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Tekken 7 - Offscreen videos

Few questions, been out of town, trying to catch up. Any mechanics info on supers? Looks like damage scales similar to juggles? Supers as an ender look scrubby as hell for some reason. Also saw steves get ducked. Any insights on tracking of supes; I assume properties are fairly character dependent aside from armor?

Basically. Makes me want to play King.
Bandwagon whore.

Me too, high five
.
 
There's no way that's not a bug.... Get a 50+ frame stun off a half-life combo where you get a guaranteed unscaled low hit or ground throw mixup? The ONLY logical way I can see something like that exist is if it's a bug.
 
Few questions, been out of town, trying to catch up. Any mechanics info on supers? Looks like damage scales similar to juggles? Supers as an ender look scrubby as hell for some reason. Also saw steves get ducked. Any insights on tracking of supes; I assume properties are fairly character dependent aside from armor?


Bandwagon whore.

Me too, high five
.

Only available in rage. Once a round. No invincibility frames. Like you said they seem to vary in speed and in hml orientation. Has armor so you can get killed if your health is too low.
 
There's no way that's not a bug.... Get a 50+ frame stun off a half-life combo where you get a guaranteed unscaled low hit or ground throw mixup? The ONLY logical way I can see something like that exist is if it's a bug.

I mean it's not like King couldn't do it TTT2. Nothing too wrong with it I don't think since king typically isn't that good.
 
Well the characters I usually use are in, so that is good news for me.

Psycho Force 2012 is all about 3D positioning and meter management, as is Gundam vs Gundam
A Psychic Force reference? Here I thought I was the only person to remembered it existed.
 
Seems very powerful but not necessarily a bug. Would make King's ground throws really usable/abusable. Definitely needs a second look at though.
 
Eh I think it should stay. I forgot who said this (probably Aris), but the T7 loctest looked a little too balanced, like supers functioned very similarly and everyone in general seemed to do similar damage.

While balance is great, I think they could sacrifice some balance to differentiate characters even more. Maybe King can be really scary if he touches you, some other characters can have a lot of great power moves and defensive style moves in general, and so on. I know Harada said there will be more supers, but I hope at least some of them aren't damage based and instead give each character some unique shit.
 
There is no such thing as "too balanced'.

That's approaching some it's almost too good shit...

8773_7468_622.jpeg



I think the word that Aris was looking for was "too homogenous".
 
Oh shit! You can count frames?! Can you also duck electrics on reaction like Jaguar King?!

You even own the older Tekken games? That's amazing man! I commend you for your insistence on purchasing them even though they were, as you are saying here, exactly the same.

Maybe you should give that second stick to a person that knows better so he/she can play with you and smarten you the hell up.

Honestly, I don't even know why you chose to respond to what I said there seeing as I was talking about a demographic that apparently has nothing to do with you.
I wish I could like this post. And I'm happy for T7 footage, because it got me playing the older Tekken games out of nostalgia. T5:DR was so fun. Anna Williams <3.
 
Now, I do too.

I like fighting game stories/lore, despite the fact that most of them are insane.

it was quite interesting with T3-T4. a lot of people were upset kazuya wasn't in T3 and I think that had something to do with them bringing him back in T4 - would've been interesting to see how the story would've developed if they hadn't done that. as it is, every character that HAS died they retconned into being severely injured & recovering so that they show up later.
 
am i the only one who actually gives a shit about tekken's story?

I've always seen the opportunity for the content to take itself seriously and go to the next level of storytelling. With three failed movies someone else seems to think so too. You've been warned don't come in these threads trying to make this content better. Fear the elitism!!!

YouFilthyCasual.jpg
 
There's no way that's not a bug.... Get a 50+ frame stun off a half-life combo where you get a guaranteed unscaled low hit or ground throw mixup? The ONLY logical way I can see something like that exist is if it's a bug.

I doubt that it wasn't intentional. They always try funky stuff like this for loc tests, and this mechanic has lots of potential in my opinion.

The only time he got anywhere near half life before that stun was off of a CH FC d/f1. The only thing that they should tone down a bit is the amount of damage that he gets off of the free grounded hit. I have no beef with those free ground throw attempts.
 
^^^
The thing that tipped me over the edge was how when King did the DVon Headbutt the floor broke extending the combo even further. The ground throws should no longer have those properties if that new post airbound stun is indeed intentional.

I also just talked to one of the Toronto players, he's not convinced that Marduk is gone from T7 and gave some interesting arguments. He said that AKing's removal is fair game since the moves f+2,1 and d+3 are really good tools that King could use. f+2,1 is one of the best punishers in the game to score a wall splat and d+3 is a low that King's game severely lacks. However, f+2,d+1,2 is a "useless" move according to him and he'd only be convinced if core Marduk moves like the tackle, f,f+1+2 or d+4 get transferred over to King. Lastly, in a game with about 33 characters, he said there's bound to be multiple grapplers. So far the only one we know is King. Nina will probably be the second and maybe Jack the 3rd. He believes there's still room for Marduk.

