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Tekken 7 - Offscreen videos

What mike breezy said. Usually a year in between is enough to balance out time between arcade and consoles but when they do more than that (t6) the wait Turks out annoyingly long especially for people who've been waiting for the game and the final product kinda sucks

Tekken 6 hurt the sales numbers for TTT2. Fans were slow to pick it up due the poor quality of T6 and that bad netcode. DR is right now a better game.

TTT2 deserves more sales though it's a solid title.
 
Everyone that's actually played the game first-hand has said the visuals are stunning (including people from here) and impressions posted online.

Some are saying sparks are overdone and there are clear framerate issues. But these are things they can fix for the final release based on the feedback, I'm sure.

I'm pumped for that next-gen TEKKEN!
 
No I dont hate it. I loved TTT 1 and 2.
But just expected TT7 to be something different on new consoles and Im disappointed for being the same as it was year in year out.

At the start of the last gen my friend and I, both fighting game fans, used to have conversations about all the cool stuff they could implement with more horsepower. When the games came they were the same with better graphics. I think this is what it will always be. I don't think any of the main fighting games devs are visionary and risk-prone enough to make a dramatic change to one of the big guys. I can't really think of any big fighting game innovations after 8-way run and DOA parry system.
 
Come on...This looks so fcking lame! This is same formula, same kind of gameplay since Tekken 2.
I hate it so much and expected a revolution with this game but Im just disappointed

I don't think you remember what Tekken 2 plays like.
 
Tekken 6 hurt the sales numbers for TTT2. Fans were slow to pick it up due the poor quality of T6 and that bad netcode. DR is right now a better game.

TTT2 deserves more sales though it's a solid title.

maybe what namco should've done was released it as a launch title for Ps4 instead of porting it to Ps3. that's exactly what they did for TTT1.
 
I'm mad that Tekken still looks like Tekken. I wanted it to look like something else.

It's funny how no one said the same about GG Xrd, even though the gameplay is 100% classic GG with some new elements. Why? Well, graphics. It looks awesome and it's a big jump from GG XX. Same for SF3 -> SF4. As long as you push graphics, people won't notice it's the same game.
 
I'm mad that Tekken still looks like Tekken. I wanted it to look like something else.

This is what I see when I read through these comments. The people who play and already enjoy Tekken are happy with what they see from Tekken 7. The people who don't are disappointed that it's still Tekken.

T7 looks great. I can't wait to see how the final product looks.
 
It's funny how no one said the same about GG Xrd, even though the gameplay is 100% classic GG with some new elements. Why? Well, graphics. It looks awesome and it's a big jump from GG XX. Same for SF3 -> SF4. As long as you push graphics, people won't notice it's the same game.

Maybe the Tekken team should starting taking 10 year breaks between games.
 
This is what I see when I read through these comments. The people who play and already enjoy Tekken are happy with what they see from Tekken 7. The people who don't are disappointed that it's still Tekken.

T7 looks great. I can't wait to see how the final product looks.

I wish it was still Tekken. Tekken used to be a pure fighting game. Now it's comeback mechanics, meter management, and hear supers are also on the menu.
 
Oh damn... The fact that tekken now has supers really destroyed my excitement for this game. I hated the super moves in soul calibur 5 too. I'm all for a change in a long series but this was propably one of the things I wanted the least for Tekken :D
 
What does that even mean? You still gotta deplete your opponent's life bar to Zero...

A pure fighting game to me is just the characters, their moves and the environment - no bullsh*t (shout out to Virtua Fighter 5: Final Showdown). I can't believe Tekken has a comeback mechanic of all things. If I've beat someone down to little health with my moves why should they get some magic boost? They're loosing. They should make the comeback with good application of their moves not assistance from some invisible hand or go down. That, my friend, is bullsh*t.
 
This is what I see when I read through these comments. The people who play and already enjoy Tekken are happy with what they see from Tekken 7. The people who don't are disappointed that it's still Tekken.

