bender
What time is it?
Played a bunch today and yesterday and made it to Storage. I missed this game when it initially released and have only dabbled with it through the years. The labyrinthian map design is a product of the time as are the key and switch hunts. Some levels lack a real sense of place. It's pretty neat to see the concepts that would evolve into the immersive sim genre and it does take a while to unlearn modern waypoint design. It's a game that is comfortable with you being lost which is certainly refreshing. There is obviously a ton of love and care put into this remake, though I kind of dislike how shiny everything is and sometimes it feels like it has some readability problems. I could complain about the enemy AI or how annoying the enemy respawn system is or how inelegant the respawn/health restore stations are implemented or how god awful the cyberspace sections are, but I keep pressing on so it has something going for it.