Let's see. :)
 
am i the only one who actually gives a shit about tekken's story?

I used to. I certainly didn't play for combos and mechanics but once I discovered/joined TZ, I did get addicted to trying out and creating my own combos in practice mode. But once Tekken stopped evolving artistically and started bringing in corny characters, I stopped caring. I was invested in the Yoshi/Dr.B/Jack connection and all that but I never thought Dr. B's daughter would be imagined as a half pink, half red headed, asymetrical anime dress wearing, chainsaw weilding, head giving flying android. I'd accept the android aspects if the cartoony design was replaced by something more realistic. "Bubu realistic and chainsaw weilding don't go together especially in a game with fighting bears and angels". Spare me, there should still be borders and guidelines to adhere to.
 
I used to. I certainly didn't play for combos and mechanics but once I discovered/joined TZ, I did get addicted to trying out and creating my own combos in practice mode.

I can personally vouch for that. Despite your family man duties when I played you in T6 your Yoshi was something else :) Hope your bundle of joy is treating you well (3 years later :P)
 
I used to. I certainly didn't play for combos and mechanics but once I discovered/joined TZ, I did get addicted to trying out and creating my own combos in practice mode. But once Tekken stopped evolving artistically and started bringing in corny characters, I stopped caring. I was invested in the Yoshi/Dr.B/Jack connection and all that but I never thought Dr. B's daughter would be imagined as a half pink, half red headed, asymetrical anime dress wearing, chainsaw weilding, head giving flying android. I'd accept the android aspects if the cartoony design was replaced by something more realistic. "Bubu realistic and chainsaw weilding don't go together especially in a game with fighting bears and angels". Spare me, there should still be borders and guidelines to adhere to.

yeah for the record I don't like Alisa, and I agree with you in that an androidcyborg would've been better than the corny shit they actually went with.

also with her being a relatively new character I didn't like how blood vengeance focused so much on her. i like xiaoyu and her part was cool though.
 
I can personally vouch for that. Despite your family man duties when I played you in T6 your Yoshi was something else :) Hope your bundle of joy is treating you well (3 years later :P)
Haha I certainly play less. Old me would have a new gen system by now. I certainly would never feel worthy for praise but I appreciate the nod. The "something else" is attributed to not being involved or in the know with high level play so you won't see me using dash canceling and all that jazz.

Edit: As much as I would have loved to play more TTT2 with you folks, I really felt inadequate trying to learn a new character despite liking the few tag assault combos I managed to pull off.
 
It may be 2015. Though, I hope its this year. Like December 2014 or something.

TTT2 only took one year for its arcade to console transition. I would really like that sort of timing again.

Then again, Pokken is also releasing in Japanese arcades in 2015 so I'd imagine they want to separate those two releases.

Is there actually a chance arcades get it this year? It's already October. I don't know. The mechanics do seem pretty polished.
 
Haha I certainly play less. Old me would have a new gen system by now. I certainly would never feel worthy for praise but I appreciate the nod. The "something else" is attributed to not being involved or in the know with high level play so you won't see me using dash canceling and all that jazz.

Edit: As much as I would have loved to play more TTT2 with you folks, I really felt inadequate trying to learn a new character despite liking the few tag assault combos I managed to pull off.

The few times I did play against you, I felt a style of someone who really enjoyed their character. You did things just because you knew you'd enjoy knowing it wasn't the most optimal means of winning. And that's something refreshing to see in people when playing a fighting game :)
 
Is there actually a chance arcades get it this year? It's already October. I don't know. The mechanics do seem pretty polished.

I think it could be possible but probably not best to bet on it. Wasn't Tekken 6 released in arcades shortly after location tests?
 
Definitely looks like it's unfinished. The environments and lighting look pretty good but the characters look all over the place. Some look next gen others look like they were ripped out of TTT 2... Still looking forward to this game.
 
I wrote a whole long response to everyone I was chatting to last night but I deleted it because I don't want to be banned for off topic since people are complaining.
 
Definitely looks like it's unfinished. The environments and lighting look pretty good but the characters look all over the place. Some look next gen others look like they were ripped out of TTT 2... Still looking forward to this game.

there is a theory that all characters who had an old portrait in the character select screen are just imported straight out of Revolution without changes to them visually.
 
I don't know about you guys, but I think that stagger from King's head chop on airborne characters is a cheap move. I wouldn't mind it if it does that on counter hit, other than that they should tweak it.
 
So what's the consensus on Claudio?

Design-wise, to me he just looks really boring. Plain face, terrible tattoo, dorky (in a bad way) hair, clothes are okay I guess. Haven't seen much of his moveset but nothing from what I saw wowed me. I did like the blue fire hands though.
 
