The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

Gorgon said:
Just a question: it has been confirmed that this game is going to have companions, probably "FO3" style, right?

Reading my GI magazine a while back, Bethesda said there were companions, but they were more focusing on making them just simple pets instead of companions that had personalities - more combat oriented. This is to make it so a more wide variety of companions is possible.
 
Grakl said:
Reading my GI magazine a while back, Bethesda said there were companions, but they were more focusing on making them just simple pets instead of companions that had personalities - more combat oriented. This is to make it so a more wide variety of companions is possible.

Thanks, I thought I had read in some thread that they would be present.

WanderingWind said:
I agree with Ghaleon. While I won't begrudge your desire to have a buddy follow your every footstep, I hope you won't begrudge my desire to stab them through the eye-holes.

Be my guest, dear sir.
 
Gorgon said:
Just a question: it has been confirmed that this game is going to have companions, probably "FO3" style, right?
Meh. I am indifferent to companions. I never really used them in FO3 unless the quest made it optional. In fact, sometimes it was a nuisance to have to worry about the companions. I remember that in FO3, I would sometimes take routes that really weren't "paths" so the companion NPCs would have to find their own way around. Then, they would encounter a pack of enemies (which I evaded by taking the "off-road path") and would then either get lost, stuck, or die. The main problem is that they never had the ability to jump to get to the places I would sometimes go. But to answer your question, they've done them in past games, so unless they were generally hated, there's no reason not to include 'em.
 
Grakl said:
Reading my GI magazine a while back, Bethesda said there were companions, but they were more focusing on making them just simple pets instead of companions that had personalities - more combat oriented. This is to make it so a more wide variety of companions is possible.
Pretty much. They'll have some personality, but they won't be near the characters New Vegas (for instance) had. I think the comparison to Fallout 3 may be an apt one. They even experimented with making éveryone recruitable for a while, before dropping it.

WanderingWind said:
I agree with Ghaleon. While I won't begrudge your desire to have a buddy follow your every footstep, I hope you won't begrudge my desire to stab them through the eye-holes.
I won't want to stab them through the eyes, but heck, I'll be more than happy to just leave them wherever they live. I'm going at it solo. :D

Grimm Fandango said:
I think it is "dawns". Check the transcript right beneath the view count.

http://www.youtube.com/watch?v=JSRtYpNRoN0
I was listening to it while I wrote it, and I definitely hear "dawns" every time. Von Sydow apparently likes to really pronounce his S'es. :p
 
ElectricBlue187 said:
Looks a lot like oblivion to me but that music was epic

Graphics are a big step up.

As for art style, can't see the comparison. As Todd Howard mentioned, Oblivion was pretty much renaissance-fare while this is a lot more Conan, a lot more brutal.

I'm liking the fact that all the dungeons will be unique, judging by that trailer and everything that's been heard. If they can have dungeons feel like that they should be there, each with their own piece of history and lore, then I'll be very happy.

Anybody spot the
Dwemer-type dungeon
in the trailer? Edit: Found a pic from Gamefaqs: http://i41.photobucket.com/albums/e286/vzerby/Screenshot2011-02-28at113930PM.png?t=1298965670

The wait is going to be unbearable.
 
Lakitu said:
I'm liking the fact that all the dungeons will be unique, judging by that trailer and everything that's been heard. If they can have dungeons feel like that they should be there, each with their own piece of history and lore, then I'll be very happy.

I doubt they'll go to that extreme. But I'm sure there will be more variety and, perhaps more importantly, they will feel more handcrafted and unique in layout and detail than the ones in Oblivion. I certainly don't expect that each of the 150 dungeons will have different graphical assets, thats for sure.

As for everyone bitching about companions, I was JUST ASKING. Even though I like the IDEA of companions, it will depend a lot on how well implemented they are and how good it feels to play with them in this game. I agree that in many cases I droped them in Oblivion and New Vegas because they were more of a nuissance than a benefit, but I usually hanged out a bit with one or another until I got bored of them. I think it's a good concept, but lets see how they are implemented in this game. Beying just a grunt isn't a good signal, though, I tend to get more reasons to have a companion if for some reason I kind of connect with them. Yeas, I'm a roleplayer at heart. If they are just grunts I think I'll pass.
 
Truant said:
I'd rather have 12 amazing dungeons than 120 mediocre ones.
I agree. They said there'd be less dungeons than in Oblivion (which had around 160/170 and even more if you count the Oblivion gates), so I'm pretty confident the ones we have now (120/130-ish) will be slightly more unique.

