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The Division Beta Thread: Make Manhattan Great Again

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Tecnniqe

Banned
Do we have hard info yet on the distribution of the DZ population?

I felt the beta was far too crowded with other players. How will this work in retail? Do we know?

As in number of players?
Still 24 total, but with more AIs and stuff which have also been buffed for OB so we might see less insta-rogue.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
As in number of players?
Still 24 total, but with more AIs and stuff which have also been buffed for OB so we might see less insta-rogue.
Right, but 24 in each DZ or across all DZ?

That makes a pretty big difference.
 

Tovarisc

Member
Right, but 24 in each DZ or across all DZ?

That makes a pretty big difference.

Across whole DZ area which is segmented into different level categories [e.g. Southmost part 1-4 and Northmost part 26-29], and level 30s get whole DZ area as single level 30 area.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Each DZ is a different bracket, so i would assume once they open the rest those instances have 24 people.
They have said pvpe encounters should feel rare in the PR... I don't see how that really jives with my experience in the beta where 24 felt crammed in a small area. I couldn't walk a block without contact most of the time.

That's why I ask, seems contradictory. And imo their PR has been pretty accurate to date. So this sticks out.
 

Tecnniqe

Banned
They have said pvpe encounters should feel rare in the PR... I don't see how that really jives with my experience in the beta where 24 felt crammed in a small area. I couldn't walk a block without contact most of the time.

That's why I ask, seems contradictory. And imo their PR has been pretty accurate to date. So this sticks out.

Well this is mostly due to the lack of AI and their spawn rates, which was almost non-existent but also not a very large area.

I think once we have more things to do there will be less face time with other players, but not too little for it to get stale.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Well this is mostly due to the lack of AI and their spawn rates, which was almost non-existent but also not a very large area.

I think once we have more things to do there will be less face time with other players, but not too little for it to get stale.
I don't think the two things are related at all tbh.
 

stb

Member
We'll see. I'm just saying that using actual sales figures are probably better than whatever the current amazon preorders are when making a prediction.

To be clear, my personal feeling is that neither are great.

The sales figures in that post are aggregate, so it's the melange of everything Ubi sold in whatever period you're looking at in the table. The breakdown could be significantly different title-by-title.

I provided the Amazon rankings just as an anecdote. I was surprised to see Xbone ahead of PS4 at all, let alone so many positions above it. I'm not sure why there'd be a run on boxed copy preorders for Xbone and not PS4, and we know there are ~2x PS4s in the wild than Xbones. It's weird.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
To be clear, my personal feeling is that neither are great.

The sales figures in that post are aggregate, so it's the melange of everything Ubi sold in whatever period you're looking at in the table. The breakdown could be significantly different title-by-title.

I provided the Amazon rankings just as an anecdote. I was surprised to see Xbone ahead of PS4 at all, let alone so many positions above it. I'm not sure why there'd be a run on boxed copy preorders for Xbone and not PS4, and we know there are ~2x PS4s in the wild than Xbones. It's weird.
Fair enough.
Hmm, i would think with more AI and more difficult AI it will lessen the running so there will be longer between encounters.

Time will tell :)
It won't change player count. More AI make it even easier to gank, btw. They wait for you to engage and then shoot you in the back. They get your loot and whatever the AI dropped.
 

Tovarisc

Member
It won't change player count. More AI make it even easier to gank, btw. They wait for you to engage and then shoot you in the back. They get your loot and whatever the AI dropped.

That was already a thing in CB, especially in NW corner where those tough cleaners were.
 

Tecnniqe

Banned
Fair enough.

It won't change player count. More AI make it even easier to gank, btw. They wait for you to engage and then shoot you in the back. They get your loot and whatever the AI dropped.

This is true, it wont change the player count. But from my understand of how it works and my theory i simply stated that more battles would lessen the interaction, thats all.

I might be completely off but hey, we'll find out soon enough.
 
This is true, it wont change the player count. But from my understand of how it works and my theory i simply stated that more battles would lessen the interaction, thats all.

I might be completely off but hey, we'll find out soon enough.

I didn't get the impression that people were in the DZ to fight AI, The loot they drop is largely irrelevant, and they don't drop much DZ currency. Of course both those things could change relatively easily.
 

