Old guard would not have released a $100 virtual boy shell that is only playable while your sub service is active either, yet here we are. Any higher ups that would care have higher-higher ups and they aren't named Iwata.
Switch 1: Iwata's last gift. Kimishima just had to keep the show running with all the machinations Iwata left behind to launch it, including BOTW, and he was neither great nor terrible. They didn't make very many great Switch games that were not first Wii U games though, and they're still selling Iwata-era WiiU games as backbones of the library.
Furukawa on S2: "it has the look and feel and quality you expect from Nintendo" gave me Tim Cook taking over for Steve Jobs vibes, with a tinge of defensiveness. That's where the framerate suddenly became relevant. Full-on corporate mode licensing IPs for toys and movies, building theme parks and whoring out the back catalog to an extreme. Since the only new features in 2 were more power and I guess mouse mode. That's why their "Nintendo Land" game to teach you the system was that $10 welcome tour to educate you about mice and framerates...which I think would utterly baffle Iwata. Like "you think you're trying to do what I did, but you're copying me all wrong".
It's sometimes a good thing of course like this boost mode, but the shift in corporate identity is still a shock.