Wat. You mean that you can, at any time, choose to go back anywhere from 1 to 50 turns? And if so, is there a penalty for this? Because that's close to a godmode cheat as far as I can tell.Peff said:you can rewind 50 turns
Wat. You mean that you can, at any time, choose to go back anywhere from 1 to 50 turns? And if so, is there a penalty for this? Because that's close to a godmode cheat as far as I can tell.Peff said:you can rewind 50 turns
epmode said:Wat. You mean that you can, at any time, choose to go back anywhere from 1 to 50 turns? And if so, is there a penalty for this? Because that's close to a godmode cheat as far as I can tell.
Kid Marin said:
epmode said:So it's not even limited to one use per battle or something? Weak.
..not that it would matter if you can make a mid-battle permasave.
Yaweee said:People are making way too big of a deal about the CHARIOT system.
Oh, look, you've lost the battle. Do you want to waste twenty-minutes of your time and redo the enter level, or admit defeat and just redo a few minutes of your battle? Why do people treat it like some badge of honor that they get to redo most of the mission, rather than just a few recent turns?
To me most obnoxious aspect of SRPGs is how freakishly long the battles can be, and that a mistake near the end can often make you redo the entire mission, no matter how absolutely flawless and perfect you performed the first 90% of the level. Yes, I like difficulty in games, but I don't have a lot of patience for redoing sections over and over that I can do perfectly time and time again.
(and when people say 50 turns, they mean 50 character turns, so around 2~3 full rounds)
Hobbun said:Really excited about this game, will be my first time playing.
Now, the OP says you dont get EXP and SP until at the end of battle, but is the EXP and SP still determined by the amount of actions a character takes, or is it split evenly for everyone on your team?
i saw gameplay from JP version and it's not split evenly.Teknoman said:I'd like to know this too.
Teknoman said:I'd like to know this too.
Yaweee said:People are making way too big of a deal about the CHARIOT system.
Oh, look, you've lost the battle. Do you want to waste twenty-minutes of your time and redo the enter level, or admit defeat and just redo a few minutes of your battle? Why do people treat it like some badge of honor that they get to redo most of the mission, rather than just a few recent turns?
To me most obnoxious aspect of SRPGs is how freakishly long the battles can be, and that a mistake near the end can often make you redo the entire mission, no matter how absolutely flawless and perfect you performed the first 90% of the level. Yes, I like difficulty in games, but I don't have a lot of patience for redoing sections over and over that I can do perfectly time and time again.
(and when people say 50 turns, they mean 50 character turns, so around 2~3 full rounds)
Yaweee said:People are making way too big of a deal about the CHARIOT system.
Oh, look, you've lost the battle. Do you want to waste twenty-minutes of your time and redo the enter level, or admit defeat and just redo a few minutes of your battle? Why do people treat it like some badge of honor that they get to redo most of the mission, rather than just a few recent turns?
To me most obnoxious aspect of SRPGs is how freakishly long the battles can be, and that a mistake near the end can often make you redo the entire mission, no matter how absolutely flawless and perfect you performed the first 90% of the level. Yes, I like difficulty in games, but I don't have a lot of patience for redoing sections over and over that I can do perfectly time and time again.
(and when people say 50 turns, they mean 50 character turns, so around 2~3 full rounds)
Joule said:Doesn't using Chariot also use the Chariot cards you can collect in battle? I would think unless they're really plentiful or the cost of use is low, you wouldn't be able to use it all the time without any thought to it.
Thank you for contacting SQUARE ENIX support, At this time SQUARE ENIX has not announced that title for release on the PlayStation Network.
Regular FFT was too easy... it's not like there were any real penalties for your troops dying. The chariot stuff will definitely come in handy though, especially for trying out new strats.Nif said:Being able to go back 50 moves sounds awesome to me. I've never played all the way through TO, but despite being one of my favorite games, I thought Final Fantasy Tactics had some stupidly cheap battles.
Jinko said:I think there is a set amount you get and then a bonus on top of that for individual actions, at least i think thats how it works.
Leveling
Unlike the original game, levels are now gained by the class instead of the individual units, which means that all new recruits will have similar levels to your own characters of that class. However, it should be taken into account that each time a class levels up, the people currently in the map will gain stats from the level up, thus giving them an advantage over units who join you later and haven't had opportunities to benefit from leveling up the classes. Therefore, grinding early on is not recommended. Another important tidbit is that the party is given bonus experience at the end of each battle, which is given to each class according to how many of its units were used. The more units of x class you use in a battle, the more bonus experience it'll get.
Joule said:Doesn't using Chariot also use the Chariot cards you can collect in battle? I would think unless they're really plentiful or the cost of use is low, you wouldn't be able to use it all the time without any thought to it.
duckroll said:No I think it did at some point in development, but Matsuno removed that constrain when it got annoying/unbalanced.