T7 looks great. I can't wait to see how the final product looks.

Yep.

In-game Tekken 6 Dojo footage (Noh Theatre)

Testing-2.gif


To off-screen cam footage of Tekken 7 running at 60% visual capacity (New Hon Maru)

Tekken-testing-1.gif
 
A pure fighting game to me is just the characters, their moves and the environment - no bullsh*t

Supers are part of a characters moves.

Not to mention some people consider environments affecting the fight outcome to be "impure".

And what's wrong with meter management? All your meter using options are simply more tools/moves to use.
 
I wish it was still Tekken. Tekken used to be a pure fighting game. Now it's comeback mechanics, meter management, and hear supers are also on the menu.
The next Tekken should be juggles. And only juggles. No damage unless your opponent is airborne.
 
A pure fighting game to me is just the characters, their moves and the environment - no bullsh*t (shout out to Virtua Fighter 5: Final Showdown). I can't believe Tekken has a comeback mechanic of all things. If I've beat someone down to little health with my moves why should they get some magic boost? They're loosing. They should make the comeback with good application of their moves not assistance from some invisible hand or go down. That, my friend, is bullsh*t.

All they get is very risky desperation move that they can be killed out of if their health is low enough.
 
A pure fighting game to me is just the characters, their moves and the environment - no bullsh*t (shout out to Virtua Fighter 5: Final Showdown). I can't believe Tekken has a comeback mechanic of all things. If I've beat someone down to little health with my moves why should they get some magic boost? They're loosing. They should make the comeback with good application of their moves not assistance from some invisible hand or go down. That, my friend, is bullsh*t.

Tekken has had a comeback mechanic since TTT1.
 
Yep.

In-game Tekken 6 Dojo footage (Noh Theatre)

Testing-2.gif


To off-screen cam footage of Tekken 7 running at 60% visual capacity (New Hon Maru)

Tekken-testing-1.gif

Tekken 6 actually looks really pretty in that GIF. I've noticed that Tekken 7 has yet to add any motion blur, and the characters are missing shadows. There's definitely a lot to touch up on at this point.
 
Supers are part of a characters moves.

Not to mention some people consider environments affecting the fight outcome to be "impure".

And what's wrong with meter management? All your meter using options are simply more tools/moves to use.

Personally, I find meter management really distracting, and I know that to play the most efficiently I have to make use of the meter. I get a good flow in regular combat, and then the meter gets filled, and I think "uh oh, better find a way to use this stuff". It's just really bothersome, and turns me off of most fighting games that use it. The reason I don't play Mortal Kombat or Injustice as much as Tekken or Soul Calibur, and the reason that me and my friend went back to playing VS. in Soul Calibur IV (also the dropped characters) a year after V came out.

A game with meter management is better than the same game without meter management.

13884069511213635131.GIF
 
This is what I see when I read through these comments. The people who play and already enjoy Tekken are happy with what they see from Tekken 7. The people who don't are disappointed that it's still Tekken.

T7 looks great. I can't wait to see how the final product looks.
yeap, I can attest to that. the graphics do seem like a good improvement. it is better, maybe not as good as it was going from Ps1 to Ps2, but it is definitely better. can't wait to play T7 on Ps4.
I don't think TTT1 would've worked on PS1.
TTT1 ran on the same arcade board that T3 did, so yes it could've been ported to Ps1 albeit gimped just like T3 was, but at that point it made the most sense for namco and sony to make TTT1 a launch title for Ps2.