Archpath1

Member
I think the DZ cycle is suppose to be like - kill npcs, get keys, open chests , extract loots, fight off rogues

Alternatively -become rogue, kill players, steal keys , open chests, survive, earn rewards/extract loots
 

Tawpgun

Member
It should be 24 across the total DZ.

I like the idea of PvP encounters being special. Not every block like it was in the beta.
 
Do you lose anything if you go rogue and get cut down?

I mean, is the decision to go rogue a weighted one versus staying cordial?

I suppose what I'm getting at is will this be a playground for griefers and extraction point campers, or is it balanced to counteract that?

EDIT: Found this...best loot awarded to rogue players? Sounds like pvp is the only way to go then? Not sure if I agree with that decision. http://www.gamereactor.eu/news/373873/The+Divisions+best+PvP+loot+goes+to+rogue+players/
 
It should be 24 across the total DZ.

I like the idea of PvP encounters being special. Not every block like it was in the beta.

Pretty sure since you go into a different instance with other players once you get to a higher level. That instance is 24 players but everyone with the active rank higher then 7 or whatever is what you will see. But that is what happened in the beta compared to the alpha more or less.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Do you lose anything if you go rogue and get cut down?

I mean, is the decision to go rogue a weighted one versus staying cordial?

I suppose what I'm getting at is will this be a playground for griefers and extraction point campers, or is it balanced to counteract that?
I didn't think the penalty was punitive at all, really. Some argued the timer resetting and being marked on the map made it too punitive, but I didn't see that discourage many during beta. And they've since nerfed the timer in favor of rogues.

Based on my time with the beta, and the systems as they were (DZ currency being FAAAAAAAR more valuable than actual drops) I would argue NOT going rogue was punitive. Just due to opportunity cost. Rogues didn't even want your shit, it's bonus at best, they want your money so they can just purchase the best shit from DZ vendors. It's the most direct way to the best stuff. In any MMO, very few people care about anything other than the most direct route to the best stuff. And that's what happened here after a day in DZ. First day was neat with people feeling each other out, cautious alliances, some cooperation, some testing the boundaries. Then day 2 and it's a fucking warzone, because there's a hundred videos on YouTube explaining the system: kill others for currency, buy your shit.

Drops? lol Extract? lol.

Now this isn't necessarily true of the game proper (I wouldn't have preordered gold if I thought so) and with the recent changes, it might play a lot differently in open beta, but it was my honest assessment of the closed beta. Nice guys finish last. And I do suspect this will always be a theme with The Division.

Don't agree? Count the bags on the rope. It's four. The devs want you to fight.
 
I didn't think the penalty was punitive at all, really. Some argued the timer resetting and being marked on the map made it too punitive, but I didn't see that discourage many during beta. And they've since nerfed the timer in favor of rogues.

Based on my time with the beta, and the systems as they were (DZ currency being FAAAAAAAR more valuable than actual drops) I would argue NOT going rogue was punitive. Just due to opportunity cost. Rogues didn't even want your shit, it's bonus at best, they want your money so they can just purchase the best shit from DZ vendors. It's the most direct way to the best stuff. In any MMO, very few people care about anything other than the most direct route to the best stuff. And that's what happened here after a day in DZ. First day was neat with people feeling each other out, cautious alliances, some cooperation, some testing the boundaries. Then day 2 and it's a fucking warzone, because there's a hundred videos on YouTube explaining the system: kill others for currency, buy your shit.

Drops? lol Extract? lol.

Now this isn't necessarily true of the game proper (I wouldn't have preordered gold if I thought so) and with the recent changes, it might play a lot differently in open beta, but it was my honest assessment of the closed beta. Nice guys finish last. And I do suspect this will always be a theme with The Division.

Don't agree? Count the bags on the rope. It's four. The devs want you to fight.

Its fine for now but i hope they spice it up over the next couple months after release. With some different pvp dz methods or objectives.
 
Do you lose anything if you go rogue and get cut down?

I mean, is the decision to go rogue a weighted one versus staying cordial?

I suppose what I'm getting at is will this be a playground for griefers and extraction point campers, or is it balanced to counteract that?

