The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

kylej said:
Nah dude. Spring and Summer are times to rejoice. Green grass, blue skies, partying and having fun. Then November rolls around. Too cold to go outside... new Elder Scrolls game...

Grab your cheetos and poopsocks, boys. November's gonna get gnarly.


No way dude, summer is time to make inheritor, and gain 100 lbs!
 
maniac-kun said:
Maybe i will start with a assasin / thief kind of character in Skyrim. The assasination looks cool in the trailer.

The Sneak skill in TES has always been such a Godly skill. Unless they balance it a bit its one of the things I train when I step out of the boat/out of the cave. And as much as I dislike TES's way of leveling it does keep a player from power leveling a certain Skill since they'll be losing out on bonus point modifiers they could use every level.


GhaleonEB said:
I'll change my mind a hajillion times before launch, but I'm heavily leaning toward being an archer/thief for my first character. With Oblivion, I did a straight up battle mage and bashed my way through much of the game. But my second archer/thief/alchemist was much more fun; I relied heavily on poisoned arrows and daggers to drain enemy health. They got so potent I could tag many enemies and they'd collapse dead before they even got to me.

A Thief/Bow character definitely goes well together. Generally a Thief will have high agility and a high agility impacts the strength of the bow. That coupled with sneak attacks from a distance with a bow and being able to pull enemies from a distance = the safest way to play but not in a bad way.
 
Fallout-NL said:
There's quite a lot of us here actually. (I myself) Migrated from the gamer.nl forum back in '05 somewhere.
I'm Belgian myself, was a frequent visitor/moderator/administrator of the Gunk forum (if you've ever heard of that, t'was pretty big back in the day). Moved on in '08, I think, and joined this place a good six months ago.

I'm wondering what kind of Collector's Edition they'll cook up for Skyrim. It's hard to imagine them having something like that Survival Edition from Fallout 3, though.

Another thing I want in Skyrim: Jeff Baker's glorious return to do the Dunmer voice*. Bethesda, make it so.

*I'd prefer a few voice actors for every race, but we'll see how it goes. Dunmer should sound like they've been chainsmoking their entire life, though.
 
Blue Ninja said:
I'm wondering what kind of Collector's Edition they'll cook up for Skyrim. It's hard to imagine them having something like that Survival Edition from Fallout 3, though.

Another thing I want in Skyrim: Jeff Baker's glorious return to do the Dunmer voice*. Bethesda, make it so.

*I'd prefer a few voice actors for every race, but we'll see how it goes. Dunmer should sound like they've been chainsmoking their entire life, though.
If they do have a collector's edition, that will be the one I get, without a doubt.

I am fairly certain that the sound engineer(s) at Bethesda can make any voice sound husky and rough. But that voice is also what I picture an Argonian to sound like....it's very reptile-like
 
I hope this is the Elderscrolls that finally does it for me, couldn't get into Morrowind, had a little more luck with Oblivion, got high hopes for Skyrim based off of what Little I've seen thus far.
 
wit3tyg3r said:
If they do have a collector's edition, that will be the one I get, without a doubt.

I am fairly certain that the sound engineer(s) at Bethesda can make any voice sound husky and rough. But that voice is also what I picture an Argonian to sound like....it's very reptile-like
There's a difference between real rough and artificial rough. It'd be pretty easy to spot what's real, and what isn't.
 
Blue Ninja said:
There's a difference between real rough and artificial rough. It'd be pretty easy to spot what's real, and what isn't.
Indeed. One day, though, it will be flawless.

ajf009 said:
the rough husky is most definitely more Dunmer, Argonian should be slithery, being reptilian and all
I can still picture a reptile's personified voice to be rough with slightly elongated "S"s. I associate "slithery" with snakes, but Argonians are more like lizards...lizards don't exactly slither around nor do they hiss. At least, I haven't seen a lizard that hisses.
 
I loved how the Argonians and Khajiit in Morrowind used slightly broken English with strange accents. Though I guess that can be explained as those Argonians/Khajiit almost all being slaves, while the ones in Oblivion were a bit more... Educated, if you will?
 
