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The Division Beta Thread: Make Manhattan Great Again

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Most of the fire from the players was inaccurate and glancing, not direct hits, but enemies still dropped as fast as you'd expect in a Clancy game. Even the elite gets dropped in a flat second.

Just saying, if the kind of enemies and combat we're seeing in these beta streams were shown in the reveal there would have been completely different expectations set for this game, and less need for constant reminders of just how RPG this shooter-RPG/RPG-shooter is.

True, but still I'm sure they had default high level characters in that E3 and 2014 gameplay footage. Like in all reveal gameplay.

That's the reason i didn't base future game play off that stuff.

Plus they know about the spongyness though, how they deal with it to make it less so will be tricky. We will have to see but to be honest i don't have much of a problem with it, outside of sometimes getting destroyed by level 8 npc's in a group.
 

ViciousDS

Banned
so can we finally call bullshit on when hittman (or just bullshit on him in general, I now see his shillness) said the alpha was a build that was 1.5 years old?
 

Tainted

Member
My biggest criticism of the beta is how sparse the world is. Running from place to place is a complete chore. I doubt I'm alone in this thought.

So my question is, has this been addressed at all? What exactly is missing from the map that will be in the final game? Is it just missions like Madison Field Hospital, or more than that? Will there be a faster way to travel from the main hub to the Dark Zone entrances, for example, or am I just missing something?

In the full version, I expect there will be alot more fast travel hotspots closer to Dark Zone entrances. They probably deliberately made the base of operations so far from the Dark Zone in the beta so you are forced to see more of the world. Plus you can always fast travel to members of your group

As for missions, noone really knows. I'm sure there will be a ton more similar to the Madison mission...but they will probably ramp it up with raids etc (well heres hoping)
 

Tecnniqe

Banned
so can we finally call bullshit on when hittman (or just bullshit on him in general, I now see his shillness) said the alpha was a build that was 1.5 years old?

Unless we get a confirmation i'd say the beta is about 2 months old. As for the Alpha its probably around the same timeframe, but I dont know.
 

RemiLP

Member
My biggest criticism of the beta is how sparse the world is, as far as distance from hub to objective to objective. Running from place to place is a complete chore. I doubt I'm alone in this thought.

I was thinking the same thing.

I dont really mind too much right now cos its new and i like to look around, but it will get old real fast....
 

ViciousDS

Banned
Unless we get a confirmation i'd say the beta is about 2 months old. As for the Alpha its probably around the same timeframe, but I dont know.


Both builds are insanely similar and hitmann before ban told us the supposed alpha build....which was relatively just as decent in performance was a year older than the build they showed at E3
 

oakenhild

Member
Couple pages back its been talked about. And also the probability this is a ~2 month old build so all of that could have been moves server side as certain things are.

I hope this is the case. Willing to give them the benefit of the doubt based on how much fun I've had. If anything, at least the gear and currency is server side so PVE won't be totally ruined.
 
In the full version, I expect there will be alot more fast travel hotspots closer to Dark Zone entrances. They probably deliberately made the base of operations so far from the Dark Zone in the beta so you are forced to see more of the world. Plus you can always fast travel to members of your group

As for missions, noone really knows. I'm sure there will be a ton more similar to the Madison mission...but they will probably ramp it up with raids etc (well heres hoping)

Like its been mentioned, they only gave us that one mission and the side missions and DZ to test pvp. Other then that the reasons i keep seeing is, what alpha players have been saying. Which was confirmed by the dev twitch was that they turned off a lot of spawn points and enemies types and encounters plus roaming groups, more civilian npc's. So like anything in closed beta whatever we are getting right now is pretty watered down.
 

Kyoufu

Member
This build can't be that old. It has the updated weapon switching, double tap Triangle/Y to switch to Sidearm, instead of hold Triangle/Y.
 

ViciousDS

Banned
This build can't be that old. It has the updated weapon switching, double tap Triangle/Y to switch to Sidearm, instead of hold Triangle/Y.

That's what I'm saying.

Hitmann was feeding is bullshit and its more apparent since the beta has been out and the small amount of changes made to the game client
 
This build can't be that old. It has the updated weapon switching, double tap Triangle/Y to switch to Sidearm, instead of hold Triangle/Y.

Probably the most recent build of the game, but even by those standards its old. Though its not like i'm expecting huge changes on every front, instead i'm expecting that there will much more to do on release.
 

Armadilo

Banned
shouldn't there a petition for the Division Devs to bring fast reload/active reload like from Gears of Wars to the Division ?

looks it would help
 

cackhyena

Member
I think we're seeing some revisionist history with this game.

When that original trailer came out it was compared to other Clancy games and other quick-TTK shooters. People thought it was another third person cover shooter, in the mold of other third person cover shooters. A Tom Clancy shooter, but open world. Go back to the GAF threads on the reveal and the first drops of real news and you'll see those comparisons.

You're seeing a lot of surprised people lately because those bullet sponges, and the extent of the RPG systems over the shooting weren't directly apparent in gameplay footage until recently. People will have to be completely reminded of the game's RPG over shooting nature because the game looks like other third person shootery-shootbang-shooteriffic-shooters in its trailers.