Joule said:Huh. What got unbalanced or annoying about it?
Now I'm just wondering what each tarot card's abilities are if Chariot isn't used for rewinding turns anymore.
Most fights, sure. Riovanes was very annoying if you didn't know how to cheese your way through the Wiegraf fight, or if you wanted to steal items in the one against Elmdor. There's also a chance that you can lose against Elmdor before taking a move at all if the AI makes a bad decision.Dresden said:Regular FFT was too easy... it's not like there were any real penalties for your troops dying. The chariot stuff will definitely come in handy though, especially for trying out new strats.
Now, FFT 1.3. Jesus. Oh my god. Even the "easy-type" version was hell.
Joule said:Huh. What got unbalanced or annoying about it?
Best battle in the game.Curufinwe said:
Minsc said:Then again, if you bring a varied party, 1 member of each class, you'll get XP for that class even though you only have a single member using it, so that may be counter productive too if you're trying to save the level bonuses for later in the game.
Dresden said:Best battle in the game.
Wouldn't be a problem if they just had a save outside of the castle.Yaweee said:Tell that to all the people that got hopelessly stuck and had to stop playing the game due to shitty design.
Right. But if they didn't, they'd have to stop playing. Due to shitty design.Dresden said:Wouldn't be a problem if they just had a save outside of the castle.
duckroll said:The Chariot system is optional and meant to help weaker players who aren't doing well in battle, so they can learn from their mistakes without feeling frustrated. Tying some sort of limit and requirement to the system was found to be counter productive to the purpose of the system.
Not going to defend the decision to lock the player in once they got past the gate, but multiple save files, even on the old playstation with 15-block memory cards, should've been pretty obvious.epmode said:Right. But if they didn't, they'd have to stop playing. Due to shitty design.
I remember having to cheese it with that skill that ups your moves per turn.
Dresden said:Not going to defend the decision to lock the player in once they got past the gate, but multiple save files, even on the old playstation with 15-block memory cards, should've been pretty obvious.
epmode said:Right. But if they didn't, they'd have to stop playing. Due to shitty design.
I remember having to cheese it with that skill that ups your moves per turn.
You just needed auto-potion. The end of chapter three is pretty much an upgraded version of the last two fights at chapter 2, anyways.Quixzlizx said:I'm not even sure how you would win if you didn't have a backup save and weren't expecting the fight.I think I had Ramza as a thief and just had him run around the map's edges 10 times buffing himself while being chased. Even with that strategy, if you don't move just right at the beginning, you can still get hit and killed.
I'm assuming that the player hadn't spend hours grinding for previous battles.
Yaweee said:It isn't always obvious, especially with limited save space back then. There are only a handful of RPGs on the system that lock the player in to boss fights like that.
Dresden said:You just needed auto-potion. The end of chapter three is pretty much an upgraded version of the last two fights at chapter 2, anyways.
Curufinwe said:
TheRagnCajun said:This was bad game design. You can't have a squad based tactics game where you're forced to have one unit duel.
Either you're prepared to fight this guy or you're not. And if you're not it means restarting the game, Or cheesing him if you happen to have enough job points from the right jobs to get things done.
Minsc said:Did the game prevent you from using multiple save spots, I can't remember?
Brandon F said:So is this the 'Best' TO game? I was always confused on which one is the fan favorite. March of the Black Queen? LUCT? TO64, etc...
I never got a chance to play any of these games, and everyone said to stay clear of the GBA game when that launched way back(mostly because it musta sucked compared to, I believe this). So this will be my first foray.
Quixzlizx said:/\/\/\
Tactics Ogre plays completely different from March of the Black Queen and OB64. This is a traditional SRPG, while the other two had squads that moved around a map in real-time.
Why are people defending this bullshit? I always use multiple save slots, but claiming that anyone who doesn't was "asking for it" is pretty stupid.
For people who weren't expecting the fight and didn't have an optimal setup for the fight, they were pretty screwed, especially since you can't even choose which character will fight for you.
Ellis Kim said:I'm still appalled by the borderline ignorant comments that were made on the PS Blog in regards to the inclusion of tarot cards.
TommyT said::lol if you're using one save point you're setting yourself up to be screwedSeriously, if you use 1 slot and this happens and you cry because you have to restart, it's your own fault. Sure, there is an argument to be made if it's bad game design to have a battle like this unexpectedly, but I prefer battles like this in these types of games. If you don't, then you have plenty of options on what to do when a point like this comes. Sorry if you don't like them (your choice of options at that point), but you can't please everybody.in any game... and yes, I know it's forced in some.
Quixzlizx said:Why are people defending this bullshit? I always use multiple save slots, but claiming that anyone who doesn't was "asking for it" is pretty stupid.
For people who weren't expecting the fight and didn't have an optimal setup for the fight, they were pretty screwed, especially since you can't even choose which character will fight for you.