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Team Xbox Forza review

moondance

Member
While waiting for the IGN and Gamespot reviews:


Overall Gameplay Impressions:

The thing that impresses me the most about Forza Motorsport isn’t the wicked physics and handling model, or the game modes, or even the Drivatar system. The fact that Microsoft Game Studios was able to create a full simulation that has driver’s assists that allow even casual race fans enjoy Forza Motorsport is this title’s strongest asset. Jack the AI difficulty to Hard (or go high ELO hunting online), turn off all driver assists, pick a high horsepower car, and hold on. Beginners won’t make it around a lap in less than ten minutes. It gets tougher too at this difficulty level as the laps go on - fuel depletion and tire wear come into play and contact almost always messes up your carefully-tweaked suspension settings. But if you add the suggested driving line, the smooth-shifting auto tranny, and (at least) ABS, you now have a driving game that has a shallow learning curve; one that invites you to play it more and more. You’ll challenge yourself to turn off the assists one-by-one, knowing that it will earn you that many more credits. Even if you keep playing Forza Motorsport less like a sim, you can still get through the game and enjoy it, both online and offline. Sure, you won’t be setting any scoreboard records, but you’ll have fair competition due to the ELO system, and can always add more driver aids if you get in over your head against the stingy AI.

As far as the rest of Forza Motorsport goes - it’s essentially without flaw. From the car selections, to the physics and handling models, to the framerate; this game is pretty much unflappable and untouchable by anything else on the road. The Drivatar is totally innovative and actually works, the Region portion of career mode is ingenious, the mods function as they would in the real world, and six hundred layers of livery is uncanny. Online play is perfect and the integration of scoreboards into the menus was a smart move, and the ability to buy and sell cars in separate lobbies via Xbox Live is a tool that I think many gamers (including myself) will use. Microsoft Game Studios did their homework - lots of it - and it paid off in the form of a racing gameplay that is unequalled on the market.


9.8


I'm sold :)


http://reviews.teamxbox.com/xbox/940/Forza-Motorsport/p1/
 
Muwahahaha

"To the framerate" ... "Untouchable"

:lol :lol :lol
 
Having played it im sold also :D But i cant blame people for being a bit doubtful of the review... it is TeamXBOX.
I can honestly say this is the best racing game i have ever played, the last game of this genre to capture me like this was Gran Turismo 2 (i put like 5x more time into it then GT3). Its got so many new things to keep it fun. Its graphics are mindblowing (the lighting especially), its sounds are so nice and accurate, with slight car mods altering it. And the main area where it counts, its unrivalled in the feel the cars have :D
 
GhaleonEB said:
I've been mocking Forza's framerate since day one, and even I'm impressed with this game now.

Unless they fixed the multiimaging of 30fps, the game is not the best in framerate.

On another note, I will be buying the game.. for 9 dollars eventually off the retail site :D
 
Suikoguy is here. We are waiting now for Gek and Wyzdom for their unbiased opinions. :P

Cant wait to try Forza, too bad the EU release is so faaar away... Anyway, I think Team Xbox is over-rating...as usual.
 
No wind sound on the car, no 60 fps, no screen shaking, first person that doesn't move according to the suspension. Those are all flaws imo and nobody will give a shit. All stuff that GT4 is having and make it feels so great.
I'm looking foward to the customizing aspect of the game and the online mode though, 2 things that will surpass GT4 i suppose.

oh yeah and thanks waiting for me :lol
 
Wyzdom said:
No wind sound on the car, no 60 fps, no screen shaking, first person that doesn't move according to the suspension. Those are all flaws imo and nobody will give a shit. All stuff that GT4 is having and make it feels so great.
I'm looking foward to the customizing aspect of the game and the online mode though, 2 things that will surpass GT4 i suppose.

oh yeah and thanks waiting for me :lol


yea but you see it actually has racing AI and online which will make the ACTUAL RACING aspect of the game way more fun :p
 
Kabuki Waq said:
yea but you see it actually has racing AI and online which will make the ACTUAL RACING aspect of the game way more fun :p

I'm not disagreing with you there, however the review is obviously biased when they say Forza has unmatched framerate.

