While I don't disagree with most of his points, I also think from the consumer side we haven't been helping. I always thought there was this weird balanced where expectations for new games kept getting higher while the price remained the same (at least in the US/Europe). I remember back during the Ps3/360 era people were way more willing to spend $60 on a 10-20 hours single player game. It's how we got games like Uncharted, Bioshiock, Dead Space, Assassins Creed, Arkham Asylum, Portal 2, God of War 3, Dishonored, Bayonetta, Alan Wake, etc
Now it feels like many people think a game isn't worth full price if it's not at very least 30 hours for a single playthrough. So everything is bloated, and there's boring sidequests, and tacked on RPG mechanics which probably aren't helping game budgets, dev times or variety.
And to be honest I'm the same, I'm waiting for sales on most stuff and if I'm spending $70 on something I usually expect it to give me dozens of hours of content. But then again the our local currency went to absolute shit over the last decade so a new Ps5 game cost over twice as much as they used to be 10-15 years ago. I distinctly remember buying Mass Efect 1 for 360 for $28.000Clp ... the cheapest I can find a game like FF7 Rebirth is $72.000clp.