Wildebeest
Member
It's simple. The experience of playing on mobile for anything other than the most simple games for a short session is bad and always will be. AV is bad, controls are bad, marketplace is bad. It is sound thinking to not value it enough to pay for it up front, since there is no expectation of value. So the option is to reduce friction and make games habit-forming. I suppose in parts of Asia and India there might be people who will put up with the medium to play more complex games and competitive games, only because they don't see an alternative, and anything is better than nothing.