Yeah that file size is an example of content. Sure it could be CGI and all but we know how Namco is. T7's by far their biggest sized game, I think the next largest from them was in the early 20s or something. They're used to compression.
But either way, I found an interview from Harada from a few months ago talking about Story Mode and other modes that idk if anyone's posted. It's interesting.
So it's no normal Story Mode. A lot of variables could come into play. Hypothetically, say there's some QTE where Kazuya turns into Devil Kazuya and blasts Akuma with his beams but you miss the QTE and you get knocked back or something damaging the stage. That would be dope.
Also something else
With that said, I recall seeing some menus of the PS4 version a few times and on each menu there were like 2-3 ???s on there for some modes. One could be VR but the others? Who knows.
But either way, I found an interview from Harada from a few months ago talking about Story Mode and other modes that idk if anyone's posted. It's interesting.
In typical story modes in other fighting games, you merely load the game, each character says one or two lines to each other before the battle, then you go into the standard battle with the timer from the same position all the time. All the same rules apply from them fighting. We tried to change that, so the circumstances at the beginning of the fight might change: the relation of you to your opponent distance-wise, maybe your health or the status of the stage. All these things were done to make the game feel very immersive. Whatever is going on in the cinematics shifts straight into the in-game scene, and then straight into the gameplay itself. You're not thrown into the standard battle. That's really what we focus on changing this time for story mode.
So it's no normal Story Mode. A lot of variables could come into play. Hypothetically, say there's some QTE where Kazuya turns into Devil Kazuya and blasts Akuma with his beams but you miss the QTE and you get knocked back or something damaging the stage. That would be dope.
Also something else
Are there going to be any changes to the home version? What's going to drive people who've played a lot of the arcade version to pick up the home version?
Obviously we don't want to change the formula people expect. That said, with all the Tekken games, we always add extra content. One of the big features is the story mode, in addition to the arcade mode. Other modes, for example, consistent of some type of gallery that allow you to catch up on story elements of the past installments.
With that said, I recall seeing some menus of the PS4 version a few times and on each menu there were like 2-3 ???s on there for some modes. One could be VR but the others? Who knows.