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The Elder Scrolls Online Tamriel Unlimited - |OT| - Console edition

Error

Jealous of the Glory that is Johnny Depp
Yeah, but since I'm knee-deep into FF14 now it's hard to play this and I got a job (start in May!) so it's gonna be even harder, but there are too many things I like about this game so I'm pretty sure I'll pick it up again down the line. Even more so when they add text chat. I thought it was enough to have crowns for the DLC and not stock up on them, but yeah nows a good time to stock up on them.
 

Abylim

Member
Yeah, but since I'm knee-deep into FF14 now it's hard to play this and I got a job (start in May!) so it's gonna be even harder, but there are too many things I like about this game so I'm pretty sure I'll pick it up again down the line. Even more so when they add text chat. I thought it was enough to have crowns for the DLC and not stock up on them, but yeah nows a good time to stock up on them.

Wait, are they adding text chat?!
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Are there any good sites for like, build/spec guides? I did some googling but nothing seemed very good. Is it just a case of the game not having a very strong/large playerbase so the internet resources reflecting that?
 

Error

Jealous of the Glory that is Johnny Depp
Are there any good sites for like, build/spec guides? I did some googling but nothing seemed very good. Is it just a case of the game not having a very strong/large playerbase so the internet resources reflecting that?

tamrielfoundry.com

they have theorycrafting for every class with a lot of builds and in-depth dicussion.

edit: you need to go to the forums.
 

Error

Jealous of the Glory that is Johnny Depp
holy fuck.

I was doing Banished Cells with a pug, and it was the most frustrating thing ever. People say FF14 hand holds too much but god at least it teaches people how to play your class/role well so you don't become a liability in a group, in this game people don't know how to play their class AT ALL. Why is a healer acting as a DPS? I don't get it.

Also this dungeon shows why text chat is so important, in this particular dungeon the last boss has this mechanic in which a dps has to destroy an orb before it reaches the boss, but since I had no way to communicate with the group I couldn't explain them the mechanic. I ended up leaving the group, because we clearly weren't going to clear this instance.

Don't get me wrong the dungeons in this games are fun as fuck I did Spindleclutch (Normal) earlier and had a blast, but when you are paired with crap players and there's no way to communicate, it makes the whole thing really fucking hard and frustrating.

ZOS pls save us, text chat can't come soon enough.
 

dubq

Member
Agreed - text chat is needed asap. I really hope it comes in an incremental update and not a part of some future DLC.

As far as classes go.. that's unfortunate. I think a lot of people who play this may just be casual RPG players and not understand that it's not every man for themselves in these dungeons. They definitely need to do a better job of explaining how roles are important in these instances.
 

Error

Jealous of the Glory that is Johnny Depp
Agreed - text chat is needed asap. I really hope it comes in an incremental update and not a part of some future DLC.

As far as classes go.. that's unfortunate. I think a lot of people who play this may just be casual RPG players and not understand that it's not every man for themselves in these dungeons. They definitely need to do a better job of explaining how roles are important in these instances.
I did clear it today, but the group I was paired with knew what they were doing.

They should do class specific quests like how WoW is doing with the Class Halls and how FFXIV has been doing since ARR. Those quests could serve to make people understand their roles, why it's important in a group.

the group finder tool for tanks is ridiculously fast, can only imagine how fast it is as a healer. Less than 5 minutes for specific dungeons.
 

FatalT

Banned
If you have a Redbox near you that sells video games, this is on sale for $8.99 for both Xbox One and PS4! I picked up a copy of the PS4 version and I'm downloading the humongous update now. I played a bit of it on the PC and enjoyed it.
 

BizzyBum

Member
I feel this has been an overlooked game for some time now.

With Imperial City, Orsinium, and now Thieve's Guild added (with DB on the way) this game has a staggering amount of content. Almost too much, it's overwhelming.
 

Lashley

Why does he wear the mask!?
Had it on both PS4 and XB1 and I couldn't get into it all that much.

