CamHostage
Member
I'll be honest though, I'm surprised there's even a functional game here at all.
Making an "interactive experience" these days is not necessarily that hard. Buy some assets, build up a cityscape map, drop in an avatar, assign shooting mechanics and camera systems... it's obviously not that simple, but if you know what you're doing, you can make a game like other games using materials inspired by other games (if not ripped from other games) and have a rough interactive action playground after doing some work.
Making a "game" is a whole other matter...
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