The main draw for TES games for me is the surface exploration, though, not the cave-dwelling.

Seeing Daggerfall in action is so lol. In some aspects, it looks so very ambitious for a 90's game, and in others, you're painfully reminded of the time when it came out. I tried playing it on my laptop, and even after getting the mouse look enabled, it wouldn't register when I used the mouse button for attacks. I kept getting mauled by a rat. :(
 
gifife said:
In Daggerfall you hold down left click while you motion the mouse in a direction to attack.
I'll have to try that tonight. That rat son of a bitch is finally gonna get what's coming to him.

Almost ready to venture into the Ghostfence in Morrowind, too. It's been too long since I played that game: I was surprised when I saw Ghostgate appear in the distance only a few minutes out of Balmora. Thought it was way further back.
 
Blue Ninja said:
I agree. They said there'd be less dungeons than in Oblivion (which had around 160/170 and even more if you count the Oblivion gates), so I'm pretty confident the ones we have now (120/130-ish) will be slightly more unique.

The main draw for TES games for me is the surface exploration, though, not the cave-dwelling.
I'm a dungeon crawler, and spent a good 40 or more hours (might have been 60) doing them before I even touched a quest in Oblivion. And I agree, I'd rather have a smaller number of them and raise the quality bar. By the end of Oblivion I could identify every single component of a dungeon, the various pieces they were built out of, across every dungeon I ran into.

The fact that there are now eight dungeon designers to Oblivion's one, and fewer overall dungeons has me really hoping there is a greater variety of hand-crafted ones.
 
Hi guys,

Just saw some new details on the dutch website www.xgn.nl

Ill try to translate it, sorry if I make some mistakes.

•Je personage kan de drakentaal leren. Hiermee kun je vervolgens hiërogliefen lezen die je veel in kerkers tegenkomt. Door dit te lezen, speel je nieuwe vaardigheden vrij.

You can learn the dragon-language. By doing this you can read the ''script/signs'' tou encounter in the dungeons. By reading this, it unlocks new abilities.


•De zinnen die deze hiërogliefen bevatten, bestaan meestal uit drie woorden. Per keer leer je één woord, waarna je de spreuk die erbij hoort, kunt uitvoeren met de rechterbumper. Hoe meer woorden je per zin kent, hoe krachtiger de spreuk.

The sentences in these scripts/signs contain almost always three words. Each time you learn ONE new word, after that you hear a spell that you can perform.

•Het is mogelijk om met Telekinese spullen op te pakken en bijvoorbeeld richting je vijanden te lanceren.

Its possible to use the Telekinese by picking things up and launching them towards your enemy.

•Je kunt met bepaalde Runes valstrikken zetten voor je vijanden. Een voorbeeld hiervan is dat een vijand geraakt wordt door stukken ijs.

In some Runes you can make traps for your enemies.

•Een Perk maakt het mogelijk om vijanden diepere snijwonden te geven. Hierdoor bloeden ze dood.

One Perk gives you the ability to give your enemies deeper cuts, result is that they bleed to death.

•Er zijn rond de 80 spreuken beschikbaar in het spel.

There are 80 spells in the game.

•Ook door veel spreuken te gebruiken kun je het spel uitspelen. Vechten met een zwaard is dus geen vereiste.

Most of the game you can finish by only using your spells en sometimes your sword.


•Alle sneeuw in het spel is dynamisch. Dat wil zeggen dat de sneeuw bij iedereen op een andere plek ligt.

All the snow in the game is dynamic. Every player could see now in diffrent parts of the world.

•Alle rassen die ooit in The Elder Scrolls zijn verschenen, keren terug in Skyrim.


All the races that we know from The Elder Scroll will make their return to Skyrim.


•De Perks in Skyrim zullen niet zo uitgebreid zijn als in de Fallout games.

The perks in Skyrim are not as extended as in the Fallout games.

•De grafische engine waar Skyrim op draait is vanaf de grond af aan opgebouwd.

The engine is build up from zero.

•Er zijn maar liefst 120 kerkers met elk hun eigen sfeer.
120 dungeons with a unique feeling.

•Draken zul je hoe dan ook tegen komen in de game. Het afmaken van de draken is geen gemakkelijk taak, maar wordt wel van je verwacht.

killing a dragon isnt a easy job, but its expcted form you to kill them.

