pawel86ck
Banned
This is much better thread compared to your previus one, because now you are just challenging DF, rather than attack.
NXGamer is probably one of the few people here who has experience counting pixels, so I hope he will offer his perspective about DS remake resolution.
From my perspective Demons Souls and halo pixels looks the same on both screenshots, and that's not surprisng because we are looking at 4K screenshots on both, so they should be the same. Halo pixelation patern however looks different, because 4x smaller individual pixels form much bigger one (there still subtle color variation between each pixels, but without zooming they look like one really big pixel). I believe red chroma bleeding can explain why this small pixels make make much bigger one. I'm guessing crop from another area (without dominant red color) would show different pixels patern (without such big pixelation like here on red color).
When it comes to DS remake resolution, on YT compressed material I cant tell if the latest 60fps trailer is running at 1440p or higher, because on my 4K TV everything looks sharp thanks to the exelent bravia sharpening engine (I also cant tell if game is using dynamic 4K or not), however the most recent official screenshot from this game viewed on my PC monitor shows 1440p for sure.
I have checked it by downsampling this 4K screenshot to 1440p and then upscaling it again. Screenshot still looked the same, and that would be not the case if game would be using higher resolution than 1440p (details would be reduced after such big downsampling).
Maybe this game is using dynamic resolution and this particular screenshot shows only the lowest resolution dip, but even if DS remake runs with locked 1440p in performance mode game still looks superb, so I dont think people should make such a big deal about it. No XSX game for now can match demons souls graphics fidelity (especially falconeer despite running at 8K 60fps), and there will be still 4K 30fps mode in DS remake for these people who want 4K native no matter what.
NXGamer is probably one of the few people here who has experience counting pixels, so I hope he will offer his perspective about DS remake resolution.
From my perspective Demons Souls and halo pixels looks the same on both screenshots, and that's not surprisng because we are looking at 4K screenshots on both, so they should be the same. Halo pixelation patern however looks different, because 4x smaller individual pixels form much bigger one (there still subtle color variation between each pixels, but without zooming they look like one really big pixel). I believe red chroma bleeding can explain why this small pixels make make much bigger one. I'm guessing crop from another area (without dominant red color) would show different pixels patern (without such big pixelation like here on red color).
When it comes to DS remake resolution, on YT compressed material I cant tell if the latest 60fps trailer is running at 1440p or higher, because on my 4K TV everything looks sharp thanks to the exelent bravia sharpening engine (I also cant tell if game is using dynamic 4K or not), however the most recent official screenshot from this game viewed on my PC monitor shows 1440p for sure.
I have checked it by downsampling this 4K screenshot to 1440p and then upscaling it again. Screenshot still looked the same, and that would be not the case if game would be using higher resolution than 1440p (details would be reduced after such big downsampling).
Maybe this game is using dynamic resolution and this particular screenshot shows only the lowest resolution dip, but even if DS remake runs with locked 1440p in performance mode game still looks superb, so I dont think people should make such a big deal about it. No XSX game for now can match demons souls graphics fidelity (especially falconeer despite running at 8K 60fps), and there will be still 4K 30fps mode in DS remake for these people who want 4K native no matter what.
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