And I was saying that might've helped TTT2, instead of porting it to (at the time) current gen.
A pure fighting game to me is just the characters, their moves and the environment - no bullsh*t (shout out to Virtua Fighter 5: Final Showdown). I can't believe Tekken has a comeback mechanic of all things. If I've beat someone down to little health with my moves why should they get some magic boost? They're loosing. They should make the comeback with good application of their moves not assistance from some invisible hand or go down. That, my friend, is bullsh*t.
well to be fair, most of the time when someone is at low health and are being attacked out of their minds by an air combo it is hard to make a comeback. you done lost the fight at that point, low health rage or no low health rage.

but yeah I'm pretty sure VF5 is considered one of the greatest fighting games of all time, much like SC2 and T3.
Then they should redo the animations so it looks natural for mid ducking moves to get hit, because that shit is really fucking stupid when at least half of those moves also happen to be juggle starters.



Tekken Tag 1 was just Tekken 3 with tag, just like Tekken Tag 2 is just Tekken 6 with tag.

Tekken 5 was a jump back to proper Tekken, because Tekken 4's gameplay was trash. It's not just balance issues, it's that they tried so many new things at once that they had no idea how fucked it was gonna be.

- Uneven floors caused grounded hits, along with a few standing moves, to become semi infinites,
- Removal of duck cancels from backdash, but not adding any pushback to moves made it a zero range fighting game that was almost all about coin toss offense.
- Pillars allowing ridiculous combos, some of which were full life.

In reality, applying the same reductive attitude that some people here are to it, Tekken 5 is really just Tekken 3 with walls added to a few stages.

I don't know why you imply that Tekken Tag 2 and Tekken Revolution are anything like Tekken 7. First of all, the only major mechanic that this build of Tekken 7 has from Tekken Revolution is the lack of floats for backrolls and the inclusion of backwalking. Second of all, every major mechanic from Tekken Tag 2 is gone outside of the bounce from floor breaks looking like the bounce that characters would get off of Tag Assaults. Lastly, Bound has been removed and replaced with a slightly similar mechanic that has very different applications.

Top all of that off with the major gamechanging inclusions of armor moves and super moves, and this arguably becomes the biggest change to the Tekken series since the transition (Sans Tekken 4) from Tekken 2 to Tekken 3.
yap, I remember all of this. I was excited to play Tekken 4 as a kid, but I largely expected them to make it tag; I thought after tag they were gonna just continue having canon installments with tag team gameplay. T4 gameplay was okay but like you said, with them trying out a whole bunch of new things at once it largely did not work out for everyone.

T5 on the other hand, besides bringing back jinpachi which was a clear sign that they were running out of ideas, the graphics, and all the good gameplay mechanics were back, and they were even able to implement the sidestep from T4 without sacrificing the rest of the D pad's uses.
 
Personally, I find meter management really distracting, and I know that to play the most efficiently I have to make use of the meter. I get a good flow in regular combat, and then the meter gets filled, and I think "uh oh, better find a way to use this stuff". It's just really bothersome, and turns me off of most fighting games that use it.

Sounds like a personal problem in your mindset that can be corrected with practice.
 
Sounds like a personal problem in your mindset that can be corrected with practice.

It's a preference. I prefer fighting games with a flatline in the abilities of both players from the start of the match to the end of the match.
 
At the start of the last gen my friend and I, both fighting game fans, used to have conversations about all the cool stuff they could implement with more horsepower. When the games came they were the same with better graphics. I think this is what it will always be. I don't think any of the main fighting games devs are visionary and risk-prone enough to make a dramatic change to one of the big guys. I can't really think of any big fighting game innovations after 8-way run and DOA parry system.
I have had an idea for years, even contacted Harada, embarssingly enough but nope. Ways to extend or tweak combos and filling bars for specials is all anyone ever comes up with.
 
yeap, I can attest to that. the graphics do seem like a good improvement. it is better, maybe not as good as it was going from Ps1 to Ps2, but it is definitely better. can't wait to play T7 on Ps4.

TTT1 ran on the same arcade board that T3 did, so yes it could've been ported to Ps1 albeit gimped just like T3 was, but at that point it made the most sense for namco and sony to make TTT1 a launch title for Ps2.

And I was saying that might've helped TTT2, instead of porting it to (at the time) current gen.

