Is Ray-Tracing the biggest scam in gaming?

Doom Eternal had offline baked lighting that then incorporated ray traced reflections. It also used to smaller environments, smaller enemy counts, and less geometric complexity across the board.
The assets in Doom Eternal bring back memories of the X360/PS3 era :]. The quality of the assets wasn't very good, which is probably why the game runs at over 500 fps with unlocked framerate. I havent played doom the dark ages yet (maybe next week I will finally play it) but I'm guessing they improved assets quality a lot and that's one of the reasons why the game is more demanding.


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Seems like every time I test RT I end up disappointed in the effect. It just didn't pan out the way I hoped, basically a hog for no reason and in most cases it up looking less realistic to me. Or at least a distraction.
 
Seems like every time I test RT I end up disappointed in the effect. It just didn't pan out the way I hoped, basically a hog for no reason and in most cases it up looking less realistic to me. Or at least a distraction.
It is a good effect to see in a picture or if you stop but in motion you must can't get any diff.
 
Well I'm not really in to BF games but for me almost 90% of games I highly enjoyed this gen didn't particularly had the most high tech graphic but the actual game was really good.

So it's really hard for me to give a shit about graphics.
Fun is priority true but graphics can indirectly increase the fun like artstyle can, its nice to look at, it increases the dopamine.
For me personally its hard not to give a shi about it, does it make a graphic whore or what category im in can you say?
This is my fav 10 games (franchise) btw 😂

Pokemon gen1-3
(i like them 8 bit graphics alot but still want the games to look like anime not just 'good artstyle'. just walking through the world would be more fun than the actual (bad) switch pkmn games, but its just me 😂 thats where the graphics point is important for me)
Hotel Dusk
Phoenix Wright
Loco Roco
Katamari
Yakuza
Grand Theft Auto
Left 4 Dead
Hotline Miami
Plants vs Zombies and garden warfare

Currently i even still play the gba haha
Edit: i know i said i don't care graphics on cartoon games but its pokemon :p
 
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Until consoles can run path tracing, the technology will live mostly on PC through devs who actually give a damn to support it. When consoles can run path tracing, then it becomes the norm and tools and development workflows can be safely designed around it for AAA.
Even on PC with a 4090 RTX it doesn't seem worth it yet.
 
This is a pretty comprehensive video about the topic:



I am convinced that raytracing at the moment is just either under-utilized or badly implemented, or both. And the current hardware capabilities have a play there as well. There are only a handful of GPUs and games that can give decent performance in proper path tracing.

And there's also the fact that faking and baking lighting, reflections, shadows, ambient occlusion and others have just gotten really good in rasterization. Developers and designers got really good at faking things that look almost like raytracing.

Also, in some games you just won't notice the raytracing implementations. Like the F1 example in that video, who will notice some reflections in some windows in the side when you are driving at 300 km/h? It depends on the game as well if you can take in all the visual splendor and smell the roses.

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So, to answer the question: a scam? I wouldn't go that far. But it depends on the game, depends on what is implemented (RT lighting/GI, RT shadows, RT reflections, RT AO), depends on the settings, depends on the scene, depends on the objects and materials that are on display. There are transformative changes, but there are also changes that are barely visible or barely better than rasterization.
 
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