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The Bold Statement thread....

Mario 64 was mediocre compared to the previous Mario games, Super Mario Brothers 1, 2, 3, Super Mario World 1 and 2 (Yoshi's Island).

The camera was innovative and set a standard, but the gameplay was weak, level design was horrible, and the game sufferered from a lack of progressive rewards and a lack of variety in the challenges. Additionally, there was little reward (beyond completion) for exploration.

Mario 64 single-handedly took the wind out of the Super Mario series, and Sunshine is really not any worse, merely less novel-- and it was therefore apparent to more people that the emperor had no clothes.

It was certainly not the "Best Game of All Time" as declared by some at the time of its release. It wasn't even the best game *that year*.
 
sammy said:
'Sonic' has always been a shity reactionary character, pumped out too quick and trying too blatantly hard (like a grandfather) to fit in with some 'Hip to tha MAX' audience that already has a confused and warped defenition of what "mature" is (not to mention their own personal personas).......
The game has never truely been fun outside of it as a demo displaying whatever new hardware it's on ---- There is absolutely no sense of exploration outside of forced ring-hunts - The only gameplay element that was somewhat stimulating and rewarding was the few booby-trap enemy placements and even those weren't rewarding.

Odnetnin?
 
I'm going to throw a little counter balance out there and say that Mario 64 is FUCK AWESOME and easily ranks with its predecessors.

And Mario Sunshine, while not outright sucking, is just not up to that standard.
 
Mario 64 indeed FUCK ROCKS.

Also, SMS's camera was perfect. People that complain about it have nobody but themselves to blame. 'Tards. You know who you are!
 
jett said:
Mario 64 indeed FUCK ROCKS.

Also, SMS's camera was perfect. People that complain about it have nobody but themselves to blame. 'Tards. You know who you are!

Indeed. The best thing about Mario Sunshine is the innovative camera system.

I haven't played the game in months, and every time I play a new 3D platformer for Gamecube, I find myself tapping those grey buttons trying to adjust the camera angles.
 
the year 20XX said:
TABOO: THE SIXTH SENSE IS THE FIRST

No, I'm kidding. It's Wizards and Warriors.

I believe you misspelled Battletoads. W&WII is up there, though. Battle Corps is awesome too...what happened to RARE? :\
 
Mario 64 was lame. Mario games had some real challenge to them before Mario 64, other than those challenges brought about *by* the camera. And instead of rewarding you with new world after new world with cool stuff in it, they copped out (perhaps becuase designing 3D worlds is harder?) and had you replay levels manditorily to proceed. What was once fun and optional (replay a level to find a secret/get that last coin) became instead tedious and necessary (replay this level again, this time do something inane and fairly easy but time consuming).
 
Bold Statement: The PSP was essentially a "test" handheld of sorts, with no real reason to own one after the inital run of "A" list franchises. It will be dead in a few years.
 
jett said:
Also, SMS's camera was perfect. People that complain about it have nobody but themselves to blame. 'Tards. You know who you are!
Quoted for truth. I only ever noticed the camera AT ALL was when bitches online started complaining about it. Before that, I wouldn't have mentioned it at all.

If you're going to bitch about SMS's camera, point your "camera" (LOL!) in the direction of the Splinter Cell series as well. Same camera. Different game.
 
Ignatz Mouse said:
Mario 64 was lame. Mario games had some real challenge to them before Mario 64, other than those challenges brought about *by* the camera. And instead of rewarding you with new world after new world with cool stuff in it, they copped out (perhaps becuase designing 3D worlds is harder?) and had you replay levels manditorily to proceed. What was once fun and optional (replay a level to find a secret/get that last coin) became instead tedious and necessary (replay this level again, this time do something inane and fairly easy but time consuming).

What are you talking about? Figuring where and how to get the stars in all the different worlds was fun as hell...and guess what, getting more starts rewarded you with NEW WORLDS AND LEVELS. Shit, it was entirely possible to finish the game without stepping inside a couple of levels.