Yeah, they had to downgrade T3. A game with only 2 characters. Nevermind the tag mechanic. But, whatever.

No, waiting wouldn't have helped TTT2. It's been out for 2 years now. How would waiting 2 years to release a game that's been playable in arcades for 4 years at this point help? lol.

I would love a remaster, because IQ is the only area that TTT2 is lacking graphically, but waiting would have seriously hurt this franchise.

aand the reason that me and my friend went back to playing VS. in Soul Calibur IV (also the dropped characters) a year after V came out.

13884069511213635131.GIF
 
It's a preference. I prefer fighting games with a flatline in the abilities of both players from the start of the match to the end of the match.

I get that there's a preference but as long as you're not playing a mirror match...there is never a flatline of abilities for both players. Fighting games aren't chess despite how often people compare them to chess.
 
Yeah, they had to downgrade T3. A game with only 2 characters. Nevermind the tag mechanic. But, whatever.

No, waiting wouldn't have helped TTT2. It's been out for 2 years now. How would waiting 2 years to release a game that's been playable in arcades for 4 years at this point help? lol.

I would love a remaster, because IQ is the only area that TTT2 is lacking graphically, but waiting would have seriously hurt this franchise.



13884069511213635131.GIF
I don't know if you were being sarcastic but T3 had a good amount of characters. The difference from the arcade to the Ps1 wasn't that huge either, so I'm sure TTT would've worked

http://www.youtube.com/watch?v=QtjpbW5RwfA
 
I don't know if you were being sarcastic but T3 had a good amount of characters. The difference from the arcade to the Ps1 wasn't that huge either, so I'm sure TTT would've worked

http://www.youtube.com/watch?v=QtjpbW5RwfA

Tekken is 1v1.

2 characters at a time.

TTT is 2v2. PSX had a small amount ram and had troubles with lots of team games. But, like I said, whatever. It was over a decade ago. I really don't care if it could have been ported at this point.
 
Supers are part of a characters moves.

Not to mention some people consider environments affecting the fight outcome to be "impure".

And what's wrong with meter management? All your meter using options are simply more tools/moves to use.

In other words, you've done your research.

Tekken characters have more than enough tools. Characters like King have more tools than probably most players will ever use. No need to add some other thing outside of that. Plus meters add the whole added layer of locking out some of your moves until you have completed some arbitrary target. That is more bullsh*t.

Eh maybe Tekken is more pure than I thought. I was having a non-specific moan about Tekken and you called my out. My actual grievances are new characters, bound, rage and stupid floor breaking so basically everything new they introduced in part 6. My mate played it and said don't bother and I trust his word on fighting games. I heard also they went in and made a bunch of crazy changes to integral moves (twin piston, Lei's lie down). Of course I would be happy to give part 7 a spin when it comes out. I can still remember one or two moves. :-)

A game with meter management is better than the same game without meter management.

2D fighting games have to use meter management to try and create some depth to the system since the characters have barely any moves and cannot manoeuvre in the 3D plane. There: I said it.
 
2D fighting games have to use meter management to try and create some depth to the system since the characters have barely any moves and cannot manoeuvre in the 3D plane. There: I said it.

That's certainly an opinion that will make me mentally note never to respond to anything you say.
 
I don't know if you were being sarcastic but T3 had a good amount of characters. The difference from the arcade to the Ps1 wasn't that huge either, so I'm sure TTT would've worked

http://www.youtube.com/watch?v=QtjpbW5RwfA

I don't think TTT would work on PS1. I remember reading an interview with Harada is that they actually had a RAM issue if they would display all 4 characters at once, that's why when you swap characters they had to run off the screen before the other comes in.

I believe it's also why the PS1 version of MVC was heavily neutered into a point + an assist. There wasn't enough RAM to load all the characters into the match.
 
Tekken is 1v1.

2 characters at a time.

