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The Division Beta Thread: Make Manhattan Great Again

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sjay1994

Member
So anyone else feel this beta actually hurt the game? I'm definitely not buying it.

Yeah I'm with you. I really liked the concept and premise of "a virus broke out during black friday sales due to the passing around on contaminated bills", and the world despite not looking as good as it did from e3 2013 and 2014 still looks really impressive due to the sheer number of assets and detail the world has, the gameplay just left me cold.

The shooting just doesn't feel good. I stuck around with vanilla Destiny despite its lack of content due to the fact the game played good, and felt good in your hands. The Division doesn't. It feels turgid and clunky. The UI and menu navigation is a mess. The HUD is so cluttered with information that a lot of the times I didn't understand what the game was notifying me about.

And despite me thinking the Dark Zone was a neat concept, the fact people just camp around the entrance and shoot you as soon as you walk in turned me off the idea completely.

So yeah, I'm probably going to pass on the full game.
 

TheYanger

Member
Anyone that is looking at that parkour mode going 'man I get tired of hitting jump' - you don't need to keep hitting climb or whatever, parkour mode sucks because you can't sprint up to stuff without auto-climbing, but all you have to do is tap sprint (as a toggle, which it is by default) and hold your parkour button down and it's the same thing, wtih the benefit that you can stop any time by just letting go of that button. On PC I would say ctrl is probably an uncomfortable keybind for it, but still. That's much more control than turning auto-climb on and it's not particularly taxing or annoying (if you are tapping all the time, yes that is annoying, but don't do it, you don't have to).

Yeah I'm with you. I really liked the concept and premise of "a virus broke out during black friday sales due to the passing around on contaminated bills", and the world despite not looking as good as it did from e3 2013 and 2014 still looks really impressive due to the sheer number of assets and detail the world has, the gameplay just left me cold.

The shooting just doesn't feel good. I stuck around with vanilla Destiny despite its lack of content due to the fact the game played good, and felt good in your hands. The Division doesn't. It feels turgid and clunky. The UI and menu navigation is a mess. The HUD is so cluttered with information that a lot of the times I didn't understand what the game was notifying me about.

And despite me thinking the Dark Zone was a neat concept, the fact people just camp around the entrance and shoot you as soon as you walk in turned me off the idea completely.

So yeah, I'm probably going to pass on the full game.
There is no 'the entrance' though - there are 3 entrances even in the beta, and in the full game there are 3 other sides of the map to enter from. It's only an issue when the map is cut off like this, and even then there are 2 more DZ entrances just slightly farther north. In fact, a group camping 'the entrance' is EXTREMELY vulnerable to getting pincered against it and blasted by people using any of the other dozen entrances in reality.
 

Elitist1945

Member
So how big will the final map be? I remember in the reveal gameplay one of the players made a comment about "going across the bridge later" (what I assume is the Brooklyn Bridge). Is that going to be a thing, or is that now the equivalent to "You see that mountain? You can go there!" in Destiny.
 

No_Style

Member
Bullet sponge the game, Don't think I'll be buying the final product.

And here I thought this game was more reasonable in that department. Bullet sponges? I felt Destiny and Borderlands were much deeper in that territory.

This game feels closer to the Diablo 3's time to kill with champions.

I am cautiously optimistic about the Division. I feel like they're doing the loot aspect right and I am in the mood for a Diablo styled shooter..
 
So how big will the final map be? I remember in the reveal gameplay one of the players made a comment about "going across the bridge later" (what I assume is the Brooklyn Bridge). Is that going to be a thing, or is that now the equivalent to "You see that mountain? You can go there!" in Destiny.

Manhattan will be the only playable area at launch. The game has changed quite a bit since that video, as you can tell by the fact that the player also says, "My flare is up" which suggested it was once planned to be a skill, and they pop the flare right outside the Police station rather than having to go to a specific Extraction Point as it is now.