EDIT: Found this...best loot awarded to rogue players? Sounds like pvp is the only way to go then? Not sure if I agree with that decision. http://www.gamereactor.eu/news/373873/The+Divisions+best+PvP+loot+goes+to+rogue+players/

The devs have stated you can still get endgame/best-in-slot gear outside of the DZ, the only thing rogues get is the DZ items you drop and DZ XP & currency. There are no loot drops for surviving level 5 rogue, only the currency bounty AFAIK.

I didn't think the penalty was punitive at all, really. Some argued the timer resetting and being marked on the map made it too punitive, but I didn't see that discourage many during beta. And they've since nerfed the timer in favor of rogues.

Based on my time with the beta, and the systems as they were (DZ currency being FAAAAAAAR more valuable than actual drops) I would argue NOT going rogue was punitive. Just due to opportunity cost. Rogues didn't even want your shit, it's bonus at best, they want your money so they can just purchase the best shit from DZ vendors. It's the most direct way to the best stuff. In any MMO, very few people care about anything other than the most direct route to the best stuff. And that's what happened here after a day in DZ. First day was neat with people feeling each other out, cautious alliances, some cooperation, some testing the boundaries. Then day 2 and it's a fucking warzone, because there's a hundred videos on YouTube explaining the system: kill others for currency, buy your shit.

Drops? lol Extract? lol.

Now this isn't necessarily true of the game proper (I wouldn't have preordered gold if I thought so) and with the recent changes, it might play a lot differently in open beta, but it was my honest assessment of the closed beta. Nice guys finish last. And I do suspect this will always be a theme with The Division.

Don't agree? Count the bags on the rope. It's four. The devs want you to fight.

While this was true for the CB, don't count on the High-End weapons being so easily available to purchase in the final game.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Tbh that's extremely disappointing and contrary to ALL the previous PR, and weighed into my purchasing decision.

I'm quite fucking annoyed to rwad that.

The devs have stated you can still get endgame/best-in-slot gear outside of the DZ, the only thing rogues get is the DZ items you drop and DZ XP & currency. There are no loot drops for surviving level 5 rogue, only the currency bounty AFAIK.


Right and a lot of these interviews seem to be taken out of context.

Especially in challenge mode. Plus i more then sure that statement is relative.
 
Tbh that's extremely disappointing and contrary to ALL the previous PR, which weighed into my purchasing decision.

I'm quite fucking annoyed to read that.

I don't read that at all.

What I read is that the best rewards given to a rogue are at the highest levels of being a rogue (i.e. Manhunt); thus, there's an incentive to not just go rogue, but continually go through with it.
 
I mean, I'm ok with the going rogue aspect.

What interests me more about dark zone is the alliances and the uneasiness about it. The human aspect of the thing, if you get my meaning.

That goes out the window if everyone is a total shit rat to the point of being predictable because they just want the good stuff. Kind of ruins the human nature like experience and relegates it to a strictly gamey one.

I'm hoping there isn't a missed opportunity here.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I don't read that at all.

What I read is that the best rewards given to a rogue are at the highest levels of being a rogue (i.e. Manhunt); thus, there's an incentive to not just go rogue, but continually go through with it.
Maybe. It's unfortunately very ambiguous. To the extent it lead to that article's inflammatory title.
 

cripterion

Member
I'd really like to have more details on what the special events for season pass owners entails. Already leaves a bad taste in the mouth if they plan to segment regular owners vs gold owners/season pass purchasers right off the bat like that.

The AGENTORIGIN code thingy already pisses me off...if you're going to do such a thing, you should extend it worldwide (aren't the main devs based in Sweden?) but at least you can reason it's just cosmetic stuff.

I'm very aware they'll need DLC type business to sustain this type of game but I've never heard of specific events in an MMO type game that caters to people who fork over more cash.
Then again, I haven't been into an MMO for a while and maybe this is a thing now.
 
I'd really like to have more details on what the special events for season pass owners entails. Already leaves a bad taste in the mouth if they plan to segment regular owners vs gold owners/season pass purchasers right off the bat like that.

The AGENTORIGIN code thingy already pisses me off...if you're going to do such a thing, you should extend it worldwide (aren't the main devs based in Sweden?) but at least you can reason it's just cosmetic stuff.