It's been so long since the reveal, all I remember is being wowed by how it looks. I don't have the attachment some must from remembering and thinking it was gonna be something different. I'm the first to say it's a weird marriage of realism and rpg stuff, but it works enough. The people complaining about bullet sponges need to just let go. You aren't getting what you thought you were.
 

Kyoufu

Member
Probably the most recent build of the game, but even by those standards its old. Though its not like i'm expecting huge changes on every front, instead i'm expecting that there will much more to do on release.

Of course there will be much, much more to do on release day.

We only have 1 story mission to do and can only reach level 8. The level cap is what, 30? We've only scratched the surface.

Having said that, I'm expecting the game to feel more "content complete" once they've released all the planned expansions for the season pass.
 

coiler

Member
That's what I'm saying.

Hitmann was feeding is bullshit and its more apparent since the beta has been out and the small amount of changes made to the game client

I wouldn't be surprised if we have a final game build just without day one patch.
The DF console video runs roock solid(maybe because some is stuff switched off)
 
Of course there will be much, much more to do on release day.

We only have 1 story mission to do and can only reach level 8. The level cap is what, 30? We've only scratched the surface.

Having said that, I'm expecting the game to feel more "content complete" once they've released all the planned expansions for the season pass.

For sure, plus everything gets re populated and new content is provided once you hit higher levels. Also there is another faction we haven't even met yet (Hoping they are rouge agents or a rogue black operation unit, maybe trying to build a better new york from the ruins.).


I mean it makes sense why its so sparse, don't want a bunch of npcs and encounters popping up that you can't go to. Nor do you want to re-route all npc tracking and pathing so they don't go wandering into the beta only area.


Also with the cheating and the like. I'm sure they will have that sorted out, it is closed beta and they haven't put everything server side and I'm sure they also what to see what people will do.

No way they release this type of game without any anti cheat. Especially within pvp.
 

Dineren

Banned
Is this a platform specific problem or something? Cause the PC version does not have this issue at all. A couple controlled bursts to the head drops most enemies.

Yeah, I was actually surprised at how quickly enemies dropped. Even on hard enemies died quickly during the mission and nothign in the dz has been bad. Maybe I've just played too much Destiny.
 
Yeah, I was actually surprised at how quickly enemies dropped. Even on hard enemies died quickly during the mission and nothign in the dz has been bad. Maybe I've just played too much Destiny.

For sure i don't really get the complaints, i'm totally fine with this. Because I've seen bad bullet sponginess and this is not to bad. An franky it would be pretty lack luster and quick if every enemy died in 1 or 2 shots.
 

Big_Al

Unconfirmed Member
Yeah I haven't felt anything's been too spongey on PC but even if it was I wouldn't mind tbh, because this isn't Call Of Duty afterall, it's an RPG.

I do have a couple of general questions though:

1. How do you get the dark zone keys ? When you go into a contaminated area and it says filter 1 etc just that just mean you need better gear ?

2. As much fun as the dark zone is have they said what else you be doing in it with the full game ? It just seems to be either helping/ganking other players and shooting AI in certain locations. They going to have missions etc in there ?
 

Tainted

Member
For sure i don't really get the complaints, i'm totally fine with this. Because I've seen bad bullet spongy is this is not to bad. An franky it would be pretty lack luster and quick if every enemy died in 1 or 2 shots.

The people complaining about TTK are probably the CoD players and those expecting a shooter rather than a RPG. I have no problem with the TTK at all, with a good weapon and a well aimed shot...enemies can go down very fast.
 

TitusTroy

Member
it's not too bad going solo in the DZ because there are certain spots where enemy NPC's constantly spawn- the gas station and the playground are easy level points
 

Koutsoubas

Member
So I completed the missions and now that I dont have any UPlay friends there is no Content for me in The Division.

Is that right?
 
it's not too bad going solo in the DZ because there are certain spots where enemy NPC's constantly spawn- the gas station and the playground are easy level points

Yeah the only constant spawns are those which is telling. Either way its going to be nice to experience everything the Dark Zones have to offer. Other then killing rogue agents and jacking people once the extract comes in, or getting keys. Also i don't expect there to be much in the way of camping in the future once they turn on more spawning npcs and roamers...etc especially as people level up to mid or max. Although rouge agenting (yeah) is going to happen on lower levels regardless of the amount of enemy AI or sick civilians.
 

Heel

Member
Does it get easier to differentiate the enemy types the longer you've been playing? There should really be better visual cues so you're more easily able to communicate strategy with your squad on the fly, especially if the game gets hairy at higher difficulties.

Example, the baseball batters just spawned and seem to have a specific AI pattern to rush at your squad. It feels like they're on top of you before you're able to pick up on the fact and communicate, but maybe this becomes more natural with more playtime...
 