TTT is 2v2. PSX had a small amount ram and had troubles with lots of team games. But, like I said, whatever. It was over a decade ago. I really don't care if it could have been ported at this point.

yeah, that does make sense. however I think making TTT2 a launch title for Ps4 instead of porting it to that time's current gen would've been better simply because there wasn't really much of a good choice for most people at launch for the Ps4. Would've made more people wanna get TTT2 for it if it was only available on new gen plus the nostalgia of playing the first TTT on Ps2, at launch
 
I get that there's a preference but as long as you're not playing a mirror match...there is never a flatline of abilities for both players. Fighting games aren't chess despite how often people compare them to chess.

I get that. What I mean is that if, in say, Tekken 5, I choose Heihachi and my opponent chooses Kazuya, our movesets and the capabilities of our characters will never change throughout the match. That's my preference.
 
yeah, that does make sense. however I think making TTT2 a launch title for Ps4 instead of porting it to that time's current gen would've been better simply because there wasn't really much of a good choice for most people at launch for the Ps4. Would've made more people wanna get TTT2 for it if it was only available on new gen plus the nostalgia of playing the first TTT on Ps2, at launch

I can see that working but that is waaaaaay to risky and you'd be locking out most of the player base who hadn't upgraded to next gen.
 
Tekken characters have more than enough tools. Characters like King have more tools than probably most players will ever use. No need to add some other thing outside of that. Plus meters add the whole added layer of locking out some of your moves until you have completed some arbitrary target. That is more bullsh*t.

Eh maybe Tekken is more pure than I thought. I was having a non-specific moan about Tekken and you called my out. My actual grievances are new characters, bound, rage and stupid floor breaking so basically everything new they introduced in part 6. My mate played it and said don't bother and I trust his word on fighting games. I heard also they went in and made a bunch of crazy changes to integral moves (twin piston, Lei's lie down). Of course I would be happy to give part 7 a spin when it comes out. I can still remember one or two moves. :-)



2D fighting games have to use meter management to try and create some depth to the system since the characters have barely any moves and cannot manoeuvre in the 3D plane. There: I said it.
Complexity != depth
 
yeah, that does make sense. however I think making TTT2 a launch title for Ps4 instead of porting it to that time's current gen would've been better simply because there wasn't really much of a good choice for most people at launch for the Ps4. Would've made more people wanna get TTT2 for it if it was only available on new gen plus the nostalgia of playing the first TTT on Ps2, at launch

Yeah, but then you've gone 6 years without a Tekken on console. That's a risky business move.
 
I can see that working but that is waaaaaay to risky and you'd be locking out most of the player base who hadn't upgraded to next gen.

maybe, but isn't that what they did making TTT1 a Ps2 launch title? and it was considered not only one of the best launch titles but eventually sold over a million copies

Plus Ps4 had the biggest console launch of all time. If TTT2 came out with it at launch as an exclusive I'm sure it would've sold well. Then of course there's the good chance if it was a next gen launch title that Harada would've made it multiplatform which probably would've meant even greater sales.
 
Yeah, but then you've gone 6 years without a Tekken on console. That's a risky business move.

I guess I didn't think about that but Tekken 4 & 5 had a 4 year gap in release. Not as long as this hypothetical scenario, but say they waited to port TTT2 for next gen, maybe that would've given Namco more time to develop TxSF instead of shelving it for later, or whatever the hell they're doing with it
 
Reading this thread shows why devs don't normally allow loke tests to be filmed.

Some of you are fucking crazy.

I agree. People always love to judge games based off of Alpha's/Beta's when producers of games like Tekken 7 clearly states that the game is nowhere near finished, especially graphically.

"Ugh, this looks exactly the same as the last game," & "The gameplay is exactly the same," etc. It's annoying.
 
2D fighting games have to use meter management to try and create some depth to the system since the characters have barely any moves and cannot manoeuvre in the 3D plane. There: I said it.

You're like the bizarro version of the people who frequent the Fighting Game Weekly thread
 
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