•Er zit een zogeheten 'Radiant Story' systeem in het spel. Hierdoor kan het voorkomen dat als je een voorwerp op de grond gooit om je inventaris op te schonen, iemand naar je toekomt. Zijn of haar acties zijn vervolgens gebaseerd of ze je mogen of niet. Vindt hij of zij je aardig, dan vragen ze of je het terug wilt hebben. Als ze neutraal tegenover je zijn, vragen ze of ze het mogen hebben. Zijn ze vijandig met je, kunnen ze met het wapen wegrennen.

There is a ''Radiant Story'' option. If your drop your inventory on the ground a NPC will run to you and if you are good he will ask you if you want your thing back. If you are bad the will run away and steal it from you.

•Het Radiant Story systeem zorgt er ook voor dat als je iemand doodslaat, het kan voorkomen dat een familielid achter je aankomt om jou te vermoorden.

The Radiant Story has another function. If you kill someone their family will hunt you down.
 
Cyborg said:
Hi guys,

Just saw some new details on the dutch website www.xgn.nl

Ill try to translate it, sorry if I make some mistakes.
Thanks for posting. Not trying to burst your bubble or anything, but most of that stuff was already know, and even had a few topics dedicated to it. :)

Nice to see other Dutch-speaking people here, though.
 
Ellis Kim said:
Is it safe to assume that someone's already posted that My Little Pony's Skyrim trailer that's currently up on Kotaku?
op1smo7tbd.gif
 
Cyborg said:
Translation
Most of the game you can finish by only using your spells en sometimes your sword.
More accurate:
You can even beat the game by using a lot of spells. So using a sword is not a requirement.

Killing a dragon isnt a easy job, but its expcted form you to kill them.
More accurate:
Meeting dragons is inevitable. Slaying them is no easy feat, but it is expected from you to do so.

There is a ''Radiant Story'' option. If your drop your inventory on the ground a NPC will run to you and if you are good he will ask you if you want your thing back. If you are bad the will run away and steal it from you.
More accurate:
There's a so-called "Radiant Story" system in the game. For example, an NPC could approach you if you throw an item on the ground to clean out your inventory. Their actions will be based on how much they like you. If they like you, they'll ask if you want the item back. When neutral, they ask if they can keep the item. If hostile, they could run away with your weapon.
 
I'm quite optimistic about this game, but this:

There's a so-called "Radiant Story" system in the game. For example, an NPC could approach you if you throw an item on the ground to clean out your inventory. Their actions will be based on how much they like you. If they like you, they'll ask if you want the item back. When neutral, they ask if they can keep the item. If hostile, they could run away with your weapon.

reeks of Radiant A.I.

Reeks.
 
Blue Ninja said:
The main draw for TES games for me is the surface exploration, though, not the cave-dwelling.
I also spent more time on the surface in Oblivion. However, I do like to explore dungeons mainly because they have a sense of mystery and can usually give you some awesome loot. I remember that the loot I loved best from an Oblivion dungeon (more specifically one of the Ayleid ruins) was Umbra's sword and armor set. Once I got that stuff, I never used any other armor or weapon lol. I was completely attached to it.

Sullen said:
Hopefully it'll be better than Oblivion. God, that game was such a piece of shit compared to Morrowind.
I'm actually going through Morrowind...again...and I promise, I'll finish it this time. I always started playing it, but then would stop because I got caught up in some other games or school work. But I will actually finish it this time...before Skyrim comes out.

Cyborg said:
One Perk gives you the ability to give your enemies deeper cuts, result is that they bleed to death.
The Radiant Story has another function. If you kill someone their family will hunt you down.
FINALLY! Bleeding will be a factor in fights!
And also better AI! w00t! I remember reading in GameInformer's cover of the tech behind Skyrim that people who have a high disposition towards you will finally NOT attack you when you stay in their home past the "late" time. They will instead offer you a place to sleep. Much better AI.

I am too excited to wait for this game. I can guarantee that either my grades or my work time (or both) will begin to go down when this game comes out.
 
Zeliard said:
I'm quite optimistic about this game, but this:



reeks of Radiant A.I.

Reeks.
That's because it IS Radiant A.I. they described. Radiant Story is something different. Depending on your level, skills and other stuff, people may challenge you to a duel, ask you to save their kidnapped kids, and so on. In the case of the latter, the game will actively keep track of which dungeons you have and have not visited, and place the radiant quests in a dungeon you haven't visited yet.
 
