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Switch 2 - Handheld Boost Mode for Switch 1 games!

that VRR Forum takes to certifique some devices is going to take some time to enable it… i took some time for the PS5 too.

oh god not that again...

Sony clearly didn't enable it in order to not make their TVs feel outdated by using their own product.

what a coincidence that their TVs and their consoles got VRR support at roughly the same time, and that the few Sony TVs, that had VRR support before the PS5 got it, had various technical issues and needed constant patches to work them out 🤔🤔🤔 and JUST after those tech issues were gone, poof, the PS5 got VRR. magical how that "certification" came just in time.

or how Sony TVs didn't support 1440p at all, so Sony consoles also didn't support it... and it would make their older HDMI 2.0 TVs look worse compared to Samsung and LG, if people could output 1440p 120hz on those but only 1080p 120hz on Sony TVs...
but then they released a 1440p gaming monitor, and, WOW! 1440p support suddenly arrived on PS5! what a coinkidink!

meanwhile Microsoft somehow had HDMI VRR certification on their HDMI 2.0 last gen consoles and Samsung had HDMI VRR certification on their HDMI 2.0 TVs the literally month it became available! they instantly jumped on that. Samsung patched their TVs to support it, Microsoft came out of the gate with the One S to support it, and of course a year later the One X instantly supported it.

and yes, they did support HDMI VRR, not just Freesync. Rtings actually tested TVs HDMI VRR compatibility with the One S when possible, because it was the first mainstream device to support it.
 
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The update is tricking the software that the switch 2 is docked. It makes sense.
The only 2 Switch games I can think of that this negatively impacts is Okami HD and The World Ends With You: Final Remix

Some ppl didn't care for the touch/motion controls of Okami but I always thought that's what the Nintendo versions brought unique to the gaming experience

As for TWEWY that game is basically only meant to be played on touchscreen. Thankfully it looks great already on Switch 2 w/o boost mode.
 
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The only 2 Switch games I can think of that this negatively impacts is Okami HD and The World Ends With You: Final Remix

Some ppl didn't care for the touch/motion controls of Okami but I always thought that's what the Nintendo versions brought unique to the gaming experience

As for TWEWY that game is basically only meant to be played on touchscreen. Thankfully it looks great already on Switch 2 w/o boost mode.
I personally don't like touching screens. I'm OCD about fingerprints and battery life on all devices. Real OCD. I have my Switch 2, phone and laptop plugged in at almost all times. Even on my patio.
 
I still wonder what the holdup is there.

even if its an HDMI certification issue, just offer Gsync... most TVS, even Sony TVs which are usually the ones lacking gaming features, support Gsync through the VESA Adaptive Sync standard. no HDMI certification needed.

and we know that the Dock can do it, because people connected their Steam Decks to it and VRR worked without issue.
If only! but I think Switch 2 USB won't allow it.


Am hopeful they figure it out.
 
Tried It today finnally. Not a big improvement in SMTVV, but Smash does look a ton better and the sharpening filter also dissapears, looks prefect
 
I personally don't like touching screens. I'm OCD about fingerprints and battery life on all devices. Real OCD. I have my Switch 2, phone and laptop plugged in at almost all times. Even on my patio.
Fingers? Who said anything about fingers? 😏

SU9nPMo83qpuMT3A.jpg


Im not big into touchscreen stuff also but those 2 games are almost entirely designed around it gameplay wise, esp TWEWY.
 
I tried Astral Chain(Where's our Switch 2 sequel Platinum/Nintendo?!) and could notice an immediate difference with better performance and clearer visuals.

wp4598711.jpg


330291-Astral-Chain-Sword-Legion-Neuron-Members-Characters-4K-iphone-wallpaper.jpg


308032-Astral-Chain-Akira-Howard-Sword-Legion-Arrow-Legion-4K.jpg


So if I'm understanding this patch correctly, this treats OG Switch games like they're docked all the time and if those games were 720p output, they'd now be 1080p in handheld
with more horsepower from it thinking it's docked. Are there benefits to Switch 1 games being played in dock mode? I'd guess that the Switch 2 would already be doing this but I'm unclear. Thanks
 
Tried It today finnally. Not a big improvement in SMTVV, but Smash does look a ton better and the sharpening filter also dissapears, looks prefect
It's definitely a YMMV from game to game, but it's a nice extra Nintendo didn't have to do. Gotta give them their flowers for this one.
 