Do Devs really have to put the "Game still in development, subject to change" disclaimer on everything, even when it's years out?
 

sjay1994

Member
Also, does anyone else feel for some reason the Dark Zone looks better than the PVP less area of the game? I dunno why, but I felt the lighting in the Dark Zone was better.
 

squidyj

Member
maybe someone can help me out here since i can't play right now.

how is shotgun damage displayed/calculated?
if you equip a piece of gear that is +x to shotgun damage does that apply at full value to each individual part of the hit or is it applied to the overall and then divided?
 

sjay1994

Member
Manhattan will be the only playable area at launch. The game has changed quite a bit since that video, as you can tell by the fact that the player also says, "My flare is up" which suggested it was once planned to be a skill, and they pop the flare right outside the Police station rather than having to go to a specific Extraction Point as it is now.

Do Devs really have to put the "Game still in development, subject to change" disclaimer on everything, even when it's years out?

Considering we still have people getting upset about downgrades and cut features, yeah I feel like that disclaimer might need to be wateramarked on the center of the screen of every gameplay video from now on.
 

Tovarisc

Member
One of the DZ checkpoint vendors had it, not sure which one

Every DZ instance has its own vendor stocks. For you vendor X may sell purple bolt action rifle, but to another player in another instance of DZ that X is selling just blue and green guns. You can hop from instance to another through matchmaking, if into chasing that optimal weapon or armor.
 

hydruxo

Member
Every DZ instance has its own vendor stocks. For you vendor X may sell purple bolt action rifle, but to another player in another instance of DZ that X is selling just blue and green guns. You can hop from instance to another through matchmaking, if into chasing that optimal weapon or armor.

Yeah I know. I was just saying I couldn't remember which checkpoint I got it.
 
FYI, each server that you go into in the DZ, each vendor will sell something diffrerent. I went server hopping last night and all of my gear is purple save for a couple weapon mods and armor slots.
 

Dineren

Banned
Has Ubi said what their longterm plan with this game is? Do they want it to be like Destiny with people constantly playing (or at least regularly coming back) until the sequel or is it just a normal franchise game for them that they expect people to finish and not return to until the sequel?
 

Venom Fox

Banned
All of those weapons randomize and restock every 5 hours or so, it has a timer in the top left. They're all different too.
I'm sure it's 7+ hours, last nights vendor had 7:30:00 left.
Every DZ instance has its own vendor stocks. For you vendor X may sell purple bolt action rifle, but to another player in another instance of DZ that X is selling just blue and green guns. You can hop from instance to another through matchmaking, if into chasing that optimal weapon or armor.
Thanks for the tips, I'm sure I'll find it.
 

Tovarisc

Member
Yeah I know. I was just saying I couldn't remember which checkpoint I got it.

Point is that if e.g. Venom Fox isn't in exactly same instance of DZ as you (through partying up is best way) then most likely he won't have vendor with said item. If he is in same instance of DZ as you then it's just matter of running through CP's.
 

Lebneney

Banned
So the beta ends Tuesday and I've been liking it so far on PS4, only with a team though. It's unfriendly for the lone wolf play style.

I'm not 100% sold on it, but I wold be lying to not say that I am more interested now than I was when it was announced. Though I might say no to this game in hope for Ghost Recon: Wildlands to be more of the PvE gameplay that I would want.
 

sjay1994

Member
Has Ubi said what their longterm plan with this game is? Do they want it to be like Destiny with people constantly playing (or at least regularly coming back) until the sequel or is it just a normal franchise game for them that they expect people to finish and not return to until the sequel?

From what I understand, there will be free content updates, with 3 larger paid expansions (which I guess will add new areas to the game). Also surprisingly, its a ubisoft game with no microtransactions at launch.
 

Tecnniqe

Banned
So the beta ends Tuesday and I've been liking it so far on PS4, only with a team though. It's unfriendly for the lone wolf play style.

I'm not 100% sold on it, but I wold be lying to not say that I am more interested now than I was when it was announced. Though I might say no to this game in hope for Ghost Recon: Wildlands to be more of the PvE gameplay that I would want.

