Bought this at launch. Haven't put in a single minute.
I have completed FFT three or four times and Tactics Ogre Knight of Lodis once. Tried getting into FFT Advance but it didn't grab me. That's about it in terms of my experience with JSRPGs. How much will I like this game?
Hmmm, hard to say, since I don't know exactly what you like/dislike in those games.
Like FFT and FFTA, this Tactics Ogre has a job system, though those are more specialized, and you can't equip some skills if you are not in the right class. For example, some jobs will never be able to cast any spells, even if you unlocked the skills with other jobs. You won't be able to use Dragon/Beast slayer abilities if your character isn't a Dragoon, etc.
The story is very, very mature, and outright dark at times. There are 3 "main" paths in the game to follow: Lawful, Neutral and Chaotic (keep in mind that Lawful doesn't mean "Good", and Chaotic doesn't mean "Bad"). Each path will lead to different missions and events, and have serious consequences on the story, leading to very different chapters. Even though the last chapter is common to all paths, a lot of events (and even the ending) will be influenced by how you behave during your playthrough. Your main character can be a "hero" or a true machiavelli bastard depending of your choices.
In that regard, prepare yourself for the end of chapter 1.
Personnaly, I took the path which was the most "good", and which is what inspired Ramza from FFT (FFT was based on Tactics Ogre, except with FF elements in it).
Music and artworks are very good. In fact, some compositions are amazing.
However, the game has its flaws. Like I said in my previous message:
- There is an hidden mecanic, the "Chaos Frame", which will influence some aspects of the game. In some (rare) cases, if your "Chaos Frame" with one faction is too high or too low, you won't be able to recruit some characters (though, I only know one character who is affected by this).
- The crafting system is tedious, to say the least. You can't craft multiple items: you have to craft every single one of them one by one, and wait for the crafting animation to run its course. Just to craft 1 weapon, it can take you up to 20 if not more crafts,
and there is the possibility that some crafts will fail. There are no ways to improve directly the success rate of crafts, making this aspect really annoying.
- Battles can take a while. The movement of your units is quite low (4 for agile units, 3 for slow ones, with some rare jobs having a 5 movement right of the bat), so it takes a while to reach the enemy, making the close-combat units almost useless in some circomstances (units which can do range attacks are thus incredibly useful, especially archers). Also, the game is quite hard, and demands that you manage carefully your team. It's mandatory to equip some skills if you want your characters to be effective. Also, you can't view the battlefield before sending in your team, which is a flaw in game-design which will force you to reload a previous save if you want to change your team and bring the appropriate units for the fight (especially when you discover that there are zombies in the field, which make the use of clerics mandatory, or Dragons, in that case you will want to have a Dragoon in your team, or Golems, who are nearly immune to physical attacks early in the game). Fortunately, you can use the C.H.A.R.I.O.T system to rewind turns during a battle, so that you don't have to begin from scratch if you happen to make poor tactical decisions. It's especially useful during rescue missions, where the guests partners, led by A.I, are outright suicidal and need a lot of caution if you want to save them.
So, I think it's a great game, but you should be warned that it can get very frustrating at times.