Shouta
Member
I take it thatI guess?the second time quake happened before Shinji and Kaworu got to the spear
As I recall, yeah.
I take it thatI guess?the second time quake happened before Shinji and Kaworu got to the spear
Z3-2's early-mid game difficulty depends a lot on which route splits you take. The best routes have high lvl enemies to shoot down for XP, which lets you rack up multiple lv60-70 pilots if you do it right.
Amuro and Haman are prob. the two best oldschool Gundam pilots. They both have good combat ability and Awaken. Char has good combat ability and command aura but he lacks Awaken, and Quess and Four have Awaken but aren't as good in combat.
Should have gotten it on portable.Now that I'm done with the event this weekend, i can finish up Z3!
Not really, it's the super routes where you run into Mycenae (Mazinger) enemies that are far higher level than other grunts.For those optimal leveling routes, do they switch back and forth throughout the game? I'm working my way through Z3.1 at the moment, but I only plan to do one run so I'd like my first Z3.2 run to be pretty optimal.
They should allow you to look for a Rengoku save online. I'd test it out if I wasn't at work. D=
Weird, well if that doesn't work, you can always go for the last ditch attempt and download the vita version of Rengoku and then download the save through that.
Play-asia just sent out a mail with an update on Shonengamez' translation project. They have the guidance scenario and prologue 1 and 2 up and translated.
Play-asia just sent out a mail with an update on Shonengamez' translation project. They have the guidance scenario and prologue 1 and 2 up and translated.
I have always been interested in playing one of these games, and I just had a quick question.
Would this game be completely impenetrable as both a new player, and no ability to read Japanese? Are there english language options in the game?
Thank you.
The wiki in the OP has everything you need. If you just enjoy SRPGs and watching your favorite super robots and mecha blow shit up, you can enjoy this game. A knowledge of katakana would be helpful and you can pick that up in a few hours, honestly.
That said, if you don't want to learn kana & don't want to memorize which stat or skill is which (they're mostly kanji), then you'll have a harder time.
Thanks very much for the information. I'll have a look at the references in the OP.
The GARdian only.On that note, is Kanjite Knight from Mazinger Z in Z3 at all, or just in Z2?
I like this game but it's so draining. Just finished Unicorn which was like a 2-3 hour long map after the final 2 hour long FMP map just a few maps earlier.
There's no way I'm playing BX this year after this. Z3-2 is just way too draining.
Are you reading all the text? The gameplay is fairly quick but map 45 is a freaking novel, same with the final fmp map (which makes sense that they're so wordy since they're actually adapted from novels)
But like who thought it was a good idea to take the final unicorn episode which is very lengthy in story and then add a certain sphere user's entire back story in the same episode.
I don't mind the map count since the gameplay goes quick with all the map attacks, but they're really packing the story into some of these maps.
Yeah, makes sense. I usually find most of the time in SRW the maps are either reading all the text or going through grunts (@3 for instance). Z3-2 with continuous move and map attacks like Moonlight Butterfly and DX's Twin Satellite Cannons makes burning through the grunts pretty quick, especially once you get 2x/2.5x damage seishin. So most of the time ends up being the story parts later on when the story parts get long.
One reason why I like the handheld SRW games is they tend to have less story, so the maps are a lot shorter even if you read all the text.