Is the playerbase on PC bigger?
 

dubq

Member
If anything the DLC could be on sale via the Crown Store at some point. Or Crowns go on sale themselves, which have been a few times already.
 

PepperedHam

Member
Yeah the crown sales are quite a nice convenience for new players or people like me jumping back in at certain points.Was able to scoop up the last two DLC packs I missed pretty cheap thanks to those sales.
 

Chipworm

Member
I'm testing the next big update for the game, so I made a quick video showing Anvil (from TES: Oblivion) and most importantly, murder.

https://www.youtube.com/watch?v=HZVbKG1B3SE&feature=youtu.be

I'll do a full review soon. If you played Oblivion 10 years ago this is eerie -- in a good way -- to play.

Nice video.

I've just started playing this again on PS4 (eu server) and I'm really looking forward to the Gold Coast area, having played Oblivion to death.

Anyone know if its easier to become a werewolf now? I played on XB1 at launch and people used to camp the spawn points so I never got the chance.
 

Error

Jealous of the Glory that is Johnny Depp
patiently waiting for text chat here

Waiting-Skeleton.jpg
 

gossi

Member
Okay, my 5 minute review of Dark Brotherhood expansion here:

https://youtu.be/X1fZIIp7_RI

I didn't touch on the new group dungeons and such, because I suck. But basically the game now plays much more like Skyrim and Oblivion, between the Thieves Guild and Dark Brotherhood. I spent a full hour yesterday just walking around a town murdering people and plundering their houses.

Anyone know if its easier to become a werewolf now? I played on XB1 at launch and people used to camp the spawn points so I never got the chance.

You can become a werewolf and vamp from the crown store now if you like. I don't think it costs much. My recommendation would be to find a large guild and join that, somebody would bite you for free if you don't want to pay.
 
If you are a new player, is there any benefit to getting the DLC packs?

Do they offer anything that would benefit a brand new player?

Not sure what you mean with a benefit but:

1. Imperial City - No.
2. Orsinium - Afaik it can be played on any level - Yes.
3. Thieves Guild - Not sure, but Id say same as Orisinium, so also Yes.
 

Sioen

Member
I have a lot of issues with this game, for some reason content always outlevels me. I have searched around on google and I seem to be alone with this problem. I try to do everything in each zone and still it happens.. Anyone got this problem perhaps..?
 

MattyG

Banned
I really want to get back into this but every time I hit level 15 or so it starts feeling like a chore to level. I'm gonna boot it up tonight and try to grind a bit, because I really want to play the Thieves Guild/Dark Brotherhood stuff.
 
New sale going on. The Black Camel of Ill Omen is a limited time mount for sale. Didn't see price in the email I just got. But a few other things are 50% off, including that badass nightmare mount.
Strike fear into friends and foes alike by riding through Tamriel atop a flaming Nightmare Courser mount! Infuse your armor sets with the powers of darkness with the Daedric or Xvykin Motif packs. Adopt an evil familiar with Sanguine's Black Goat pet! All of these and more are 50% off!

Which reminds me... Were those elemental horses a limited time deal too? I've seen a lightning and frost horse.... they look so bitchin
 

EYEL1NER

Member
I just started playing this (my first MMO ever!) and had a quick question for any Ebonheart peeps:
What exactly happens to everything on Bleakrock Isle after the populace evacuates? I've read a bit about upcoming missions and see that characters I helped on the Isle pop up in Bal Foyen in the next set of missions but does anyone ever return to Bleakrock Isle? What becomes of all the lootable chests and things in the market hall? I am just wondering because I love the market hall and how all crafting (to include the first dye table I have come across), one of each of the vendor types, and a banker are all located in the same area and it is almost perfect for when I need to do anything (if only there were writ boards and if there was a trap door with a fence hiding under it, then it would have everything). If I lose that for good once they evacuate, it makes me want to hold off on completing the Bleakrock Isle quests, because I can get so much done there. I also haven't really figured out how to loot or pickpocket all of the goodies there (that place is jam-packed with wide-eyed NPCs) and don't want to loose those containers after an evacuation.