Blue Ninja said:
That's because it IS Radiant A.I. they described. Radiant Story is something different. Depending on your level, skills and other stuff, people may challenge you to a duel, ask you to save their kidnapped kids, and so on. In the case of the latter, the game will actively keep track of which dungeons you have and have not visited, and place the radiant quests in a dungeon you haven't visited yet.
OOO! Imagine, if you will, you are strolling through a town, on your way to the local trader to sell some basic loot you picked up on the way there. A guy comes up to you and starts yelling at you for killing his son (who happened to be one of the outlaws you encountered somewhere during your travels). Out of spite and anger, he challenges you to a fight to the death in the arena! Now THAT would be pretty awesome (Hopefully there is an arena in Skyrim...I thoroughly enjoyed it in Oblivion).
 
Blue Ninja said:
That's because it IS Radiant A.I.

I know that, I mean it reeks of similar false promises.

Basically, I'll see it when I believe it when it comes to non-scripted stuff out of Beth. ;)
 
wit3tyg3r said:
OOO! Imagine, if you will, you are strolling through a town, on your way to the local trader to sell some basic loot you picked up on the way there. A guy comes up to you and starts yelling at you for killing his son (who happened to be one of the outlaws you encountered somewhere during your travels). Out of spite and anger, he challenges you to a fight to the death in the arena! Now THAT would be pretty awesome.
If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.

Also, is it just me, or is GAF taking a lot of hits recently? One out of three times I open up the site, it's down.

EDIT:
Zeliard said:
I know that, I mean it reeks of similar false promises.

Basically, I'll see it when I believe it when it comes to non-scripted stuff out of Beth. ;)
It's like we're post-twins.
 
Blue Ninja said:
If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.

Also, is it just me, or is GAF taking a lot of hits recently? One out of three times I open up the site, it's down.

EDIT:

It's like we're post-twins.

Same thing with me, Blue.

As to the features, in all honesty, I'd rather they can the Radiant Story features and just tighten the game up. Its not all that interesting to me. If it works great, no problem. But the last time they tried a feature with the word Radiant in it, it didn't go so well.
 
Blue Ninja said:
If it works the way Bethesda says it will, sure. I'm trying to take all these features with a grain of salt, so I won't get too disappointed when something doesn't make it.

Also, is it just me, or is GAF taking a lot of hits recently? One out of three times I open up the site, it's down.
Ah good point...disappointment would be.....disappointing...? I'm hoping Bethesda takes things a little more "seriously" this time...and it looks like they are (judging from the GI cover and the trailers). Bethesda has been my top favorite developer for many years now. I've enjoyed all their games (that I have played).

I haven't had any problem with GAF...yet.
 
Not to get too nerd lore on everyone, but dragonborn, with his dragonshout...

Player character has same powers as Tiber Septim? Both from Skyrim too.
 
wit3tyg3r said:
Ah good point...disappointment would be.....disappointing...? I'm hoping Bethesda takes things a little more "seriously" this time...and it looks like they are (judging from the GI cover and the trailers). Bethesda has been my top favorite developer for many years now. I've enjoyed all their games (that I have played).
Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.

I'm hoping they've learned their lesson, and Skyrim is every bit as awesome as they say it's going to be. They're doing a great job at getting me pumped for it, that's for sure.

MaddenNFL64 said:
Not to get too nerd lore on everyone, but dragonborn, with his dragonshout...

Player character has same powers as Tiber Septim? Both from Skyrim too.
I'll get Lore Nerdy too for a moment. Alessia was Dragonborn. Reman Cyrodiil was Dragonborn. The Septims were Dragonborn. There's been a crapton of Dragonborns throughout Tamrielic history (one of the Nerevarine prophecies even describes him as "Dragon-born", though that could be taken in two ways). But yes, he basically has the same powers as good ol' Talos.

I'm glad we're playing a character with a "grand destiny" again, like the Nerevarine from Morrowind. Oblivion's PC was fun, and did a lot of important stuff, but ultimately was just an errand boy. I'm glad they got to give him his due in Shivering Isles.

wit3tyg3r said:
I loved Oblivion. Actually, I will admit, that Oblivion was the game that got me into the Elder Scrolls series in the first place. I had heard of Morrowind when it came out and even watched some friends play it, but I never had a computer powerful enough to play Morrowind. Then I played Oblivion and decided it would be good to play the others as well. However, no matter how many times I started playing Morrowind, I never got around to finishing it...but as I mentioned earlier, I will finish it this time.

