Joule said:Somebody just reminded me, I think Tactics Ogre fans should check out this parody video.
Tactics Idol: Let us Sing Together
Main boss = Simon Cowell?
Joule said:Somebody just reminded me, I think Tactics Ogre fans should check out this parody video.
Tactics Idol: Let us Sing Together
mjemirzian said:This is a meaningless statistic, since in addition to the autosaves you also have access to manual quicksaves you can reload from. They aren't as handy as the autosaves but they are there.
Trying to work on that.Fimbulvetr said:Oh mjemirzian's concerns are usually valid.
He just seems to come off as condescending or aggressive. I don't think he's trying to be.
Fimbulvetr said:Oh mjemirzian's concerns are usually valid.
He just seems to come off as condescending or aggressive. I don't think he's trying to be.
No sir.Peff said:Speaking of which, I forgot to ask in the VC1 OT earlier: did they add saving during battles back in?
Not really. I've always found them to be inane and stupid.Fimbulvetr said:Oh mjemirzian's concerns are usually valid.
PataHikari said:Not really. I've always found them to be inane and stupid.
PataHikari said:And it's a right one too!
Not really.Jerk 2.0 said:No it is not.
Once you get past the condescension, he is often spot on.
Though there are times...
mjemirzian said:Trying to work on that.
So now that everyone here is buying a PSP if they don't have it already, I highly suggest getting Valkyria Chronicles 3. Really great game so far.
mjemirzian said:So now that everyone here is buying a PSP if they don't have it already, I highly suggest getting Valkyria Chronicles 3. Really great game so far.
mjemirzian said:I don't care what people do with their games - if the game rules allow a feature, it's not the players fault for using it. It's a matter of objective analysis to me, and not excusing an imbalanced game just because 'it's single player'. I don't see a difference in importance regarding balance in single and multi-player games. Single player games can be competitive too (pretty much a forgotten fact these days, but oh well). I'd love to see the developers do better. And yes I do like player defined challenges, and I've done (and will continue to do) many of them.
Before anyone goes nuts, I am buying at least 2 copies of this game. I've owned a PSP for years and played almost every tactics game on it, even the imports like Daisenryaku. So chill out.
entrement said:Regarding PSN, my guess is that due to the ultra poor PSP software sales, SE USA probably wants to sell its physical shipment of these games. PSN sales might cannibalize the UMD sales, at least that what I think SE USA believes.
Either way it is a dumb and anti consumer stance.
gunstarhero said:So pissed about this!!!! >_<
I wanna play!but I have a GO
if they have a CFW PSP to begin with to rip it.Quixzlizx said:You can play ISOs on a GO if you're willing to use HEN. I think all OFW up to 6.35 is capable of running it.
Have you got a link to the seller you bought them from?Kikujiro said:For the europeans who want the cards, you can buy them on ebay from a Hong Kong seller. I received them and they are 100% legit.
This has nothing to do with your post, but I <3 your avatar! Zillion will forever be one of my favorite games.gunstarhero said:So pissed about this!!!! >_<
I wanna play!but I have a GO
mileS said:I'm still extremely fucking sour that I don't know for sure if this game will be on the PSN or not.. What the hell Square. Until I find out for sure its really hard to get excited..
Then that goes for me too! Sorry, SquareEnix!Jinko said:Its unlikely to be there on launch day
Yaweee said:That is going to make recruiting and playing with a monster team nearly impossible. Can you not recruit them at shops anymore?
Fimbulvetr said:Less Random Encounters? :I
mjemirzian said:How about when loading from a quicksave?
It depends whether the RNG table is saved with the game or regenerated every time.
Even if the RNG table is fixed, you can determine the fixed values and then reload to execute your moves in an order that accomplishes what you wanted to do.
mjemirzian said:I don't care what people do with their games - if the game rules allow a feature, it's not the players fault for using it. It's a matter of objective analysis to me, and not excusing an imbalanced game just because 'it's single player'. I don't see a difference in importance regarding balance in single and multi-player games. Single player games can be competitive too (pretty much a forgotten fact these days, but oh well). I'd love to see the developers do better. And yes I do like player defined challenges, and I've done (and will continue to do) many of them.