I'm currently a lvl 9 Nord, not that it matters for my question.
 

k1t4j

Member
Any chance someone here still plays on PS4 EU server that can help me out with a werewolf bite?

I have been looking for the monsters in the rift area but I never find them :(. I'm in the Ebonheart Pack
 
What alliance should I choose on Ps4? Is there still an active GAF guild? I'm in the NA region btw.

Played this game sporadically on my Xbox when it came out but couldn't really get into it for some reason. Only made it to level 15 or so as a Nightblade in the Ebonheart Pact.

What are the top classes to choose from generally? I like using bow and arrow mixed with some stealth. From what I remember at launch, stealth wasn't very well implemented or fun. Has that changed?
 

PepperedHam

Member
The dungeon system in this game is balls.

So many people stink shit at their job, people queue for tank and healer and have no idea what those roles even mean, people remove me from groups because I'm level 30 instead of VR whatever, the scaling causes high levels to only want to group with high levels so that ends up being the result. It's a fucking disaster. I've spent the last hour and a half trying to stick down with one damn dungeon and instead it's been groups disbanding left and right, people removing me, people just falling apart. Holy shit this game suffers from non MMO players trying to experience these dungeons not knowing roles and elitist jerks. There needs to be some kind of system in place that explains what tanks and healers are. I sense a lot of Elder Scrolls fans grabbing this and not realizing what MMO dungeons consist of.

So bitter right now. Getting booted from the group because of my level, a dungeon I queued for rightfully, just pissed me off so bad.
 

Seraphis Cain

bad gameplay lol
The dungeon system in this game is balls.

So many people stink shit at their job, people queue for tank and healer and have no idea what those roles even mean, people remove me from groups because I'm level 30 instead of VR whatever, the scaling causes high levels to only want to group with high levels so that ends up being the result. It's a fucking disaster. I've spent the last hour and a half trying to stick down with one damn dungeon and instead it's been groups disbanding left and right, people removing me, people just falling apart. Holy shit this game suffers from non MMO players trying to experience these dungeons not knowing roles and elitist jerks. There needs to be some kind of system in place that explains what tanks and healers are. I sense a lot of Elder Scrolls fans grabbing this and not realizing what MMO dungeons consist of.

So bitter right now. Getting booted from the group because of my level, a dungeon I queued for rightfully, just pissed me off so bad.

One issue with the bolded is that a lot of players DO know what those roles mean, they just queue for them as DPS because it can take literally hours for a DPS to get a dungeon group, whereas tanks and healers can usually get a group within minutes. It's a real problem.
 

PepperedHam

Member
One issue with the bolded is that a lot of players DO know what those roles mean, they just queue for them as DPS because it can take literally hours for a DPS to get a dungeon group, whereas tanks and healers can usually get a group within minutes. It's a real problem.
Damn yeah, that is a problem. And seemingly a tricky one to fix, which is the pitfall of having a game where each class can fill one of those roles whether they're built for it or not. How would a dungeon finder algorithm differentiate a NB who is built for tanking over one built for DPS?
 

MattyG

Banned
I keep jumping back in for an hour or two here and there and I just can't get hooked on it again. Leveling just feels so slow. It doesn't feel like Skyrim because I have to grind to get to the next few quests, but it doesn't feel like a normal MMO because the leveling system is Skyrim speed.

Ughhh, I just want to get to the endgame so I can play the DLCs! If Vvardenfell really is the next DLC... I guess I'll have to just get drunk one night and power through 10 or so levels. It's worked for me once, so why not.
 

dubq

Member
Well, there are some leveling changes coming with the Dark Brotherhood base game patch..

http://fextralife.com/elder-scrolls-online-dark-brotherhood-changes/

Level Cap, Veteran Ranks and the Champion System

The Champion System was added in 2015 to essentially give capped players a reason to keep playing. Players who hit Veteran Rank 1 gained Champion Points that could be spent on a variety of passive skills which increase in potency with each point spent. These passives increase Damage, Defense, Regeneration and a variety of other effects. While this came with a slew of problems, it did have one major benefit, which was that the Champion Points you earned were shared across all of your characters.

