Dr.D00p
Member
10 people? What wizardry is this.
Almost as low as the frame rate...
10 people? What wizardry is this.
1996: We can make a game with 10 people and 2M $10 people? What wizardry is this.
Saw a video of someone optimising Mario64 and he squeezed not only better performance but also better quality out of it.10 people? What wizardry is this.
This post really took me on a journey.Miyamoto is forever a genius. Maybe the Mozart of videogames. But that doesn’t mean every idea he has is good. That idea sucks ass.
The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.When Nintendo/Rareware split away I was (and I´m still) so dissapointed for Nintendo not to fight to buy them completely. How many wonderful games do we lost? Today Rare is nothing, just one more company to Microsoft and that's ok, but I think all the wonderful moments thay gave to us in the NES, SNES and N64 era and those games they could've done with Ninty. Too bad.
I hadn't thought of it like that before, but it's hard to disagree. I think you nailed it.The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.
On the GC, Star Fox Adventures made it immediately clear that the great Rare of yore was no more.
Nintendo got rid of Rare at the right time. It’s really not Microsoft’s fault they haven’t been the same since.
10 people? What wizardry is this.
To be fair there’s probably about 100 assets shared throughout the whole game.10 people? What wizardry is this.
Pretty sure DOOM was made by less10 people? What wizardry is this.
What’s Bill’s tongue doing?
Not just console but goldeneye literally created the sniper scope we have in every fps to dateGolden Eye changed 1st person shooters on console forever. The level designs were great and more 1st person shootersg need that Golden Eye/Perfect Dark/ Time Splitters like levels
Calls it "The Fun machine" and told women to "Get N or Get out"What’s Bill’s tongue doing?
The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.
On the GC, Star Fox Adventures made it immediately clear that the great Rare of yore was no more.
Nintendo got rid of Rare at the right time. It’s really not Microsoft’s fault they haven’t been the same since.
Conker came out on the N64 first before SFA. It was Rare's Magnum opus for the console.100%
GoldenEye, Blast Corps and Diddy Kong Racing were the peak Rare. Super fun, innovative and great looking.
When Jet Force Gemini and DK64 came out I found them to be boring and ugly, lacking the former magic. Star Fox Adventures was less ugly but equally boring and generic feeling. By Conker snd Grabbed by the Ghoulies I had given up.
Absolutely!Conker came out on the N64 first before SFA. It was Rare's Magnum opus for the console.
I think Rare stayed creative. The industry itself moved in a different direction and Rares titles were no longer mainstream. The viva Pinata games are both gems. Kameo was fun for it's time and a perfectly serviceable early 360 title. The latest Killer Instinct introduced a robust tutorial system, rollback netcode, and simplified combo execution options years before the rest of the industry caught up. Sea of Thieves is a major success and exists within a niche created by itself.
Rare has been quite creative and productive by my reckoning. It just doesn't follow modern trends. I'm really hoping everwild turns out well.
Me, I personally think Banjo-Kazooie is peak Rare and one of the best designed games of its time. If course it's a 1998 game, from that year of dreams.100%
GoldenEye, Blast Corps and Diddy Kong Racing were the peak Rare. Super fun, innovative and great looking.
True!I think Rare stayed creative. The industry itself moved in a different direction and Rares titles were no longer mainstream. The viva Pinata games are both gems. Kameo was fun for it's time and a perfectly serviceable early 360 title. The latest Killer Instinct introduced a robust tutorial system, rollback netcode, and simplified combo execution options years before the rest of the industry caught up. Sea of Thieves is a major success and exists within a niche created by itself.
Rare has been quite creative and productive by my reckoning. It just doesn't follow modern trends. I'm really hoping everwild turns out well.
Plot twist: game development teams are still capped at 10, but everyone identifies as cent-sexual now, meaning they each count as 100 people.10 people? What wizardry is this.
Strong username to post to avatar ratioCalls it "The Fun machine" and told women to "Get N or Get out"
That’s like your opinion manlol What a retard.