Danjin44
The nicest person on this forum
It feels like JRPG mix in with Zelda.
It feels like JRPG mix in with Zelda.
It feels like JRPG mix in with Zelda.
Yeah, it's clear this is the real deal. I got a bit bamboozled by OT0. I'll still get both.This game has challenge shrines but not all them about is combat, some of them traversal challenges.
Also this game hard difficulty from get go.
I think I'm in love.
Same. This game turn out MUCH better than I hoped.Yeah, it's clear this is the real deal. I got a bit bamboozled by OT0. I'll still get both.
Play the demo if you have time….the game is really good in my opinion.This is much more interesting than the Octopath game, finally a Japanese action RPG.
We need more games in the vein of Terranigma, Ys, Secret of Mana, Alcahest and so on.
I hope this one turns out well.
Seems to be the case. Bummer since I really wanted to try it.Is the demo switch only? I can't find it on PSN nor steam
Worst of all, you can't pet any of the many cats in the starting town. Its 2025 for Pete's sake.
UnforgivableWorst of all, you can't pet any of the many cats in the starting town.
Worse than Veilguard confirmedUnforgivable
Any information on it coming to PS5 also?This game has challenge shrines but not all them about is combat, some of them traversal challenges.
Also this game hard difficulty from get go.
I think I'm in love.
Exactly what I said this morningPlayed through the demo. Day 1. So good. Best thing in the Direct for sure.
I believe it's already confirmed that its multiplatform.Any information on it coming to PS5 also?
I had the exact same thought, that this needs an experience system. I'd be okay with a Secret of Mana-style system where you level up a particular weapon type to make it stronger, let you equip more magicite, something. Surely they have to be cooking something like that up (since they did specifically say that this demo would focus on exploration and combat), right?I think reducing the enemy respawn timer would be helpful, but with no experience system tied to defeating enemies, it all starts to feel laborious rather quickly. The challenge temples serve as mechanical training early on and are a bit too generous with handing out additional heart containers.
Great to hear! I am still at work so I have yet to try it, but I fully plan to when I get home.Played the demo…..
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I had the exact same thought, that this needs an experience system. I'd be okay with a Secret of Mana-style system where you level up a particular weapon type to make it stronger, let you equip more magicite, something. Surely they have to be cooking something like that up (since they did specifically say that this demo would focus on exploration and combat), right?
People made fun of Triangle Strategy over sane reason but that didn't stop the game from being fantastic.That Cartoon Network ass name drops my interest.
It's not nearly as bad. Also, I think it looks just okay.People made fun of Triangle Strategy over sane reason but that didn't stop the game from being fantastic.
I think it's fine, they've got other titles with way worse names. Enter:That Cartoon Network ass name drops my interest.
What's worse, CN-style naming or this:That Cartoon Network ass name drops my interest.
I think it's fine, they've got other titles with way worse names. Enter:
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Both are terrible for sure. Infinite Undiscovery was funnily enough not really from Square Enix, though they would have surely chosen an equally bad name.What's worse, CN-style naming or this:
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If this were 10 years ago it would have been called:Both are terrible for sure. Infinite Undiscovery was funnily enough not really from Square Enix, though they would have surely chosen an equally bad name.
That Cartoon Network ass name drops my interest.
Thanks for this!Game is confirmed to be launching on Switch 2, PS5, and Xbox on the same day: