Everything in one post.
DHALSIM
Normals
- DB+MP has faster startup, less recovery.
-cr.MP → cr.MP → EX Yoga Flame combos
Specials
-EX Yoga Flame is faster, combos from strong/forward normals
-EX Flame is now 50+70 (formerly 90+90)
Super Combo
-Yoga Inferno now does 300 damage (formerly 350)
Other
-Is considered mid-air immediately after the invincibility frames of his backdash end
-Overall damage has been reduced
M.BISON
Normals
-st.HK does 80 damage from the knee to the tip, 110 from the base
-cr.LK has a bigger hittable box, making it easier to stuff
Specials
-LK Double Knee Press pushes Bison back further on block
Super Combo
-Knee Press Nightmare is projectile-invincible during active frames
Ultra Combos
-Psycho Punisher (UC2) is now a charge command, does 450 damage (up from 420)
AKUMA
Specials
-MP Shoryuken has more invincibility from startup to 5f
-Rising Air Tatsu has a different trajectory, can no longer do escape Tatsu
-EX Tatsu does less damage, stun
Ultra Combos
-Demon Armageddon (UC2) has a downward extended hitbox when done off of a Ashura (Teleport) cancel
-st.HP → Teleport → UC2 possible, working as a sort of Shin Raging Demon
Other
-Is considered mid-air immediately after the invincibility frames of his backdash end
T.HAWK
Normals
-cl.HK has less recovery, is +4 on hit (according to the Super frame data, however, it was already +4)
-st.HK does more hit/block stun, making it harder to punish
-Diagonal j.HK has slightly more active frames
Specials
-EX Condor Dive can be done as a single move; can be done on a back jump, is projectile-invincible until the end of the attack
-LP Condor Spire hitbox extended forward
-Condor Spire builds more meter when done
Super Combo
-Double Typhoon now has the same range as LP Mexican Typhoon (1.5, up from 1.35)
Ultra Combos
-Raging Slash (UC2) has a faster startup, attack continues until the end of invincibility, making it incredibly easy to use as an anti-air
ADON
Normals
-Normals overall have been buffed
-Frame changes to cr.LP, cl.MP, cr.HP
-Most notably, cl.MP is now +6 on hit, a massive increase in advantage (up from -1), can link into to Special attacks
-st.LP, st.MP, cr.MP have improved hitboxes
Specials
-EX Jaguar Tooth does not EX flash until Adon reaches the wall, is projectile-invincible until he lands
-MK Jaguar Kick has adjusted push, cl.HP → MK Jaguar Kick combos
Super Combo
-Jaguar Varied Assault has a 7-frame startup (two frames faster), the first hit has a downward-extended hitbox
Other
-Has a longer wakeup time