I do seriously think they need to add Clan stuff for the Division. The whole game screams out for the ability to make Divisions. Plus it means we could wear the same outfits or actually co-ordinate with multiple groups.
Well im still confused as to why the footage we've seen have things like "2CASTLE [Playername]" and such. I found nothing like that in the beta.
Exactly how I feel. Both my wife and I are having trouble playing other games now. We just want to play The Division.
I do seriously think they need to add Clan stuff for the Division. The whole game screams out for the ability to make Divisions. Plus it means we could wear the same outfits or actually co-ordinate with multiple groups.
It's almost like it was some sort of system to help organize groups of players at a dev event and help distinguish almost identical looking agentsWell im still confused as to why the footage we've seen have things like "2CASTLE [Playername]" and such. I found nothing like that in the beta.
Was clan support cancelled? It was definitely announced in 2013. They said clans wouldn't have any player cap and that they have a "very extensive web-based clan support system".
http://www.ign.com/articles/2013/06/28/tom-clancys-the-division-multiplayer-clan-features-explained
Gah, I don't want too but I might double dip on this game...X1 & PC....wouldn't be the first time tho!
I have even tripled dip in some cases....I haz problems
So guys, whats your personal ideal end game?
Pretty simple for me. I would like a raid/s or any kind of high level PVE group content WITH matchmaking (looking at you Destiny) as an addition to the already known about level 30 DZ and challenge mode.
So guys, whats your personal ideal end game?
Pretty simple for me. I would like a raid/s or any kind of high level PVE group content WITH matchmaking (looking at you Destiny) as an addition to the already known about level 30 DZ and challenge mode.
Does the friend importing on Steam work well on Uplay ?
I was getting this on PS4 then I saw a couple of my friends buy it on Steam who initially weren't interested.
I would like the Steam version, but it's easier to get a cheap Uplay version bc I'm probably keeping my PS4 preorder as well. First world probs!
Hrmmm...8 player raids would be cool, as long as the encounters/loots are interesting. My main worry is that the variation won't be there and it will be go into room, deal with waves of enemies, move into next room, deal with waves of enemies and boss. Over and over. Hopefully they have some more interesting uses of the games mechanics to provide variation.
Its hard to have an actual end game because if you reach that, there needs to be something that drives you on. Diablo 3 style rifts.Start mixing up the enemies with crazy abilities etc.
What I really want is the RDZ. Really Dark Zone. Everyone is Rogue all the time and its damn dark down there. Flashlights are mandatory.
So guys, whats your personal ideal end game?
Pretty simple for me. I would like a raid/s or any kind of high level PVE group content WITH matchmaking (looking at you Destiny) as an addition to the already known about level 30 DZ and challenge mode.
Diablo 3 style rifts actually sounds really great. As for your point about raids, I get where your coming from as I would also get bored by that relatively quickly. They could use modifiers or randomise the faction inside. They could also have fights that offer some variety to the encounter eg. the water pressure mission where you fight the cleaners in the sewer whilst shutting off the valves.
Literally already in the gameContamination Mask - I would like these to be a form of attunement key. Lets take a level 10 Contamination mask, make it extremely difficulty to get, and make the raid a level 10 contamination zone... You must be wearing a level 10 mask to be safe inside the raid.
Literally already in the game
Was clan support cancelled? It was definitely announced in 2013. They said clans wouldn't have any player cap and that they have a "very extensive web-based clan support system".
http://www.ign.com/articles/2013/06/28/tom-clancys-the-division-multiplayer-clan-features-explained
There is definitely stuff locked behind contamination in missions (There was a chest in the story mission that killed you getting to it) so I don't think it's unreasonable to say there will be stuff where you need contamination to doI know it is in the game for some of the Dark Zone chests and random areas, but they haven't said a word about it being in grouped content or raids (since nothing has been said about either)
RUMOR of raids. https://www.reddit.com/r/thedivision/comments/44slji/the_divisions_raid_is_rikers_island/
Slow news day. Figured I'd share anyway.