Also, I think that Bethesda employees themselves are more pumped about Skyrim than past titles. At least, that was the vibe I was feeling when I went through all the stuff GI had to talk about when they covered Skyrim. And I think this will help since they have placed expectations for themselves as well. Not only that, but Bethesda seems like a company who actually cares about their audience.
Oblivion was my first TES, too. I'd vaguely heard of Morrowind before, but was too young to really care.
 
Blue Ninja said:
Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.

I'm hoping they've learned their lesson, and Skyrim is every bit as awesome as they say it's going to be. They're doing a great job at getting me pumped for it, that's for sure.
I loved Oblivion. Actually, I will admit that Oblivion was the game that got me into the Elder Scrolls series in the first place. I had heard of Morrowind when it came out and even watched some friends play it, but I never had a computer powerful enough to play Morrowind. Then I played Oblivion and decided it would be good to play the others as well. However, no matter how many times I started playing Morrowind, I never got around to finishing it...but as I mentioned earlier, I will finish it this time.

Also, I think that Bethesda employees themselves are more pumped about Skyrim than past titles. At least, that was the vibe I was feeling when I went through all the stuff GI had to talk about when they covered Skyrim. And I think this will help since they have placed expectations for themselves as well. Not only that, but Bethesda seems like a company who actually cares about their audience.

Edit: Also, It might be that they have experience with current-gen console so they know what to do and how. Someone mentioned earlier in this thread that Oblivion may have not done so well because they were working on a new generation of consoles (It might have been you, Blue, who said that...I'm too lazy to go back and check, though lol) and lacked the full knowledge and experience.
 
Blue Ninja said:
Oblivion had people foaming at the mouth before release, too. I never really was part of all the Oblivion hype, so I went into it with a fresh mindset, and I loved it. Bethesda wasn't deliberately trying to troll people, they were just way too ambitious (and vocal about it) for their own good. There's nothing wrong with ambition, but wait until you're actually sure you can pull it off before shouting it from the rooftops.

I'm hoping they've learned their lesson, and Skyrim is every bit as awesome as they say it's going to be. They're doing a great job at getting me pumped for it, that's for sure.


I'll get Lore Nerdy too for a moment. Alessia was Dragonborn. Reman Cyrodiil was Dragonborn. The Septims were Dragonborn. There's been a crapton of Dragonborns throughout Tamrielic history (one of the Nerevarine prophecies even describes him as "Dragon-born", though that could be taken in two ways). But yes, he basically has the same powers as good ol' Talos.

I'm glad we're playing a character with a "grand destiny" again, like the Nerevarine from Morrowind. Oblivion's PC was fun, and did a lot of important stuff, but ultimately was just an errand boy. I'm glad they got to give him his due in Shivering Isles.


Oblivion was my first TES, too. I'd vaguely heard of Morrowind before, but was too young to really care.

Started with Morrowind myself. Read all those books in game like they were real books & shit lol.

I read all that lore too, but i've forgotten most of it over the years :P. Gonna nerd out again in November, no doubt!
 
MaddenNFL64 said:
Started with Morrowind myself. Read all those books in game like they were real books & shit lol.

I read all that lore too, but i've forgotten most of it over the years :P. Gonna nerd out again in November, no doubt!
Check out The Imperial Library. I spent hours just reading that website, and am likely to spend hours more.

wit3tyg3r said:
Edit: Also, It might be that they have experience with current-gen console so they know what to do and how. Someone mentioned earlier in this thread that Oblivion may have not done so well because they were working on a new generation of consoles (It might have been you, Blue, who said that...I'm too lazy to go back and check, though lol) and lacked the full knowledge and experience.
I certainly thought it, but I dunno if I ever said it. :lol
 
Veeery impressive.

Day one.

Time to upgrade my PC. The art direction is so gorgeous I can't imagine running it at anything but max settings.
 
wit3tyg3r said:
Also, I think that Bethesda employees themselves are more pumped about Skyrim than past titles. At least, that was the vibe I was feeling when I went through all the stuff GI had to talk about when they covered Skyrim. And I think this will help since they have placed expectations for themselves as well. Not only that, but Bethesda seems like a company who actually cares about their audience.
It feels like Bethesda's mindset is "let's do the best, most badass game that we would like to play and many people should want it", whereas for example Bioware's mindset seems "what can we do to make more people want out game".
 