I'm very aware they'll need DLC type business to sustain this type of game but I've never heard of specific events in an MMO type game that caters to people who fork over more cash.
Then again, I haven't been into an MMO for a while and maybe this is a thing now.

They already have agreements in place to offer those gear sets as pre-order bonuses in EU at different stores. They didn't have that for other regions so they did the Agent Origins promo.
 

cripterion

Member
They already have agreements in place to offer those gear sets as pre-order bonuses in EU at different stores. They didn't have that for other regions so they did the Agent Origins promo.

I know and I'm saying it's bullshit :)

There is the hazmat suit already for preorder and the national guard outfit for the gold version, they can keep it that way while just letting everyone on the agentorigin code. As far as I know, none of the editions I can preorder in my country give me access to all the same outfits given for free with that code which is a bit of downer.
As I said minor gripe. Special monthly events reserved for season pass owners might be a different depending on what they entail...
 
i´ve just received one email from UBISOFT teling me that the seasson pass will be activated on july 27.

thedivision0uodi.png


and here is the english translation:

Thank you for buying in ( a) Ubisoft Entertainment Brazil . The release date of the pre- application product has changed. The product listed below will be available on July 27, 2016
 

Smash88

Banned
i´ve just received one email from UBISOFT teling me that the seasson pass will be activated on july 27.

thedivision.png

and here is the english translation:

Thank you for buying in ( a) Ubisoft Entertainment Brazil . The release date of the pre- application product has changed. The product listed below will be available on July 27, 2016

Fixed your image for you.

So it seems we won't be getting monthly exclusive events or whatever until late July. I'm fine with that, gives us time to dig our teeth into the main content.

Hopefully when it comes out it is done properly and isn't a shit show.
 

SJRB

Gold Member
Surely they'll have monthly cosmetics or something for season pass holders until the first piece of actual content drops.
 

Flintty

Member
I just realised I have to go away on business for launch week :(

I therefore forbid all of you from playing that week so you don't get ahead of me and burn me to death in the DZ. Okay? Okay.

Pray for me, GAF.
 

ItachiSWE

Member
I don't read that at all.

What I read is that the best rewards given to a rogue are at the highest levels of being a rogue (i.e. Manhunt); thus, there's an incentive to not just go rogue, but continually go through with it.

But judging from my time with the beta it was more rewarding to hunt down Rogues for currency and exp. Since being Rogue, and esp Lvl 5, when killed you lose lots of money and exp, so I never thought the risk was worth it.
 

chugen

Member
ʲᵉˢᵘˢ ᶠᵘᶜᵏᶦᶰᵍ ᶜʰʳᶦˢᵗ ᶦ ᶰᵉᵉᵈ ᵗʰᵃᵗ ᶠᵘᶜᵏᶦᶰᵍ ᵍᵃᵐᵉ ᵃʳᵉ ʷᵉ ᵗʰᵉʳᵉ ʸᵉᵗ
 

-Amon-

Member
I mean, I'm ok with the going rogue aspect.

What interests me more about dark zone is the alliances and the uneasiness about it. The human aspect of the thing, if you get my meaning.

That goes out the window if everyone is a total shit rat to the point of being predictable because they just want the good stuff. Kind of ruins the human nature like experience and relegates it to a strictly gamey one.

I'm hoping there isn't a missed opportunity here.


Extremely well put.

I really hope that the final game will not push you in a single direction.
 

TitusTroy

Member
Greenmangaming is legit, and officially listed for some publishers.

For Division; the keys don't come directly from Ubisoft but a Autorized Reseller

Ninja edit; seems like they don't sell the Gold edition right now? Pretty sure i saw it there earlier.
But here is a full list of Ubi Authorized resellers;
https://support.ubi.com/en-US/faq/9/3888/approved-retail-vendor-list/kA030000000ekN9CAI

I don't see Green Man Gaming on that list of Ubisoft authorized resellers
 
Damn, the open beta is of course on the weekend where we get a visit from the in-laws. Really hope to get at least an hour to get an impression if it is something I want to put some hours in. But hearing the mostly positive impressions I think I would be on the safe side if I pre order it.

In regards of the pre order, if I would get it for PS4 on the PlayStation shop, which pre order skins would I get, as I've seen lots of different skins floating in the web.
 
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