While interesting its kind of a dick move to list all that information and even who the guy was to begin with.
Exactly how I feel. Both my wife and I are having trouble playing other games now. We just want to play The Division.
Not alot can really happen due to gameplay and aesthetic in terms of WoW raids
No jumping - no jumping puzzles or platforming
There is button pressing so can get locked areas, key/door puzzles
Timed situations, defeat boss or mobs in ?min or less, if not its wipe/health loss
Maybe they'll fit in gearscore
It's pretty difficult to do crazy stuff since the game is pretty grounded
I'm probably in the minority, but what would sell me on the game is matchmaking in raids. At least normal mode. Especially if we are having a lot of people grouping together.
I'm probably in the minority, but what would sell me on the game is matchmaking in raids. At least normal mode. Especially if we are having a lot of people grouping together.
I'm probably in the minority, but what would sell me on the game is matchmaking in raids. At least normal mode. Especially if we are having a lot of people grouping together.
Not reading the rumor link for fear of spoilers, but could someone that has read it tell me if it is hype worthy or hype deflator?
Worthy. As a location[Rikers Island] it's very plausible along with other things he allegedly heard from Massive dev. Also would line up where on PC we were able to see HUD element for 7 players.
As long as raids don't just stay statically on one floor and they can move into different interesting set pieces. It should be really fun, it would be interesting if raids have their own little story line. Killing all the bad guys should be half the find. Throw in some team based tasks.
It would be nice to have raids set in sectioned off parts of the city, or specifically build buildings. I am all for multi-part raids as well, since the build-up can be just as fun as the pay-off.
I do agree on the team front. They need to do things for variations sake. Maybe have one player assigned a task and they have to go and complete it and then head back.
The narrative side would also be great. I would love to see an extension of the storyline in the raids also. I guess the only thing is running them over and over, it becomes less about story and more about getting loot!
On another topic...
I do find it kind of strange that there seems, not to be that many main mission characters and side characters other then the faction leaders. No underlings or sub bosses, or religious nuts? what about a civilian brigade. Especially since the JTF is stretched so thin and is next to non-existent i wouldn't be surprised if the more resourceful folk of NYC try to fin for themselves. It's just odd that the Division doesn't seem to have that many compared to other Ubisoft games, especially with how colorful new york can be with who it attracts. Hope we get to meet some interesting personalities amongst the crisis , to tell other players about.
Fighting up the inside of the statue of liberty....subways leading to God knows what. Maybe abandoned submarines or some shit.
Honestly they need to break the grounded theme a little bit otherwise it's going to get stale.
Rappel from the empire state building and fight along rooftops. They could some has dropping set pieces with us having to move cranes as puzzles and stuff to get to new rooftop spots. Draining waterways....it's all about creativity.
On another topic...
I do find it kind of strange that there seems, not to be that many main mission characters and side characters other then the faction leaders. No underlings or sub bosses, or religious nuts? what about a civilian brigade. Especially since the JTF is stretched so thin and is next to non-existent i wouldn't be surprised if the more resourceful folk of NYC try to fin for themselves. It's just odd that the Division doesn't seem to have that many compared to other Ubisoft games, especially with how colorful new york can be with who it attracts. Hope we get to meet some interesting personalities amongst the crisis , to tell other players about.
Isn't it set like only a week or two after the outbreak though? I think introducing more organized enemy factions post-launch makes more sense.
I guess we don't know what is out there yet. The sub-bosses are probably the named enemies you see dotted around. I am hoping they have a really fleshed out story in the game that does bring in these elements, even if some of them are only recordings or those hologram thingies.
All sounds awesome to me. I hope they don't tie themselves to just being on the ground, running around the streets. Sure we have seen sewers and buildings, but they need to beef up that variety!
Isn't it set like only a week or two after the outbreak though? I think introducing more organized enemy factions post-launch makes more sense.
So what's the spoiler free news on that raid rumor? I was seeing heard there were story spoilers.....don't know why they had to do that