Before anyone goes nuts, I am buying at least 2 copies of this game. I've owned a PSP for years and played almost every tactics game on it, even the imports like Daisenryaku. So chill out.
lawblob said:No PSN release is basically confirmed at this point, right?
Mother fucker...
Minsc said:There's not one thing saying no PSN release.
Ikkarus said:Have you got a link to the seller you bought them from?
I am interested in the cards but might be put off the price.
Shouta said:The storyline your first time through is built so that you don't need many random encounters on the whole. You can if you want to play with classes are do some catch-up but you don't have to very often or maybe at all.
Hobbun said:Ill have to see how difficult the game is when going from one story battle to another. But I am one who does like the option of building up sometimes and the less random encounters is a little disheartening to hear.
I have enjoyed the Fire Emblem games I have played (loved PoF), but one aspect I dont like about the series is you cant fight in ANY random encounters to build up if you want to.
At least in TO the option is there, its just a little annoying it takes so much to get into a (random) battle. However, far from a breaking point for me, still will be day 1.
Minsc said:Takes so much?
It takes clicking between point A & point B one or two extra times while you walk over 10 dots on a map, or am I mis-understanding something? Probably less than 30 seconds of your time, vs the 20 minute battle you didn't want to get.
In FF:T I had no problems walking around for a few seconds to trigger a battle if I wanted one (though I remember being annoyed to get one when I didn't want to play one), so unless it takes like 10 minutes to trigger one in TO, I don't see the problem.
Hobbun said:As I said, it is far from being a breaking point, but it would be an annoyance if takes minutes to initiate a battle, as what I read earlier.
Minsc said:Unless the encounter rate is less than 1:100 (you can easily travel more than one dot per second), there's no way it will take minutes. Where was it mentioned besides that one guy's review, where it's likely to be hyperbole?
Besides, there are additional labyrinth areas for grinding, where encounters are not random aren't there?
Add to all that by getting too many random encounters you're nerfing the ability to raise stats of your future recruits/NPCs, and it starts to sound like lowering the rate was a good idea to me.
You use the loaded, opionated word "exploit" several times. That word has no place in game analysis. There is no "exploiting" or "cheapness" or "abuse" - those are imaginary, irrelevant constructs players use to morally regulate what they see as unfair behavior. If a move is legal by the games rules, it is valid. Don't like it? Take it up with the people who created the game. Game analysis has nothing to do with fairness or other opinions. It has to do with measurable skills, probabilistic luck, and optimal strategies.Shouta said:Here's the thing I have problems with; your analysis always assumes that players exploit everything short of bugs. I don't think it provides a fair analysis of a game's difficulty. If you want to say that the game's difficulty is this after exploiting everything, then that's fair. However, I don't think it's particularly objective because the conditions for analysis is loaded. You're setting the parameters and they're skewed towards your view of how the game should be approached and played. You're also removing a lot of the intent when looking at it in that manner.
Someone with an ogre battle avatar making trollish insults and calling me a fanboy. The hypocricy/irony doesn't get much thicker.Hikash Winzalf said:mjemirzian was already trolling this game's threads when it was announced and has never stop since. His posts smell the frustrated fanboy to me.
http://resources.metapress.com/pdf-preview.axd?code=54279u6850548757&size=largestmjemerzian said:Someone with an ogre battle avatar making trollish insults and calling me a fanboy. The hypocricy/irony doesn't get much thicker.
I still think it has to be a bit of hyperbole, but either way I'm not too bothered by it.Hobbun said:And I wasnt saying I wanted a large amount of random encounters. But again, going by that guys review, he said that he ran into maybe 10 total for the whole game, and that seems kind of low.
toythatkills said:25th in Europe
Suzzopher said:Just read T-Frog's review at 1up and his piece on Gamespite. To say I'm hyped is an understatement.
My one disappointment with Tactics Ogre isnt with the game itself, but with the reaction of a handful of very, very vocal fans of the original who feel compelled to roam around the web explaining to everyone why this remake is complete garbage. Every major gaming forum I frequent has at least one super fan who doesnt see an opportunity here to encourage everyone to give this revision of their favorite game a shot and improve its chances of not being the last-ever Ogre game, but rather an opening to explain why its a worthless, watered-down desecration of all that they love and believe in. Yeah, I know, true fandom is all about working against your best interests, but its frustrating to watch.