This meant you could roll an alt and have hundreds of Champion Points at Level 1, giving you a significant advantage in Dungeons or PvP. The system encouraged playing more than one character, however players still complained that it took too long to level up to Veteran Rank 16, and so Zenimax has now removed the Veteran Ranks to accommodate. Level 50 is the new cap, and since your Champion Points carry over to your alts, you could have a max level character of another class in 8 hours or so if you now wish. Happy Alting!

What happens to your VR character:

As a character converts from Veteran Ranks to Champion Ranks, it is simply awarded 10 Champion Points per veteran rank. If you were Veteran Rank 16, and had 200 Champion Points, you now have Champion Rank 200. If you were Veteran Rank 3 and had 200 Champion Points, you are now Champion Rank 200. If you were Veteran Rank 3 and had 50 champion points, you are now Champion Rank 50. If you were a Veteran Rank 16 and had 90 Champion Points, you are now Champion Rank 160. The current cap for Champion Points is 501 and you will now see the number a player possesses next to their name plate instead of VR16.

What does this mean for Weapons, Armor and Sets? How are they affected?

For the most part they remain largely the same. Where a Set or Weapon might have been Veteran Rank 12 before, it is now instead Champion 120. The stats, damage and defense remain the same as they were at Veteran Rank 12. Really the only difference is that now Weapons, Armor and Sets are gated behind Champion Ranks. Since your character will automatically be given 10 Champion Ranks for each Veteran Rank you had, you’ll still be able to use all the gear you could before the change. The best gear currently requires Champion 160 and is expected to increase in future Updates. The advantage is, of course, your alts are now the level of your most played character, and can enjoy endgame gear.


More changes..

New Sets, Old Set Revamps and Set Changes

With the Update came 10 new sets, changes to 8 existing ones and scaling improvements to others. 4 of these new sets were actually added to the Imperial City, and are gated behind that DLC as you need to barter with the Tel Var Stone Vendor there in order to obtain them (you can of course, purchase them from other players). 3 are new crafted sets and 3 can be obtained from the Daily Reapeatable Quests or chests around Gold Coast. The most intriguing of these sets is Pelinal’s Aptitude which makes your Weapon and Spell Damage the higher of the two values, allowing for some interesting new builds.

Of the 8 existing sets that got revamped, the 2 most notable changes are to the Dreugh King Slayer Set and the Viper Sting Set. Dreugh King Slayer now passively provides Major Brutality, effectively gimping the Set (except in some situational builds), and the Viper’s Sting Set got a huge increase to the damage you deal. The other 6 sets were improved, but not enough to be worth noting.

Many Sets have now been scaled to Champion 160, most notably are the Trials Sets and ALL PvP Sets. Furthermore, you can no longer purchase Sets directly from the Elite Gear Vendor and other Vendors in Cyrodiil, but now must purchase boxes that drop pieces at random. These boxes have a considerably reduced cost (20,000 AP), and and are also separated into type (light, medium, heavy), and playstyle (defensive/offensive). You may also purchase Hew’s Bane boxes, which drop pieces of 6 of the Thieves Guild Sets.

All in all, these changes should drastically improve build variety and give the economy of the game a much needed boost. I myself am looking forward to getting Ravager at Champion 160!


Crafting and Trait Changes

A few things have changed on the crafting front. First, Poison Making has been added to the Alchemy craft. New crafting ingredients have been added to make this possible, and many of them drop from enemies (yay for less bag space!). Just as with potions, you will need higher level Alchemy in order to make more potent poisons.

Secondly, there have been some improvements made to Traits. Notably are the changes to Well-Fitted, Charged, Sturdy, Powered, Defending, Nirnhoned, and the addition of Prosperous and Decisive. Well-Fitted now reduces the cost of Roll Dodging as well as Sprinting, making this a serious consideration for Stamina builds. Charged and Infused could both be used in some very specific builds, and might become more mainstream. Powered will now be a staple on most Restoration Staves and Sturdy will be a must on most Shields. Defending actually gives a lot of Resistance now and is worth considering if you need a bump in defense. Nirnhoned simply increases your Weapon Damage by a % now, which is just awesome!

