seen people toss that idea around before :3

I see a lot of people complain that brawl's games were too campy. I wonder if some kind of mode with an objective would help draw people into fighting each other more. I don't even know if something like king of the hill would work for smash though XD

Best I can think of, as much as I dislike the smash ball item, would be to give each character a super meter that decreases when they're doing nothing or blocking but increases with each attack and lets them use their final smash when full.

Atleast then people would be more proactive just because they're scared of the other person using an overpowered move.

Apparently not if you look at brawl and SSB4

That's more because of them designing it for only one audience instead of both though.

They've made a game for both audiences before, it's not impossible to imagine them making something else that works.
 
So...what would happen if the pic of the day tomorrow is of a new Metroid stage?
Ridley

Or another Mario stage?
Captain Toad

Or even an assist trophy of something like a Djinn?
Isaac

New DK stage I think would have people going apeshit on speculation... arguing over
Dixie or K. Rool, when we all know it's Cranky

Well let's look at all the images from before Direct character reveals:

August Direct (Luigi):

zlCfzRFFWVcMqPyDU2


October Direct (Sonic):

zlCfzRJHw8wKjNWkH6


December Direct: (Rosalina & Luma):

zlCfzRQikEE84dAtWt


February Direct (Little Mac):

zlCfzRf2FEIhCBoKsG


Smash Direct (ZSS, Sheik, Yoshi, Charizard, Greninja):

zlCfzRwo4GoorRJcwo


E3 2014:

zlCfzSCAr3w88PiR-H


I think we can conclude that the Daily Pic will probably be unrelated to the character reveal.
 
You know, with all the inevitable "Like Melee" and "Like Brawl" discussion that's happening now, I really just want Smash 4 to have its own mechanics that make its own game that is balanced and fun for competitive play.

No Brawl 2.0

And definitely not Melee 2.0

I want a different Smash metagame. If I really want those, then I'd definitely play those games instead of Project M. I respect what Sakurai and his development team is doing for the most part and I hope with this last bit of development time they really nail how this game is going to play for the masses.
 
Wavedashing isn't unintentional

Not to beat a dead horse, but there is no confirmation it was ever done on purpose. The exact quote in the interview with Sakurai is that they noticed it during development. He didn't say they built the game so you could do that, they didn't say it was an intended mechanic or feature.

Developers noticing glitches or unintended mechanics have to decide which ones are worth the resources to fix and which ones are not. The very fact that they tried to remove things like that in Brawl is proof enough that it was never intentional, combined with the fact that he merely says they "noticed" it.

You don't notice something you intentionally put in there.

EDIT: Either way, that is neither here nor there. Wavedashing wasn't a central point to my statement. It was just an example.
 
It's hard to say if wavedashing was intentionally left in or not and just because brawl had it removed is neither here nor there, because they completely changed the way air-dodging works as a mechanic, maybe they just changed it because people didn't like the fact they could only air dodge once, maybe it was because of wave dashing, we'll never know really.

You know, with all the inevitable "Like Melee" and "Like Brawl" discussion that's happening now, I really just want Smash 4 to have its own mechanics that make its own game that is balanced and fun for competitive play.

No Brawl 2.0

And definitely not Melee 2.0

I want a different Smash metagame. If I really want those, then I'd definitely play those games instead of Project M. I respect what Sakurai and his development team is doing for the most part and I hope with this last bit of development time they really nail how this game is going to play for the masses.


The problem is that with all the spectrum that 64, melee and brawl covers, smash 4 isn't going to be it's own thing unless it introduced new mechanics to the basic formula, stuff like air dashing or EX specials or whatever that changes the basic flow of smash gameplay.


The biggest thing that's going to set smash 4 apart from the other games and what's really going to make it interesting and give it some more depth is the customisable specials, so if you want it to really be it's own thing, I'd pray that the custom moves are implemented well and aren't just some random add-on hidden in some sub menu that's not very accessible.
 
I found the 2D cucco sprites. Looks great.

23 hours until new reveal. I wonder why it's so lengthy. Any ideas?

It's only 3 minutes long though?

CG trailer > Gameplay trailer > Maybe the reveal of a new mode or something > copyrights screen > small joke sequence to end it.

I wouldn't get your hopes up for too much being in a 3 minute trailer, haven't the others been around 2 minutes?

take all the damage with a stocky character like Dorf, swap in Lucario and destroy everybody

It'd be cool if they had certain lines for characters when swapping out with other certain characters.

This will never be a thing will it?



A crew battle mode for the tournament mode they usually have would be cool as well.
 
It's got a big animated portion. Palutena's trailer was 3 minutes, Rosalina's was about 2:40.

alternatively it's a 2 in one reveal

It's only 3 minutes long though?

CG trailer > Gameplay trailer > Maybe the reveal of a new mode or something > copyrights screen > small joke sequence to end it.

I wouldn't get your hopes up for too much being in a 3 minute trailer, haven't the others been around 2 minutes?

Sounds good. Thanks. :)
 
It'd be cool if they had certain lines for characters when swapping out with other certain characters.

This will never be a thing will it?

Eh, maybe one day. I'd love to hear Marvel-style swap-in dialogue, or just more dialogue in general really.

Pit should scream "KOMAYTO!" when the Metroid AT appears.
 
I found the 2D cucco sprites. Looks great.

23 hours until new reveal. I wonder why it's so lengthy. Any ideas?
It's not too long. CGI opening, presumably complex moveset for Shulk, some shots of other characters/stages. Should last 3 min.

Eh, maybe one day. I'd love to hear Marvel-style swap-in dialogue, or just more dialogue in general really.

Pit should scream "KOMAYTO!" when the Metroid AT appears.
Pit knows what Metroids look like, he wouldn't confuse them.
 
Eh, maybe one day. I'd love to hear Marvel-style swap-in dialogue, or just more dialogue in general really.

Pit should scream "KOMAYTO!" when the Metroid AT appears.

More stuff like the Fox/Falco/Wolf win quotes when they beat certain characters would be a welcome addition.

More dialogue would be fantastic, I've been spoilt by marvel and seeing netherrealm put opponent-specific intro sequences in MKX, more interaction in a game about characters interacting (with their fists) is always good.

This is the one time I'd be annoyed that Nintendo has so many silent characters.



Would 4-stock all-star ever become the main mode for PM? I doubt it but I think that would be the closest we'd get to seeing such a thing regularly.
 
Status
Not open for further replies.
Top Bottom