While this tangent belongs in this thread more than the one I accidentally put it in it's still not fully on-topic so I dunno, do with this what you want, I like musing on these things
I never got the feeling TLOU II was ramming some agenda in my face. The entire argument for Abby being too much is just her appearing as she does. Does the game focus on it narratively? Is her superiority to men some overt narrative? You can also point to intent, Druckman stated his intent, that he has an agenda... but I think most creative minds DO. It's just what is that agenda and how does it affect the quality of the product? If the immersion is broken by Abby's abs then it's broken... there's nothing I can say to change that. Telling someone they're wrong to feel that way doesn't do much. I let immersion falter all the time, personally, I enjoyed Overlord despite historical inaccuracies (before anyone says it, I know it's a sort-of sci-fi/horror war movie but the central conceit is that it all COULD HAVE happened and that's broken by certain decisions they made) but do I begrudge someone else for having problems with it?
Here's the way I look at it...
Some people are going to play a game and say "OMG look at all the x race and y genders! FORCED DIVERSITY" regardless of the situation, location or anything else about the game...
Some other people are cognizant of people in a board room deciding collectively that cultural marxism will be pushed via their game regardless of whether or not their audience likes it. This to me, goes beyond the diversity issue, though, look at Outer Worlds. In Outer Worlds I can respect an egalitarian future where gender and color doesn't matter, simple productivity because it's corporate future... but why is everyone so ugly and androgynous looking? It's not a deal breaker, even when I had trouble making an attractive character via the character creator it didn't really matter because you only talk through text and barely ever see your character. If they had leaned into the idea that part of the corporate utopia was corporate wokeness and that metrosexuality/androgyny and all that were pushed in that world it could also work but it's not played that way at all. It's a small concern, again didn't ruin the game for me.
But who am I to tell someone they're sexist/racist/homophobic/whatever for having a problem with some of this? You need to go case by case, person by person and examine arguments as they're presented. Coming up with straw man boogeymen does no one any favors and considering the game we're talking about it's not hard to believe it's FORCED in some way.
I also agree, when it comes to artists with passion... they should do what they want. If a trans person wants to make a game about their experience why should they be stopped? The market will decide if it's worth their time and if they decide it's not you've got to live with that. We can no more force people to consume media they don't want to than we can force artists to suppress their passion. Intent is a hard thing to judge but in the video game world, especially since Gamergate there's been a push to change games from what was intended. We've seen it in action.
With this game I think SJW politics IS their passion and in this case it's why I'm not very interested. These are artists who want us to vote Biden and change the English language to suit them, to ignore biological science and to defund the police. I'm all for every voice getting a platform, but no one is forcing me to listen to that voice and so long as this is a free world they never will.