Sorry, but I think you're all alone in your opinion.
 
dot-Nick said:
Bold Statement: The PSP was essentially a "test" handheld of sorts, with no real reason to own one after the inital run of "A" list franchises. It will be dead in a few years.

I think this is closer to truth, for games, maybe not movies though. I bought one for the emus, and I still wonder what the hell for. It's a cool device, but it sits in a drawer now
 
jett said:
What are you talking about? Figuring where and how to get the stars in all the different worlds was fun as hell...and guess what, getting more starts rewarded you with NEW WORLDS AND LEVELS. Shit, it was entirely possible to finish the game without stepping inside a couple of levels.

Sorry, but I think you're all alone in your opinion.


I would have prefered more "one task levels" instead of 15 multi-task levels.
Mario 64 still was (and still is) awesome though.
 
dot-Nick said:
If you're going to bitch about SMS's camera, point your "camera" (LOL!) in the direction of the Splinter Cell series as well. Same camera. Different game.
The problem is not the way the SMS camera controlled, but the way it adapted (or rather, didn't adapt) to the environment you were moving through. Plus it frequently tried to snap back into whatever predetermined position the developers put it in, rather than staying where you put it. Splinter Cell is a much slower game with much more bland architecture and it can get away with a less intelligent cam.
 
jett said:
What are you talking about? Figuring where and how to get the stars in all the different worlds was fun as hell...and guess what, getting more starts rewarded you with NEW WORLDS AND LEVELS. Shit, it was entirely possible to finish the game without stepping inside a couple of levels.

Sorry, but I think you're all alone in your opinion.


You misunderstand. It's more a matter of *having* to redo levels.

Getting stars was not fun in about half the cases. It was make-work. Certainly not up to the standard even of the dragon coins in SMW, and that was only a bonus activity, not required *at all* to advance.

By the time I got to 30 stars (pretty early, obviously) I was getting a bit bored, and the newness was wearing off. But the time I hit 40 I was just slogging through wanting to see new levels (of which, there weren't many). By 60 I never wanted to play the game again.

As somebody said above, it would have been a lot better with fewer activities per world and more worlds. Not helped at all by how vanilla the words generally were (a couple excepted).
 
Before all other things, a game should

1) Control well.
2) Have a good/reasonably stable framerate
3) Be as free of dirty disk error potential as possible.

Otherwise, the game shouldn't be released.
 
Speevy said:
Before all other things, a game should

1) Control well.
2) Have a good/reasonably stable framerate
3) Be as free of dirty disk error potential as possible.

Otherwise, the game shouldn't be released.

woah woah woah, way to bold
 
Speevy said:
Before all other things, a game should

1) Control well.
2) Have a good/reasonably stable framerate
3) Be as free of dirty disk error potential as possible.

Otherwise, the game shouldn't be released.


But what if it has those and is Pirates of the Caribbean? Or Pulse Racer?
 
Speevy said:
Before all other things, a game should

1) Control well.
2) Have a good/reasonably stable framerate
3) Be as free of dirty disk error potential as possible.

Otherwise, the game shouldn't be released.

Pardon me, but I own a GameCube. What in the world is "dirt disk error potential"?
 
Even though it is a great game, the people who say Resident Evil 4 is sooooooo much better than every other game out there are either a.) delusional Nintendroids, or b.) the type of person who only buys 5 new games a year.
 
DavidDayton said:
Pardon me, but the only "modern" console I have is a GameCube. What in the world is "dirt disk error potential"?


I know very little about this subject, but I'll try to explain as well as I can.

1) Situations which inherently cause errors in reading a disk. For example, loading an area that is too large for easy loading with the hardware it's on, and could have been broken into parts. Or just poor programming.
2) Failure of the publisher to make the data on the disk easily readable.
3) Games that just don't load from the start screen often enough, or take forever.


Fable brings my Thompson Xbox to its kness. As does Morrowind GOTY Edition. And Blinx 2. Everything else is pretty much perfect. RAW 2 is almost destined to crash on anyone's Xbox. (not that you'd want to play it)

Grand Theft Auto games are an offender of every attribute I listed.
 
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