StuBurns said:
Cool, when it eventually hits I'll give it a go on normal first but if I find myself having to fight the controls at all, I'll pop it down to easy.
Nice impressions by the way. Anything about the greater game structure? It was probably detailed elsewhere and I missed it.
It's not the controls which are the problem at all. The game is just tough. You take a lot of damage if you get hit, especially from certain enemies, so you have to be careful. A lot of the design is balanced around the fact that you can't actually die as long as there is a single other human on the map that you can see and overdive into. So that automatically means they could design some challenging areas where you have to navigate certain paths or areas solo, and it means you have to be really careful when there's nowhere to auto escape to, since if you die in a body with nowhere else to dive to, you die.
The greater game structure is episode based. There is a title card showing for example Episode 1 - A Brave New World. And after the cutscenes setting up the situation of the story in that episode, you are in the CTI HQ with a few rooms (think of it like a bigger version of the MIST HQ in PE2, or a smaller version of the police station in PE1).
Here you can customize your weapons, buy new weapons, change your outfit, customize your DNA Board, read up tons of flavor text on characters, timeline, monsters, tutorials, etc. You can also talk to various characters if they're around the HQ. The dialogue is like FFXIII, so you just walk up to a character and a conversation will start even as you continue moving around.
When you're ready you can choose to start the actual mission. Aya will start the Overdive System and transport her consciousness into the past event that they want to change or investigate. Once in the mission it progresses like any other shooter, where you get cutscenes and events when you get to certain checkpoints, but otherwise you just keep moving towards your objectives on each map (either an exit, or interacting with something, or destroying a target, etc). If you die, you can retry from the last checkpoint. Or you can Ascend back to the CTI HQ to change configurations before retrying the mission.
Each mission has several chapters, and a mission can be fairly long. The first episode's mission started with a miniboss fight, then you progress through a bunch of areas, then there's another miniboss fight, then you go through more areas, and then eventually you fight the actual boss. Took me over an hour. At the end of a mission you're ranked based on how long you took, how many times you died, how many soldiers died, what difficulty you were playing on, and also on sub objectives completed. Aside from the mission sub objectives, there are also achievements for each chapter of a mission, which you can check in the pause menu during a mission. These are challenges directly related to the level in that chapter, and can be pretty tough (like requiring to keep all civilians alive in a club area which is overrun by enemies).