Big_Al

Unconfirmed Member
it's not too bad going solo in the DZ because there are certain spots where enemy NPC's constantly spawn- the gas station and the playground are easy level points

As a purely solo player for the beta I honestly haven't felt it bad at all. It doesn't seem to be a 'groups gank solos' fest at all so far. I've randomly teamed up with folks taking out AI, we've then helped each other extract our goods and then went on our merry way. I've helped defend extraction zones from rogue agents, been a rogue agent and killed a few folk myself. I was honestly expecting just to go into the dark zone and get fucked over badly but it hasn't really been like that. The tension is great though, noone trusts each other and it just takes one stray bullet for a situation to just fall apart :p
 

Jabba

Banned
The people complaining about TTK are probably the CoD players and those expecting a shooter rather than a RPG. I have no problem with the TTK at all, with a good weapon and a well aimed shot...enemies can go down very fast.


I'm a terrible shot but when I do shoot well, I have to agree with this.
 

Dineren

Banned
Can you kill the elites by yourself? I remember dying repeatedly by a yellow enemy same level as me. In the end i just stopped playing. I fired up Halo 5 Swat

I haven't had much trouble killing anything solo. The much bigger risk is getting killed by a player while waiting for extraction. Just have to be aware of your surroundings.
 

jem0208

Member
Can you kill the elites by yourself? I remember dying repeatedly by a yellow enemy same level as me. In the end i just stopped playing. I fired up Halo 5 Swat

I've taken on a few elites. There's usually other players around as well though so I've never done it completely solo.

I probably could have quite easily taken it without any help though. They were going down pretty quickly.



I really don't get the bullet spongey comments. Other than bosses and enemies which outrank you everything falls really quickly.
 
I haven't had much trouble killing anything solo. The much bigger risk is getting killed by a player while waiting for extraction. Just have to be aware of your surroundings.

Some of them are douches though, they look friendly coming out of the entrance closet to once of the extract zones and boom they work you. Been caught off guard a few times.
 

Koutsoubas

Member
I haven't had much trouble killing anything solo. The much bigger risk is getting killed by a player while waiting for extraction. Just have to be aware of your surroundings.

Thx m8. I guess i will try and visit DZ solo and see what happens! But again, is that really all we will be doing in the game? How many times are we gonna do it before it becomes really boring? 6-7 days at the most, except if the full game changes drastically all the game mechanisms and game-modes.

But I really doubt it
 
So are there any confirmed rewards in the main game from participating in the beta? The official FAQ just says "As a thank-you for participating in the beta, you may be eligible to receive special in-game rewards that can be unlocked in the full release of the game". I want to know if there are certain tasks I should be focused on completing.
 

jem0208

Member
It amazes me how you people think the dark zone is a stressful place.....this isn't fucking dayz or some shit. Its not stressful let alone intense lol

If you're on your own with some cool contaminated loot and you're trapped by two higher level rogue agents who don't know you're there it's stressful as fuck.
 

OrangeOak

Member
Nope, solo Dark Zone is awesome. Stressful as fuck but still awesome.

I really like solo DZ :D
My main rules that I use is to avoid larg group of people, use non populated extraction zones and shoot only if someone is shooting at you.
There are sometimes roque players that are only roque by a mistake.
I love this game so much.
 
Is this a platform specific problem or something? Cause the PC version does not have this issue at all. A couple controlled bursts to the head drops most enemies.

I can definitely say as someone who put a good amount of time into the XBOne Beta, and then played the PC Beta today. Yeah, the enemies on the XBOne version certainly felt a lot bullet spongier, at least to me. At the same time though, I thought it was harder to aim with a controller, so I wasn't getting as much headshots. On the PC Beta (played 3-4 hours today after work), I was dropping the AI left and right with headshots. Hell, as soon as I found a carbine with a headshot multiplier they were going down even faster. The Dark Zone is fascinating to me and that's mainly because I play solo and I never feel the need to trust ANYONE. Those large groups? Yo fuck em, avoid the shit out of them. They'll fuck your shit up and steal your shit.
 

SentryDown

Member
In the full version, I expect there will be alot more fast travel hotspots closer to Dark Zone entrances. They probably deliberately made the base of operations so far from the Dark Zone in the beta so you are forced to see more of the world. Plus you can always fast travel to members of your group

As for missions, noone really knows. I'm sure there will be a ton more similar to the Madison mission...but they will probably ramp it up with raids etc (well heres hoping)

The HQ is the only safe house in the beta, we've seen from the videos there are many of those in the release version.
 
I easily got burnt out on the beta.

I spent 7 hours straight playing with a group of my 3 other friends, and we stayed in manhunt 99% of that time as we fought off our whole server non stop at various areas on the map. Once we were low on ammo we cheesed the red line crossing areas to get into the safe house, resupply, then repeat.

I never once saw a purple drop off an enemy in beta. Blues, greens, cosmetics, and whites is all.

Great beta. I was already sold, and am now ready as hell for March to hit. Looking at my personal GOTY I think.
 

Raven117

Member
I like dz as a solo. You really have to be hyper aware of player movement so you can make it out with loot intact!

I like how the cover system works, it's fluid and moves nicely.

Assuming the full version puts in more stuff and easier fast travel, Ubisoft may have a winner
 
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