Ive done pretty OK solo against team of 3 rogues, even 4 when i manage to get the jump on them. Only issue is extraction, nothing to protect you. M1A is such a powerful weapon on PC as headshots are super easy to get with ADS.

Cant wait to see the final game with mGPU support.

Downloading PS4 beta too right now so ill play some of that tomorrow. Gotta see how much of a difference there is.
 

RoKKeR

Member
Also, does anyone else feel for some reason the Dark Zone looks better than the PVP less area of the game? I dunno why, but I felt the lighting in the Dark Zone was better.
The lighting/color pallette is different. There are some really great areas in the DZ.
 

Lebneney

Banned
Ive done pretty OK solo against team of 3 rogues, even 4 when i manage to get the jump on them. Only issue is extraction, nothing to protect you. M1A is such a powerful weapon on PC as headshots are super easy to get with ADS.

Cant wait to see the final game with mGPU support.

Downloading PS4 beta too right now so ill play some of that tomorrow. Gotta see how much of a difference there is.

From what I've seen, it is a night and day difference. If I do get it, I would want to buy it for PC, but some of the people that I would play with want to get it on PS4.
 

Tecnniqe

Banned
From what I understand, there will be free content updates, with 3 larger paid expansions (which I guess will add new areas to the game). Also surprisingly, its a ubisoft game with no microtransactions at launch.

Expansion 1: Underground - This expansion opens up the uncharted underworld of New York City. Expect more areas to explore and more missions to complete.

Expansion 2: Survival - This expansion will bring a new game mode where players will have to survive for as long as possible in a new environment.

Expansion 3: Last Stand - More information on this expansion will be released later.


SEASON PASS

These 3 paid expansions are included in the Season Pass, along with exclusive content.

Here is a full overview of the Season Pass content:

The Division Expansion I: Underground
The Division Expansion II: Survival
The Division Expansion III: Last Stand
Exclusive Sawed-off Shotgun, a unique sidearm customized for short-range destruction.
Full set of exclusive outfits and weapon skins
Special monthly benefits including exclusive content drops and special events.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Devs, 5 or 6 bags on the rope please. This is my only legitimate criticism of the whole beta. Right now it's just too antagonistic. And there are solo people playing... this is a small concession which seems in the spirit of the game, unless you guys really want the tone to be "fuck you I got mine". If so you might as well add a teabag emote so the trolls can really rub it in.

lol.

Seriously though, 4 is shitty.
 

Tecnniqe

Banned
Devs, 5 or 6 bags on the rope please. This my only legitimate criticism of the whole beta. Right now it's just too antagonistic. And there are solo people playing... this is a small concession which seems in the spirit of the game, unless you guys really way the tone to be "fuck you I got mine". If so you might as well add a teabag emote so the trolls can really rub it in.

lol.

Seriously though, 4 is shitty.

Yeah 6 would be good. A group and 2 lone wolfs.

http://strawpoll.me/6692681 - Purchase Platform
 
An rpg...like they say at the beginning.
I think we're seeing some revisionist history with this game.

When that original trailer came out it was compared to other Clancy games and other quick-TTK shooters. People thought it was another third person cover shooter, in the mold of other third person cover shooters. A Tom Clancy shooter, but open world. Go back to the GAF threads on the reveal and the first drops of real news and you'll see those comparisons.

You're seeing a lot of surprised people lately because those bullet sponges, and the extent of the RPG systems over the shooting weren't directly apparent in gameplay footage until recently. People will have to be completely reminded of the game's RPG over shooting nature because the game looks like other third person shootery-shootbang-shooteriffic-shooters in its trailers.
 

Dineren

Banned
Guess I'll go with the Gold version on Amazon then. With the $20 off on preorder I'm pretty confident I'll get my money's worth.
 

oakenhild

Member
Not sure if it's been mentioned here, but the subreddit for this game has examples of the PC version not having much in the way of server side checks. Mostly only on gear and currency. I think hacking could be prevalent on the PC version unless they haven't activated their anti-hacking yet, or unless they can fix it.

Examples shown were speed hacks, unlimited ammo, adjustments to levels and more.
 