I've always seen the opportunity for the content to take itself seriously and go to the next level of storytelling. With three failed movies someone else seems to think so too. You've been warned don't come in these threads trying to make this content better. Fear the elitism!!!

The content?

Storytelling, lol. Gaming is so weird right now.
 
Kind of hoping that those supers are placeholders, they all look pretty boring. Not like something special/cool but rather just a quick string of some existing normals that they didn't bother putting much thought into.

Guess I'm just used to SNK/Capcom usually trying to come up with iconic supers for their characters.
 
So what's the consensus on Claudio?

Design-wise, to me he just looks really boring. Plain face, terrible tattoo, dorky (in a bad way) hair, clothes are okay I guess. Haven't seen much of his moveset but nothing from what I saw wowed me. I did like the blue fire hands though.

He looks like a low level quincy.
 
So what's the consensus on Claudio?

Design-wise, to me he just looks really boring. Plain face, terrible tattoo, dorky (in a bad way) hair, clothes are okay I guess. Haven't seen much of his moveset but nothing from what I saw wowed me. I did like the blue fire hands though.

Apparently there's some kind of mechanic related to his glowing arm, if true it would be interesting. I agree about the design, he's super generic.
 
Guess I'm just used to SNK/Capcom usually trying to come up with iconic supers for their characters.

I don't know, even the SNK/Capcom route is often just a super-powered version of another special move or a bunch of specials chained together. Especially glaring with ranbu style supers where the supers are just cycling through all the attack animations the character has.
 
I don't know, even the SNK/Capcom route is often just a super-powered version of another special move or a bunch of specials chained together. Especially glaring with ranbu style supers where the supers are just cycling through all the attack animations the character has.

Ranbus are more a limitation of 2D , but even then they tend to have a memorable finisher (ala Kim's neomax in KOFXIII).

And you still get plenty of supers with many characters that add to their personality (ala Buster Wolf).

From newer characters you have Duo Lon, Oswald, Rufus, Viper and plenty more that have memorable one's.

Heck, that unblockable combo Jean from VF5 has looks better and more badass than anything shown so far in T7.
 
So what's the consensus on Claudio?

Design-wise, to me he just looks really boring. Plain face, terrible tattoo, dorky (in a bad way) hair, clothes are okay I guess. Haven't seen much of his moveset but nothing from what I saw wowed me. I did like the blue fire hands though.

In terms of fighting style, Claudio and Lars are right up my alley. I could care less for realistic styles. This isnt a fight sim and I dont want a fight sim. I don't care for the current costumes that were shown for them in this build. The tattoo on Claudio just kills the design for me.

Rage Arts in general need more personality if they are going this route. Claudio is the only one that seems unique in that he doesn't string attacks together. Steve Fox's is also badass. There are probably others I haven't seen.
 
Kind of hoping that those supers are placeholders, they all look pretty boring. Not like something special/cool but rather just a quick string of some existing normals that they didn't bother putting much thought into.

Guess I'm just used to SNK/Capcom usually trying to come up with iconic supers for their characters.

I agree that they are too homogeneous where it comprises of a launcher or stun into some kind of charged up move (except Lili/King). But I'm just glad it's staying like that.... any more extravagant and it would be too obnoxious for my taste.
So what's the consensus on Claudio?

Design-wise, to me he just looks really boring. Plain face, terrible tattoo, dorky (in a bad way) hair, clothes are okay I guess. Haven't seen much of his moveset but nothing from what I saw wowed me. I did like the blue fire hands though.

The right hand igniting is a first for a Tekken game and that mechanic alone has me very interested. Here is Aris's impressions of him if you want to see what other people thought of him:

https://www.youtube.com/watch?v=7SBRwODAcqc
 
Not feeling Rage Arts at all. Rage is pretty questionable in the first place, but then those Rage arts that can wipe out 80 (80?!?) percent of your health bar?

LOL. Also, the fact that it is so easy to pull off just makes it all the more worse.
 
LOL. Also, the fact that it is so easy to pull off just makes it all the more worse.

You can deal a reasonable damage while raged with a good juggle, so I guess it's a kind of a move that is easier for newcomers to do. Although past me would cringe at the thought of having super in my Tekken, I think I'm alright with what I'm seeing here. As long as they are reasonably punishable on block, like -18 frames or something.
 
I think their use of rage is intelligent design.TTT2 when it was attached to Tag assault and tag crash and now in T7 it unlocks supers(and apparently doesn't add damage to regular attacks anymore)

People will most likely try to get a launch while in rage to able to use their rage arts in combo or will sometimes just try to time it correctly and get lucky.(scrubby usage will exist undoubtedly)

So far seems pretty good when it comes to supers/rage arts/rage.

Power crush moves will likely be safe now(like king's shoulder) because they still take damage if executed correctly,which could be really annoying.However they only work on mids and highs,so it could be less annoying in action...
 
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