These changes should, again, help to shake up variety, get some creative builds going and really break up that cookie cutter formula the game has possessed for quite some time.


Skill Changes, Buffs and Nerfs

Lastly I want to talk a bit about the Skill changes that came with this Update. Firstly I’ll cover the buffs and nerfs to some prominent skills:

Wrecking Blow – Got a major nerf, as the knockdown and stun were completely removed. It instead has been added to Dizzying Swing, which lost it’s Maiming properties, forcing the player to now choose between the knockdown or the extra damage. I expect to see many more people running Dizzying Swing now, as the knockdown is just too good.

Dawnbreaker – Now deals Physical Damage (thank god!), and now knocks down ANYONE in its Smiting morph. It also no longer does extra damage to Undead/Daedra. This is huge because it has long been used to deal with Vamps in PvP.

Mage Light – Is no longer a toggle and both versions now detect stealth. I expect many players will slot this in their PvP build now more than ever, as the Radiant morph now reduces the damage taken from stealth by 50% AND prevents you from being stunned.

Guard – This skill was completely changed and used to be useless. Now it sends 30% damage from a player of your choice to you until you turn it off or move out of range. This skill now has a legitimate place in PvP and PvE. It’s only drawback is the 15m range, which will be hard to stay within in PvP. I was fully expecting a morph that increased the range, but no such luck. Hoping they change to one in a future patch.

Perhaps the biggest change to Skills in the Update was to the Fighters Guild line. This whole line has been almost completely redone and where the line used to be effective very situationally (mainly fighting undead), they have broadened the scope of most of the skills to make them effective against any enemy. While it remains to be seen how these changes will affect builds and playstyles, you can expect these Skills to be used in some niche builds.

One thing to note is that many Skills that have Stamina morphs or variations have now been changed to deal Poison, Disease or Physical damage so as to be benefited by Champion System passives like Mighty. This is a great change and should help to improve the DPS of many existing builds and help to create new ones.
 

gossi

Member
ESO continues to be 6th most played title on Xbox One each night, which is amazing considering every online conversation is "LOL elder scrolls online suxx" "have you played it?" "LOL no"

4zy2D7G.jpg


Dark Brotherhood update is great by the way. My review (my mic was shite):

https://www.youtube.com/watch?v=X1fZIIp7_RI

Ughhh, I just want to get to the endgame so I can play the DLCs!

You don't need to level to play the DLCs. They are playable at any level, every player is automatically leveled the same.
 

gossi

Member
o57hXsa.jpg


In game news, I posted about it a while ago but it's official - "One Tamriel" pushes this fall, which changes a lot. Chiefly:

With One Tamriel, we are opening up the entire playable world to everyone, no matter their level. This is a pretty big deal. One Tamriel makes the game much more grouping and social-friendly, as the player base will no longer be divided into thirds and also won’t be divided by player level. The reasons we are doing this are simple: we want to make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for. In other words, we’re bringing the same auto-leveling system (called “battle leveling”) that has been so successful in our DLCs to the entire game.

It basically means you can say "Hmm, I want to go to Skyrim and mess around in Riften. Then go to Hammerfell". And just do it.
 

dubq

Member
That's a pretty huge change! I wonder how they will explain this in-story? Seems kind of odd that the alliances would just be able to freely come and go in "enemy" territory. That being said, game-wise, it's a welcome change. I like the level scaling idea too.
 

gossi

Member
That's a pretty huge change! I wonder how they will explain this in-story? Seems kind of odd that the alliances would just be able to freely come and go in "enemy" territory. That being said, game-wise, it's a welcome change. I like the level scaling idea too.

They said they will be reworking the game story to fit.

The Dark Brotherhood update is out now on Xbox One (PlayStation rolls out tomorrow). PSA: it's a huge update, 17gb. The Dark Brotherhood DLC is also great.
 
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