Hopefully this means Kaz will try even harder next GT for PS3 :)
 
Project Midway said:
That was fast. :P

As good as GT4 is as a driving game, the screen shaking is way over done, IMO.


It gives me a fucking blast on a super car racing Sarthe. Best sense of speed ever in a racing game to me (and of course i include Burnout series). I would like to try it in real life to really compare the shaking. I think it would be pretty similar...
The thing is when you're in a car, you shake with it and it looks like it shakes less than it is actually. Film with a camera into that car and you'll see it shakes ALOT. To make a long story short: is GT4 completely accurate? though debate.
 
Graphics

Forza Motorsport will be compared graphically to GT4 from tomorrow until the end of time and frankly, the comparison does not seem apples to apples. Sure, GT4 has the photorealistic look due to the fact that it’s not achieving its graphics in the same manner as Forza Motorsport, i.e., fully rendered, including backgrounds. For a fully rendered game, Forza Motorsport holds its own with the delicious look of RalliSport Challenge 2, which is no small feat. Car models and textures are extremely solid and the background visuals are stunning in many instances. Forza Motorsport definitely appears as if it were designed to cut through some of the drama so that more emphasis could be focuses on things such as gameplay mechanics, telemetry graphics, and network code. This isn’t to say that Forza is fugly, but it also doesn’t try to get your attention like a hyperactive four year old either. Graphically, the game is crisp and well assembled, and is basically purposeful; built just as any good racecar would. The sensation of speed is definitely the game’s strongpoint since this attribute is a must in order to make a player at one with his machine. Real time reflections run a close second, making each car come alive when the more dramatic lighting of dusk or dawn hits their slick surfaces. Replays are stellar at times (especially when brake rotors glow orange from overuse) but don’t quite convey that sense of speed that the in-car cameras do in real time. Camera angles, however, were well chosen for the replays, which really help to jazz up a look that may seem bland to the graphic ho’s of the world.
 
Suikoguy said:
Unless they fixed the multiimaging of 30fps, the game is not the best in framerate.

On another note, I will be buying the game.. for 9 dollars eventually off the retail site :D

Maybe not....but it seems to be the best in everything else. I am really, really bugged by the framerate....but damn it looks like a great game.
 
Wyzdom said:
It gives me a fucking blast on a super car racing Sarthe. Best sense of speed ever in a racing game to me (and of course i include Burnout series). I would like to try it in real life to really compare the shaking. I think it would be pretty similar...
The thing is when you're in a car, you shake with it and it looks like it shakes less than it is actually. Film with a camera into that car and you'll see it shakes ALOT. To make a long story short: is GT4 completely accurate? though debate.
oh I thought you were talking about the screen shake when you crash into something.
 
GhaleonEB said:
Maybe not....but it seems to be the best in everything else. I am really, really bugged by the framerate....but damn it looks like a great game.

I'm in the same boat, I guess it comes from my roots in PC gaming...
I never really got into PGR2 thanks to 30fps
 
Suikoguy said:
I'm not disagreing with you there, however the review is obviously biased when they say Forza has unmatched framerate.

Hopefully this means Kaz will try even harder next GT for PS3 :)


oh yes most definately the frame rate does not compare and yes Team xbox reviews are like how GA would be if they Craig M review nintendo games.....extremely biased.

I have hope the racing itself will be better tho. I am not really into sim racers but i will tryt his just cause i am getting caught in the hoopla of Flopza vs Granborismo.
 
Project Midway said:
oh I thought you were talking about the screen shake when you crash into something.

Oh shit no. This fucking blur effect when you hit something too hard i SO HATE it.
I hate all those type of effects actually. And in GT4 it's even worse because they left a pre-school bug in the game: when player one screen get blurred, it also blur the player2's screen. Unbelievable. lol
 
I have doubts about this game. I have seen a lot of videos since it was announced, and I NEVER felt it was a driving simulator. It was all about false drifting in the corners (skidmarks appear when they should not). Btw, in some videos there were "low powered" cars like the TT, and there the driving was a bit more realistic.

Well, I must try this game and, after that, DECIDE.
 
GT has been about the handling and the massive car collection. Has Forza trumped it in either category? I've yet to see PD bested, and I'm not about to believe it just yet. PEACE.
 
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