I don`t think so
I'll check when I get home.
That's the spirit! But Nina has A LOT of layers to her... and because of that she's such a beast. Haven't played TTT2 yet (grrr) but from what I observed and slightly played in T6, Nina has A TON of multi functional moves. For example:
Nina's WS+1 (Flapping Butterfly): You can (1) use it as a punisher from crouch position, (2) tracking move in both directions, (3) wall carry, (4) string initiator that has a follow up that causes a wall stun
Nina's d/b+3 (Stiletto): (1) Low poke that's not launch punishable, (2) tracking move as well
Nina's 1+4 (Ivory Cutter): (1) Whiff Punisher (2) Safe on block (3) Forces crouch (4) Bounds if caught on a float (5) Almost imposible to sidestep
You can't say the same for a lot of other characters. I.e. Armor King's WS best punisher from crounching WS+4 can easily be sidestepped and punished, but Nina has got all those nuances covered. But these are just moves which have strong properties similar to moves that (but not to the extent) Lars and Bob have.
Nina also has a crazy effective mixup game. And that mixup game also is multilayer-ed which can come from her stance movement or her strings. She has her awesome SS+1 that can transition into the hayashita step (~d/b) or the qcf movement (~d/f) right after which itself can be cancelled into whatever she pleases. It's how people use that crazy hayashita step that takes hours upon hours of practice to the extent where only
1 person in Tekken history truly mastered it. Even though it did get heavily nerfed in the current Tekken engine with the slightly more limiting movement, it's potential still can't be understated. And her cancels don't end with that, she can enter into the SS+1 fiasco from a variety of moves like d+4,1~SS d/f+3,1~SS or b+2,2~SS among others. And if she knows SS+1 will hit before inputting the 1, she can just do 2 for a free juggle starter! If she knows the 1 will be blocked, of coarse there's the hayashita madness available or just mixitup with SS+4 for a low which gives a free juggle on counter hit!
Then Nina's got her own sequences of multi-throws! If you're fighting someone that can't break throws properly, she can get them from her b+2+4 counter, from her hayashita step stance, from her d/f+1,2,3:1+2 throw transition which no other character has all in one.
Oh yeah, she also has an 11 frame magic 4