Switch 2 games with ray tracing?

OverHeat

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LOL

but it's possible since Crysis does this on PS4 Pro, so RT in Cel Shading games on Nintendo's last gen level machine is possible too.
 
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A Control port can absolutely do it, speaking of a PS4 era game. DF literally proved it with their downclocked 2050 GPU. That Star Wars Outlaws port is a confirmed candidate as well, Ubisoft did not build a non-RT build of it.
 
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I stopped at the point he mentioned Control was a game they might be able to get it to run with, if they could be arsed to do the work. I was like why is this funny. The gif didn't really match the vid. Disappoint
 
seriously, do not bother... i think RT should only begin with 5070Ti/9070XT class of GPUs, at 1440p AI upscaled.

I think next gen consoles are were RT start to make one stand up
 
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Doesn't the new content in Mario party that just released for switch 2 have ray tracing?
Can't access the trailer right now but the reflections in some of the stages really gave me the low quality (grainy) ray traced impression
 
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Considering SW Outlaws is coming to the Switch 2, and assuming they haven't done the huge undertaking of completely overhauling the lighting, then yes we'll see Switch 2 games with raytracing, sooner rather than later.
 
Star Wars Outlaws is a given due to being fully reliant on raytraced GI.

and I bet some UE5 games will use Lumen in the future... even tho they shouldn't really bother


When your system is mobile, you accept the worst graphics and fps with a smile. Even dreaming of RT makes zero sense. Your system ain't made for that.

there's literally already a game announced that will have RT GI...
 
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I know Welcome Tour pisses everyone off because it wasn't included with the system, but it does have a ray tracing demo in it, so there's at least one small example of it on Switch 2.

I know you guys are talking about when it will actually be implemented in a full game, but just thought I'd mention it.

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Star Wars Outlaws is a given due to being fully reliant on raytraced GI.

and I bet some UE5 games will use Lumen in the future... even tho they shouldn't really bother




there's literally already a game announced that will have RT GI...
If RT is real poor on the x and the ps5, what exactly can we expect from the Switch? Will it be so barebones that nobody is gonna even notice it? I simply can't imagine it being decent, let alone being good.
 
This thread might age very poorly in a few years, be careful for what you post here.
Dude It seems like a lot here have no fucking clue how 9th gen hardware works which Is getting cringy.

Switch 2 GPU is basically a RTX 3060ti from being a hybrid of RTX 30 & RTX 40 archs. Raster wise It smokes a 1080ti. They even ignore devs aren't used to the A78C.

Bashing a new console over launch games Is some top notch stupidity that makes me question things.
 
I know Welcome Tour pisses everyone off because it wasn't included with the system, but it does have a ray tracing demo in it, so there's at least one small example of it on Switch 2.

I know you guys are talking about when it will actually be implemented in a full game, but just thought I'd mention it.

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Dunno what's the saddest thing here, that they made the top, non-RTX part look like dogshit on purpse or that the bottom part could be achieved with no RTX at all.
 
Dude It seems like a lot here have no fucking clue how 9th gen hardware works which Is getting cringy.

Switch 2 GPU is basically a RTX 3060ti from being a hybrid of RTX 30 & RTX 40 archs. Raster wise It smokes a 1080ti. They even ignore devs aren't used to the A78C.

Bashing a new console over launch games Is some top notch stupidity that makes me question things.
That seems to be much higher than the last comparisons I saw. I mean, it was compared to a 1070 with DLSS.
 
If RT is real poor on the x and the ps5, what exactly can we expect from the Switch? Will it be so barebones that nobody is gonna even notice it? I simply can't imagine it being decent, let alone being good.

it probably won't be good no, but games like Star Wars Outlaws don't have a rasterised fallback, so they'll need to get it running somehow.
as more games will rely on UE5, we will see a lot more Lumen RT being used too.
 
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Dude It seems like a lot here have no fucking clue how 9th gen hardware works which Is getting cringy.

Switch 2 GPU is basically a RTX 3060ti from being a hybrid of RTX 30 & RTX 40 archs. Raster wise It smokes a 1080ti. They even ignore devs aren't used to the A78C.

in terms of features it is an RTX30 series. in terms of raster perfomance it's below a GTX1070, basically GTX1060-ish
 
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Waste of performance and money.

money? the issue with RT currently is that it's cheaper for devs to use RT GI than to develop with high quality baked lighting in mind.
so it's used as a shortcut by many UE5 devs even tho it often looks worse than it would have looked with baked GI
 
Ok so even lower than i remembered.

the 1070 is comfortably above the One X GPU in raster performance. the 1080ti is slightly behind the PS5.

I think people forget just how insanely powerful the GTX10 series was at the time. the Series S is maybe a bit better than a 1060. hard to compare AMD directly to Nvidia, but as someone who had (still have but not in use anymore) a 1070, I was easily able to beat the One X at the time in games I played on both (Gears 5, Sea of Thieves, Apex Legends etc.)

just to show how insane the 1080ti is,
here's someone running Watch Dogs Legion with raytracing at higher RT settings than PS5:


yes, what you see there is the 1080ti literally being head to head with the PS5 in both raster and RT perfomance... a card that has no RT acceleration hardware
 
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