All the screen and videos I have seen it is very hard to tell the difference. Does it actually make a huge difference in real life?
I didn't want to play Switch 1 games on the Switch 2 prior to this patch. They looked terrible and were much better on my original Switch 1.

I'm going off of memory here, so it's definitely not accurate, but I'd say Switch 1 games look maybe 5-10% better on the Switch 2 than it did natively on the Switch 1 from what I remember. It looks so much crisper and cleaner now (and I'd say it looks 50%+ better than it did originally on the Switch 2 before this patch).

Now I have zero issue with wanting to fire up a Switch 1 game on this thing. Framerate is an entirely different story, but some games don't bother me as much when it comes to that (e.g. Mario & Luigi Brothership).
 
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I tried Astral Chain(Where's our Switch 2 sequel Platinum/Nintendo?!) and could notice an immediate difference with better performance and clearer visuals.

wp4598711.jpg


330291-Astral-Chain-Sword-Legion-Neuron-Members-Characters-4K-iphone-wallpaper.jpg


308032-Astral-Chain-Akira-Howard-Sword-Legion-Arrow-Legion-4K.jpg


So if I'm understanding this patch correctly, this treats OG Switch games like they're docked all the time and if those games were 720p output, they'd now be 1080p in handheld
with more horsepower from it thinking it's docked. Are there benefits to Switch 1 games being played in dock mode? I'd guess that the Switch 2 would already be doing this but I'm unclear. Thanks
Some games have better performance and all have better resolution when docked but the resolution is always capped at 1080p (for Switch 1). For example, some games like Persona 5 only hit 900p but it's better than the 720p that handheld is capped at.

Handheld Boost mode works best for Switch games that don't have specific Switch 2 editions or enhancements since you're basically getting the naturally boosted version of the Switch 1 docked version (higher dynamic resolutions/framerates locked) but in handheld mode.
 
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Put some old games to the test last night. Switch 1 is very nearly useless now. It's like all the games I wished would get the Link's Awakening patch got one overnight.
 
Put some old games to the test last night. Switch 1 is very nearly useless now. It's like all the games I wished would get the Link's Awakening patch got one overnight.
I'm definitely going to put some time into Echoes of Wisdom this weekend. Don't sleep on that one, Zelda fans!
 
Nice!

Now do a version of PSSR for Switch 2 that can be used for upsampling both SW1 and SW2 games
The Switch 2 already has DLSS (although a limited version it would appear). The problem is it's not really possible for it to be a system wide thing as all of the upscalers require support be built in and devs aren't going to go back and patch their years old Switch titles.
 
Was playing Immortals Fenyx Rising before the update, put about 11 or so hours without problems, then when the update came installed it, now about 15 hours in and got one crash and one freeze (had to kill the game from the menu). Could be related, might not be. Had a few "joycon disconnects" too, might have flexed joycons a bit but don't think I haven't done that before, it's just that now it seems to be pickier about that.
 
I play mostly docked but still excited about the boost mode. Here's Wolfenstein 2 where the view is zoomed out now so you see much more while playing.
Normal:
mzH9JSbluB9L0Pwu.jpg

Boost:
hEh98sWqotwag1ge.jpg
 
The Switch 2 already has DLSS (although a limited version it would appear). The problem is it's not really possible for it to be a system wide thing as all of the upscalers require support be built in and devs aren't going to go back and patch their years old Switch titles.

I mean it is possible with something like Microsoft's AutoSR, but that adds at least 1 full frame of lag when enabled.

there was a rumour that Microsoft will bring AutoSR to backwards compatible games on Series X, but I'm not sure if the Series X has enough ML TOPs to do that while also running the games without a performance impact, as it is currently designed around dedicated ML cores, and only available for a handful of laptops with specific chips
 
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I tested Mega Man 11, Inside, Metroid Prime Remastered, Ghosts 'n Goblins... all significantly better in handheld mode.

Hades also looks better, but for some reason the character is still a bit blurry =(
 
Has there been any battery life testing? I don't notice the Switch 2 getting any warmer or louder. I never did before testinging. I usually am near a charger when I'm playing.
 
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