Tecnniqe

Banned
Not sure if it's been mentioned here, but the subreddit for this game has examples of the PC version not having much in the way of server side checks. Mostly only on gear and currency. I think hacking could be prevalent on the PC version unless they haven't activated their anti-hacking yet, or unless they can fix it.

Examples shown were speed hacks, unlimited ammo, adjustments to levels and more.

Couple pages back its been talked about. And also the probability this is a ~2 month old build so all of that could have been moves server side as certain things are.
 

Dineren

Banned
Not sure if it's been mentioned here, but the subreddit for this game has examples of the PC version not having much in the way of server side checks. Mostly only on gear and currency. I think hacking could be prevalent on the PC version unless they haven't activated their anti-hacking yet, or unless they can fix it.

Examples shown were speed hacks, unlimited ammo, adjustments to levels and more.

Ugh, I really hope that's not the case for the final version, I really want to get it on PC.
 
I think we're seeing some revisionist history with this game.

When that original trailer came out it was compared to other Clancy games and other quick-TTK shooters. People thought it was another third person cover shooter, in the mold of other third person cover shooters. A Tom Clancy shooter, but open world. Go back to the GAF threads on the reveal and the first drops of real news and you'll see those comparisons.

You're seeing a lot of surprised people lately because those bullet sponges, and the extent of the RPG systems over the shooting weren't directly apparent in gameplay footage until recently. People will have to be completely reminded of the game's RPG over shooting nature because the game looks like other third person shootery-shootbang-shooteriffic-shooters in its trailers.

Dude in the first reveal video. Enemies had numbers coming out of them. That should have tipped them off, in regards to the RPG elements.
 

Tovarisc

Member
Latest DZ vendor find, I love some semi-auto auction. Should make for good fun against rogues.
qX9k8R2.jpg
CX3XzoH.jpg
 

welly_59

Neo Member
Tried playing with a buddy but every voice client I used had horrendous echo and lag while in-game.

I tried steam, uplay and origin voice chat and all messed up.

Anyone else have the same?
 

aro52

Member
I've been playing all weekend on PS4, and just got an email with an Xbone code.

I'd love to trade for another PS4 code, to get a buddy of mine in to play with me.
 
Dude in the first reveal video. Enemies had numbers coming out of them. That should have tipped them off, in regards to the RPG elements.
Most of the fire from the players was inaccurate and glancing, not direct hits, but enemies still dropped as fast as you'd expect in a Clancy game. Even the elite gets dropped in a flat second.

Just saying, if the kind of enemies and combat we're seeing in these beta streams were shown in the reveal there would have been completely different expectations set for this game, and less need for constant reminders of just how RPG this shooter-RPG/RPG-shooter is.
 
Expansion 2: Survival - This expansion will bring a new game mode where players will have to survive for as long as possible in a new environment.


but that's all you do in the game already

Why is taking cover and the movement system so clunky when other ubi games have done it far better?
 

Tainted

Member
Hmm i like how it is now, just be good with a few more slots.

I think they may have limited it to 4 slots to maybe reinforce the whole backstabbing mechanic. Put more slots on the rope and players may be less inclined to turn on other players (or gives them 1 less reason to do it).
 

squidyj

Member
OH MY GOD
I spent hours looking at chests yesterday when I had keys but I died and lost them, never finding a chest
I come in today, no keys and i run past an available chest.


TFUOw.gif
 

RemiLP

Member
Had some fun moments in dz. But too often ends up in accidentaly friendly fire.

Would also love to see some clan suport for this Though. Not just small teams of 3-4 people, but big clans of 10+ joining together. Would make for some incredible urban battles between different clans.
 

Heel

Member
My biggest criticism of the beta is how sparse the world is, as far as distance from hub to objective to objective. Running from place to place is a complete chore. I doubt I'm alone in this thought.

So my question is, has this been addressed at all? What exactly is missing from the map that will be in the final game? Is it just missions like Madison Field Hospital, or more than that? Will there be a faster way to travel from the main hub to the Dark Zone entrances, for example, or am I just missing something?
 
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