Finished it numerous times as a kid.Now I want to know: how far did everyone actually get (who played it in the NES days) on TMNT 1 for the NES? I was able to make it all the way into the technodrome, but could never reach Shredder and don't think I ever will without cheats or save states.
Now I want to know: how far did everyone actually get (who played it in the NES days) on TMNT 1 for the NES? I was able to make it all the way into the technodrome, but could never reach Shredder and don't think I ever will without cheats or save states.
Finished it numerous times as a kid.
Impressive. Just getting all the way into the technodrome felt like a herculian effort.I could complete it relatively easy back in the day, of course, we had the patience of saints when we were hardcore 10 year old nes gamers. Start to finish with Donatello, the other three were useless. Michaelangelo or Raphael in the swimming section just in case I died, I stored all the scroll weapons with Leonardo who I always used to kill Shredder, when he transported into the final screen he always jumped to the left and hit the wall, giving you a second of opportunity then you just unload on him pinning him against it. The area directly before that in the Technodrome with all those jetpack guys , the secret there was to keep walking and keep throwing boomerangs, slowdown heaven but they never got a hit in.
Easier said than done now though, I played it a few years ago and lost all four turtles on the first map!
I beat the game several times. Shredder was such a letdown after all you had to endure, especially those two final levels. Level 5 with the random Technodrome location was brutal, and the interior of the Technodrome itself was hell until you found the most secure path. I remember being absolutely positive Shredder would transform into something else after going down with that visual effect, so I was astonished to see my turtle just jump out of the room and boom, ending scene.Now I want to know: how far did everyone actually get (who played it in the NES days) on TMNT 1 for the NES? I was able to make it all the way into the technodrome, but could never reach Shredder and don't think I ever will without cheats or save states.
I once reached the final corridor before Shredder, but did not know the trick to beat it and only had Michaelangelo with almost no health left, so of course those nasty enemies got me. I never got that far again, and never saw Shredder in this game.Now I want to know: how far did everyone actually get (who played it in the NES days) on TMNT 1 for the NES? I was able to make it all the way into the technodrome, but could never reach Shredder and don't think I ever will without cheats or save states.
'ERE? IN MY KITCHEN?!
That scan is super clean too. Do you have a repo of other scans?Enjoy these Nintendo Power scans of the 1989 release issue for the NES classic.
That scan is super clean too. Do you have a repo of other scans?
I have actually downloaded those, but I thought the scans weren't quite as good as that. Guess I was wrong!This is the most accessible place to get it: https://archive.org/details/NintendoPower1988-2004
I'm always amazed by how much is availabe on archive.org
Genesis edition, the weakest in the collection....I don't know why they bothered with that version..Oh snap. I did not realize this has all the games including Tournament Fighters on the SNES/Genesis.
That is the version I played first. What did you not like about it?Genesis edition, the weakest in the collection....I don't know why they bothered with that version..
It would be really cool if the UI had difficulty modes for each game. Bronze infinite lives. Silver 30. Gold 15. Platinum 1 life.This looks really good. I played a lot of TMNT arcade online on Xbox 360. One of the big reasons i never got rid of the system too.
Hopefully they limit how many continues you get here as well (i think it was 20 lives on 360). It makes it way more fun when there is a challenge.
Well for a start the Genesis version only has 8 fighters, the SNES has ten, and presentation wise it is easy to see which game had more effort put into it...there aren't many moves for the characters you can choose in the genesis version, and overall the game has a more gloomier look..That is the version I played first. What did you not like about it?
Gotcha. I didn't focus on the differences I guess. I enjoyed 'em both but really liked the Genesis version. Probably nostalgia.Well for a start the Genesis version only has 8 fighters, the SNES has ten, and presentation wise it is easy to see which game had more effort put into it...there aren't many moves for the characters you can choose in the genesis version, and overall the game has a more gloomier look..
Agreed, difficulty tiers would be perfect. Is it even possible to 1 life the arcade games though? I know how to cheese the first one pretty well, but there are some pretty cheap hits on there.It would be really cool if the UI had difficulty modes for each game. Bronze infinite lives. Silver 30. Gold 15. Platinum 1 life.
Would make replaying with friends to nail the trophies super fun. (Of course achievements could tie into that.)
The Genesis game is fine. It is very different from the SNES game. Each game plays on the strength of each system. Genesis game is much faster, built around the 3 buttons layout, 320x240 also. There are actually 3 hidden characters that are playable, if I remember correctly. There are also super-moves (one per character). I thought it was fine as a kid, not the greatest fighter on the console, but fun nonetheless.Genesis edition, the weakest in the collection....I don't know why they bothered with that version..
That's not THAT hot a take; SNES Turtles in Time had it's mechanics refined to feel more like "Final Fight but with SPEEEEEED" compared to Arcade Turtles in TIme's re-treading of the old arcade's mechanics. Plus, Slash > Cementman.You could argue that SNES Turtles in Time is gimped for a similar reason (allows only up to 2 players compared to the arcade which allows up to 4), but now comes my potentially hot take: SNES Turtles in Time >> Arcade Turtles in Time.
I beat the game on the original NES one day when I was home from school "sick." Since my brothers didn't see it it basically didn't happen. Never managed it again until emulation.Love that they showed footage of the first NES game (the hardest damn game of all time) just after revealing the Rewind feature.
So both Turtles in Time arcade and Genesis (Hyperstone Heist) get online, but not SNES?
Year of the turtle, baby!
Getting the Xbox version because I know I’ll be able to play it on the next system.
Yeah, having arcade version online is a must since 4 player, but I'm thinking SNES proably got excluded because it has versus mode too, unlike arcade and Hyperstone Heist, so more variables for online implementation.. Sucks, but oh well.Probably because the arcade version has 4-player. Unfortunately the SNES version has better mechanics and levels...so SNES is better IMO unless you have more than 2 people. I wish it had supported the SNES multitap...so the ROM would have 4-player support today.
Lol good one.Year of the turtle, baby!
Yeah. This is how I feel. There’s no definitive version.Though I really wish there'd have been an ultimate version of Turtles in Time with the arcade version's buttery-smooth animation and 4-player support with the SNES version's levels and mechanics.
Game is manageable until you reach Krang then Shredder. They are both super cheap and difficult to beat. I love the third game though and can actually finish it.TMNT 2 was that much easier than 1
The 360 remake replaced it due to licensing issues.