Blue Ninja said:
I certainly thought it, but I dunno if I ever said it. :lol
I decided to go back and check...and it was you:

Blue Ninja said:
They probably figured it was too much work for Oblivion to put in kids: they had to get used to the new console architecture and everything.
But in regards to lore: I used the Unofficial Elder Scrolls Pages (aka UESP). I have to go back and reread all the lore. It's been too long and I forgot half of it. I'll probably use The Imperial Library this time though. Thanks for pointing us that way, Blue.

szaromir said:
It feels like Bethesda's mindset is "let's do the best, most badass game that we would like to play and many people should want it", whereas for example Bioware's mindset seems "what can we do to make more people want out game".
Hey, I'm not opposed to Bethesda's idea of "best, most badass game"...Bethesda has always appealed to me more than other RPG developers. So much, in fact, that I am studying video game design and my dream is to work at Bethesda. I have made a list of all the companies I would love to work for. #1:Bethesda, #2:BioWare, #3:Blizzard....I won't list the rest (since this is going off topic).
 
wit3tyg3r said:
I decided to go back and check...and it was you:


But in regards to lore: I used the Unofficial Elder Scrolls Pages (aka UESP). I have to go back and reread all the lore. It's been too long and I forgot half of it. I'll probably use The Imperial Library this time though. Thanks for pointing us that way, Blue.
Yeah, TIL is a lot better for lore than the UESP, which is limited (and sometimes even wrong). For game information, it's great, but for lore TIL is king.

I just opened it up, typed in "Alduin" in the search, and immediately came up with something interesting posted by Michael Kirkbride:

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

Looks like our Dragonborn will be the 7th.
 
Started with Arena m'self. Ol' fogey here.

I only played a bit of it, but the greatness that is Daggerfall was my first real TES game and how epic it was. Owning houses all over the place. Running into dungeons on an overland map that was 487,000 square kilometers. Plus, becoming Werewolf or Wereboar was super awesome.

Then Morrowind. Toned down the empty space of Daggerfall and created one of the most brilliant games ever created. Open world, no fast travel, but waypoint travel. A land with familiar looks at times, but also had uniquely alien appearances. I'll never forget my first look at Bonemold Armor or the first time in a dust storm. Less houses, but the fact that, if you joined the Telvanni, you actually grew your home, literally, was incredible. Also, I loved that the homes were more compounds (small outposts) than just houses, and had to be built as well.

Then Oblivion. Ugh.

Look, its hardly a bad game, but compared to the previous games it really kinda fell on its face. Empty space. Uninspired art direction and little to no uniqueness. Other than a great entry into the world from the sewers, nothing all that memorable. Only one house that was really impressive (Rosethorn Manor). Weird looking characters and undaunting creatures. Sure, a graphical and combat upgrade, and the map was bigger than Morrowind, but nothing much past that.

Now here we are with Skyrim. After Oblivion, I was 'meh' about the game from the teaser, also because I was worried what the direction would be with the art. I feared we would be getting the same kind of blandness and boring but with a nordic flavor, ala Bruma in Oblivion. But all the media put out after the teaser made me hopeful as screenshot after screenshot showed far more imagination and outright creativeness than any four other places in Oblivion. I mean, a birch tree forest with autumn colors. I could see myself spending a few hours there just hunting and enjoying the scenery.

Then this trailer dropped.

Now, it is just a trailer, but combined with all the other media, concept art, and interviews done so far, it is causing a growing horror in me that all the missteps made from Morrowind to Oblivion have not only been annihilated, but improved on further from Morrowind. Creatures, besides the incredible dragons, are far more imposing now, from the Giant Spider to the Mountain(?) Troll. Art direction is sublime in focusing on a Frazzeta/Nordic/Savage Conan mis-mash that really captures a fierce, but beautiful, land. This extends to the towns we've seen, where the differences between them are not just flavor of architecture, but building materials, locations, and cultural style. And then there's everything about the dragons so far.

I'm trying not to get over-hyped with this game, but am failing utterly. The further fact that we have over half a year to go which gives them time to refine further from the fairly complete display we've see so far, is just gravy along with.
 
TheLegendary said:
Some actual information sounds like it's starting to come out. Think it's time to go dark in this game.
I wish I had willpower like you.

JoeBoy101 said:
I'm trying not to get over-hyped with this game, but am failing utterly. The further fact that we have over half a year to go which gives them time to refine further from the fairly complete display we've see so far, is just gravy along with.
But I'm more like this. Any more hype and I'm going to have to make an OT in Word just so I can imagine the day is already here, when I'm bored.
 
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