Blue Ninja said:
I loved how the Argonians and Khajiit in Morrowind used slightly broken English with strange accents. Though I guess that can be explained as those Argonians/Khajiit almost all being slaves, while the ones in Oblivion were a bit more... Educated, if you will?
Well, I suppose that could be due to the fact that Cyrodiil is the central empire, so citizens generally have better living conditions there than in other parts of Nirn. A wider acceptance of diversity is present in Cyrodiil, it seems.
 
whatever the voices are, any mistakes along those lines would be forgiven with any sort of multiplayer at allllll.. preferably along the lines of what two worlds 2 did
 
If any of the Bethesda CMs, or god forbid some of the Devs, are watching this thread...

I NEED PC FOOTAGE NOW!!

This whole Crysis 2 debacle has took me out at the knees and being coy about the capabilities of the PC version are not going to cut it. I need details, because all we've seen is Xbox 360 footage and the LAST fucking thing I need is to get hyped all year for this and get told around Halloween that TempAA will be used and only DX9 will be supported. Seriously, I may flip the fuck out. Won't the lives of innocents mean something to you all?
 
gotee12 said:
And PC minimum/recommended reqs.

Or have I missed that info?

Nope. In all honesty it is pretty far out, but I'd feel a HELLUVA lot better if Todd or somebody at Bethesda talked up the PC version just a bit. Again, just confirm the capabilities so we know what we're dealing with. This self-imposed gimping of games so the consoles feel better about themselves is scaring the shit out of me.

HANDS OFF my Elder Scrolls! *whimper*
 
JoeBoy101 said:
Nope. In all honesty it is pretty far out, but I'd feel a HELLUVA lot better if Todd or somebody at Bethesda talked up the PC version just a bit. Again, just confirm the capabilities so we know what we're dealing with. This self-imposed gimping of games so the consoles feel better about themselves is scaring the shit out of me.

HANDS OFF my Elder Scrolls! *whimper*
Understandable. But the sooner the PC community knows what is required, the more time folks have to save up for the parts they'll need to run it.

I gotta feeling this may be a "system seller" for compy's...
 
ajf009 said:
whatever the voices are, any mistakes along those lines would be forgiven with any sort of multiplayer at allllll.. preferably along the lines of what two worlds 2 did

If the voices are shit again because they've been working on Multiplayer, there would be backlash of biblical proportions.


gotee12 said:
Understandable. But the sooner the PC community knows what is required, the more time folks have to save up for the parts they'll need to run it.

I gotta feeling this may be a "system seller" for compy's...

Really? It's a multiplat game and they've said the only difference on the PC will be things along the lines of resolution, AA options and the UI
 
ajf009 said:
whatever the voices are, any mistakes along those lines would be forgiven with any sort of multiplayer at allllll.. preferably along the lines of what two worlds 2 did
No. Just... No. God no.

JoeBoy101 said:
Nope. In all honesty it is pretty far out, but I'd feel a HELLUVA lot better if Todd or somebody at Bethesda talked up the PC version just a bit. Again, just confirm the capabilities so we know what we're dealing with. This self-imposed gimping of games so the consoles feel better about themselves is scaring the shit out of me.

HANDS OFF my Elder Scrolls! *whimper*
Well, the 360 version seems to look good, so the least we can assume 'bout the PC version is that it will look slightly better. Even if it does turn out to be disappointing, I'll bet modders will have it looking amazing in less than a month.

Colkate said:
Really? It's a multiplat game and they've said the only difference on the PC will be things along the lines of resolution, AA options and the UI
If I recall, the PC version will be getting upgraded textures, too. (Or was that only if development went as smooth as they'd hoped, I can't really remember).
 
Colkate said:
If the voices are shit again because they've been working on Multiplayer, there would be backlash of biblical proportions.




Really? It's a multiplat game and they've said the only difference on the PC will be things along the lines of resolution, AA options and the UI
"System seller" for PC gamers. I think this will be one of those games that lots of people will spend money on upgrades for.
 
Blue Ninja said:
Well, the 360 version seems to look good, so the least we can assume 'bout the PC version is that it will look slightly better. Even if it does turn out to be disappointing, I'll bet modders will have it looking amazing in less than a month.

I take some solace in this. Plus, as long as its not blurred up all to hell, I'm honestly fairly happy with the footage we've seen so far. I'd love to be able to push it, but I'm not demanding much.
 
I can already feel the modders itching to get their hands on the new creation kit. I haven't done any modding up to this point, but I am wanting to start. In fact, I will begin playing around with Oblivion's creation kit as soon as I reinstall Windows and Oblivion on my computer...I really need to invest in a more powerful machine if I am going to want to be able to do anything with Skyrim on a PC.
 
JoeBoy101 said:
I take some solace in this. Plus, as long as its not blurred up all to hell, I'm honestly fairly happy with the footage we've seen so far. I'd love to be able to push it, but I'm not demanding much.
I'm getting the 360 version, because there's no way in hell my old-ass PC is going to be able to reproduce those graphics. Still, I at present, at least, I think there's nothing for PC gamers to worry about.

I pray they don't pull a Crytek near release. The world would explode.
 
Right now I'm far more worried about how good/decent the quests are and how good will the dialogue system be. If it's anything like Oblivion's retardness I don't know if I'll bite, no matter how cool the setting and vibe is.
 
Gorgon said:
Right now I'm far more worried about how good/decent the quests are and how good will the dialogue system be. If it's anything like Oblivion's retardness I don't know if I'll bite, no matter how cool the setting and vibe is.
I am so glad that I don't feel the same bitterness towards Oblivion as most you do. I wouldn't pass any chance to play Skyrim even if the quests are what you consider "bad".
 
Fallout-NL said:
There's quite a lot of us here actually. (I myself) Migrated from the gamer.nl forum back in '05 somewhere.

Yeah, Dutchy here too. GAF is the only gaming forum I ever loved and could take serious.
 
wit3tyg3r said:
I am so glad that I don't feel the same bitterness towards Oblivion as most you do. I wouldn't pass any chance to play Skyrim even if the quests are what you consider "bad".

Yeah, I guess I probably wouldn't either lol. But I really hope that they focus on making the quests interesting, with interesting NPCs and so on. As for the dialogue, I'm the kind of person for whom RPGs are about choices and consequences and strong dialogue components. I don't expect the former in a Beth game but I do expect some attention to a real decent dialogue system so that you can, you know, roleplay. It's not like I'm asking for NPC romance from a Bethesda game (although I like that).

I think it's a good thing that they said that most NPCs won't trigger dialogue and will simply reply something along the lines of what we saw in FO3/NV. That means that they probably are trying to do something along those lines with more meaningful dialogue and concentrating on conversation with important NPCs as opposed to try to cover it all and failing miserably like in Oblivion. I think that Beth is aware of the "failings" of Oblivion and of what they achieved in FO3 by comparison, so I really don't see them taking another step back. At least I hope.
 
Gorgon said:
Yeah, I guess I probably wouldn't either lol. But I really hope that they focus on making the quests interesting, with interesting NPCs and so on. As for the dialogue, I'm the kind of person for whom RPGs are about choices and consequences and strong dialogue components. I don't expect the former in a Beth game but I do expect some attention to a real decent dialogue system so that you can, you know, roleplay. It's not like I'm asking for NPC romance from a Bethesda game (although I like that).

I think it's a good thing that they said that most NPCs won't trigger dialogue and will simply reply something along the lines of what we saw in FO3/NV. That means that they probably are trying to do something along those lines with more meaningful dialogue and concentrating on conversation with important NPCs as opposed to try to cover it all and failing miserably like in Oblivion. I think that Beth is aware of the "failings" of Oblivion and of what they achieved in FO3 by comparison, so I really don't see them taking another step back. At least I hope.
I am always hoping for excellent narrative. I am currently playing through Morrowind and I can see why most of you feel that Oblivion is a "downgrade", if you will. I am fairly fond of the "No Fast Travel" approach to it...it motivates me to actually explore the LAND a bit more than I did in Oblivion. I personally like the menu/journal system in Oblivion a heck-of-a-lot more than Morrowind, though. It was much easier for me to comprehend my character's stats and items using the Journal system in ES4. I was a fan of it. Now, I'm not saying that there isn't room for improvement...it had it's flaws, but out of every other inventory/journal/menu system I have used in an RPG game, Oblivion's was the one that appealed to me the most. I'm not going to comment on Quests yet since I am not too far into Morrowind yet.
 
Blue Ninja said:
No. Just... No. God no.

What would it hurt being included for those who want it? There are some games I've never touched the MP and the SP was still great.

If I was allowed to go through Skyrim with a buddy I would have just as much or probably even more fun.
 
VGChampion said:
What would it hurt being included for those who want it? There are some games I've never touched the MP and the SP was still great.

If I was allowed to go through Skyrim with a buddy I would have just as much or probably even more fun.
The real question is if Blue is against the MP in Two Worlds II, or if he's against the idea of MP in TES...

But I also wouldn't mind if they put MP in Skyrim...I just wouldn't touch it much.
 
Colkate said:
Really? It's a multiplat game and they've said the only difference on the PC will be things along the lines of resolution, AA options and the UI

Unless the optimization is absolutely terrible like GTA4, which I don't think will be the case, I am not expecting this game to stress modern PCs. The fundamental game engine had to be capable of running on the consoles and was obviously made with those limitations in mind.

I expect the high end DX11 cards will handle it with ease, 1080p, steady 60fps and all sliders maxed. And the game will still run fantastically on an older HD4000 or G300 DX10 card. Heck It should likely meet or exceed the trailer's graphics with enthusiast cards from the 2008 era, which are around 4x more powerful than the console GPUs. I doubt it will be like Oblivion when even the latest and greatest cards at release (X1900/7900) could not maintain 60fps on high settings.

Consoles hw is exactly the same as when Oblivion released, while PCs are at least an order of magnitude more powerful. And I don't see Bethesda making that extra effort to push them.
 
kylej said:
Nah dude. Spring and Summer are times to rejoice. Green grass, blue skies, partying and having fun. Then November rolls around. Too cold to go outside... new Elder Scrolls game...

Grab your cheetos and poopsocks, boys. November's gonna get gnarly.

kylej said:
Grab your cheetos and poopsocks

kylej said:
poopsocks

I never liked being an archer, but that trailer looked like they really added some weight to it this time.
 
VGChampion said:
What would it hurt being included for those who want it? There are some games I've never touched the MP and the SP was still great.

If I was allowed to go through Skyrim with a buddy I would have just as much or probably even more fun.
I don't think it should have campaign co-op or anything but I always fantasized, at least in Oblivion, that the Arena could have competitive multiplayer battles.
 
VGChampion said:
What would it hurt being included for those who want it? There are some games I've never touched the MP and the SP was still great.

If I was allowed to go through Skyrim with a buddy I would have just as much or probably even more fun.
If they needed to spend resources on multiplayer, those would be resources they wouldn't spend on the meat of the game: its singleplayer. That's what it would hurt. Look at how glitchy Oblivion/Fallout 3 were when they came out. Now imagine they'd have even less time to test for glitches because they needed to make sure their multiplayer code worked.

I'm not really familiar with the multiplayer concept in Two Worlds, but in my opinion they should just focus on making the game awesome for one player to get lost in, instead of accommodating it for two. I love co-op campaigns, but TES games are meant to be tackled solo. Disagree what you want, that's how I feel about it. :)
 
Blue Ninja said:
If they needed to spend resources on multiplayer, those would be resources they wouldn't spend on the meat of the game: its singleplayer. That's what it would hurt.

I'm not really familiar with the multiplayer concept in Two Worlds, but in my opinion they should just focus on making the game awesome for one player to get lost in, instead of accommodating it for two. I love co-op campaigns, but TES games are meant to be tackled solo. Disagree what you want, that's how I feel about it. :)
But what about just in the arena, so you could battle your buddies to see who made the better character?

Or even teaming up 2v2 in the arena? That would be awesome!
 
Blue Ninja said:
If they needed to spend resources on multiplayer, those would be resources they wouldn't spend on the meat of the game: its singleplayer. That's what it would hurt.

I'm not really familiar with the multiplayer concept in Two Worlds, but in my opinion they should just focus on making the game awesome for one player to get lost in, instead of accommodating it for two. I love co-op campaigns, but TES games are meant to be tackled solo. Disagree what you want, that's how I feel about it. :)
I'm with you on that, Blue...I think they should put their entire focus on the SP. I rarely play MP even if its an integral part of the game....except for WoW lol
 
Blue Ninja said:
I'm not really familiar with the multiplayer concept in Two Worlds, but in my opinion they should just focus on making the game awesome for one player to get lost in, instead of accommodating it for two. I love co-op campaigns, but TES games are meant to be tackled solo. Disagree what you want, that's how I feel about it. :)

Aka Im alone in my parent's basement and I want to keep it that way. Dont bring others into my fantasy!

Kidding. I agree though
 
The Lamonster said:
But what about just in the arena, so you could battle your buddies to see who made the better character?

Or even teaming up 2v2 in the arena? That would be awesome!
I'll be honest, back when Oblivion came out I thought the concept would be fantastic. It still could be, but the whole combat system isn't built for it. Opening menus, changing weapons, all that stuff doesn't happen in real-time. You could restrict that stuff to the start of a match for an Arena game, true, but then of course stuff like "This guy is using Umbra while I'm using a Steel Longsword" still come into play.

And just making a separate 2V2 Arena where every character is the same just sounds a bit dull. There wouldn't be much strategy involved, just smacking your sword and hoping the enemy doesn't die first.

TheLegendary said:
Aka Im alone in my parent's basement and I want to keep it that way. Dont bring others into my fantasy!

I agree though
I wouldn't need to go to Skyrim to fight giant spiders, there's plenty of them in my parent's basement. :lol
 
Death Dealer said:
I had blade and marksman as major skills. The problem was marksman was useless unless you have a spot to camp and fire 40 arrows into one monster because it is so underpowered. And despite being a somewhat midrange level, I had crappy equipment since I'd been leveling so quickly due to constantly using my major skills, and never finding anything decent in the dungeons or noble's homes due to loot scaling. I think I had a +1 shortsword and nonmagical light armor. Basically 3 hits would kill me.

I had no problem using that build in the dungeons because I could employ stealth and backstabbing, and use strategy to pick the monsters off one at a time. The Siege at Kvatch gave me no options. Basically I'm in an open area and the game spawns 4 full grown clannfears, which are tough enough that the fighters in heavy armor that were escorting me are killed by them in less than 30 seconds, and I'm supposed to take on two of them at once in melee combat ? It was broken.

Yeah, it was pretty horribly broken. When I played through it, by the endgame all the spells and crap brought my system to its knees and I'd end up dying due to shitty framerate than anything else. So, I perfected the Oblivion Sprint. With the exception of the storyline-related oblivion gates, I was able to simply sprint from the entrance to the gate key without engaging anything. It was glorious.
 
That's why even my Stealth-character had a high Strength and Endurance. I just want to carry as much shit as I can, and be able to survive.
 
Alastor said:
Blind Guardian doing theme song confirmed?

That would exponentially increase this games success. I wish they would show more of the UI and inventory though, As well as classes and general gameplay. All in good time though.
 
You know, it took me 5 months to stop thinking Oblivion wasn't the greatest thing ever and started missing Morrowind.

I honestly don't believe it was some realization, albeit slow paced, that the game was flawed. I believe it was just the constant, constant negative postings on the internet that eventually broke me. I loved Oblivion. I still love Oblivion. I love Morrowind equally: there are things that are soooo much better in Oblivion and there are things soooo much better in Morrowind.
 
bengraven said:
You know, it took me 5 months to stop thinking Oblivion wasn't the greatest thing ever and started missing Morrowind.

I honestly don't believe it was some realization, albeit slow paced, that the game was flawed. I believe it was just the constant, constant negative postings on the internet that eventually broke me. I loved Oblivion. I still love Oblivion. I love Morrowind equally: there are things that are soooo much better in Oblivion and there are things soooo much better in Morrowind.

I think that is perfectly understandable. It all comes down to what tickles your fancy in a game. I said before that I'm not a fan of the Elder Scrolls series, not just Oblivion. I didn't even find the setting of Morrowind to my tastes at all either. But I do respect the series and what it has been doing for the free-roaming open-world RPG genre. It's a old series that deserve respect. But for me Oblivion was just too much. There was improvement in certain areas over the previous games, but the derivative setting and feel failed to make it any interesting to me after some time. The quests weren't interesting at all or maybe I just got bored long before the best was to come. And on top of that the dialogue was just terrible. In fact I wouldn't even call that a "dialogue system" at all.

But Skyrim...It nails down a certain Conanesque feel to it that I trully enjoy. I know I'll be pissed with the 8 races stuff, the elves and all the things that I'm bored to death in this genre, but still Elder Scrolls has been around for a long time so it's not fair to criticize it on that department. I'm going to approach Skyrim as a Norse Myth-inspired, Riddle of Steel-smaking single entry while ignoring the rest of the series. I think there is a lot to this game that can bring people to play it even if they are not ES fans. And that can only be a good thing. I just hope that the quests and characters are decent and reasonably fleshed out and specially that there is a real dialogue sistem in place so that you actually ROLEplay.

This game has a lot of potential. I just hope Bethesda doesn't blow it.
 
Gorgon said:
I'm going to approach Skyrim as a Norse Myth-inspired, Riddle of Steel-smaking single entry while ignoring the rest of the series. I think there is a lot to this game that can bring people to play it even if they are not ES fans. And that can only be a good thing. I just hope that the quests and characters are decent and reasonably fleshed out and specially that there is a real dialogue sistem in place so that you actually ROLEplay.

This game has a lot of potential. I just hope Bethesda doesn't blow it.

That's really the brilliance behind the TES games. They do a great job of not shoehorning a player into a particular role or path. Thus you naturally end up fleshing out your character on your own. This game though, in particular, is focusing on the main player but also making them unique in a way that the other games haven't in, what looks to be, the best realized world they've done.
 
Gorgon said:
I think that is perfectly understandable. It all comes down to what tickles your fancy in a game. I said before that I'm not a fan of the Elder Scrolls series, not just Oblivion. I didn't even find the setting of Morrowind to my tastes at all either. But I do respect the series and what it has been doing for the free-roaming open-world RPG genre. It's a old series that deserve respect. But for me Oblivion was just too much. There was improvement in certain areas over the previous games, but the derivative setting and feel failed to make it any interesting to me after some time. The quests weren't interesting at all or maybe I just got bored long before the best was to come. And on top of that the dialogue was just terrible. In fact I wouldn't even call that a "dialogue system" at all.

But Skyrim...It nails down a certain Conanesque feel to it that I trully enjoy. I know I'll be pissed with the 8 races stuff, the elves and all the things that I'm bored to death in this genre, but still Elder Scrolls has been around for a long time so it's not fair to criticize it on that department. I'm going to approach Skyrim as a Norse Myth-inspired, Riddle of Steel-smaking single entry while ignoring the rest of the series. I think there is a lot to this game that can bring people to play it even if they are not ES fans. And that can only be a good thing. I just hope that the quests and characters are decent and reasonably fleshed out and specially that there is a real dialogue sistem in place so that you actually ROLEplay.

This game has a lot of potential. I just hope Bethesda doesn't blow it.
Ten races, even. :p

But, that's what's so great about these games. Even people who don't know anything about the lore, but just want to be a hero or do some roleplaying can get their dues here. It's not like everyone in the world of Tamriel knows what the Elder Scrolsl predicted. :p

And yeah, for a long while I considered Oblivion one of the best games I ever played. I still do, actually. I try not to let all the hate get to me: hating always gets exaggerated.
 
bengraven said:
You know, it took me 5 months to stop thinking Oblivion wasn't the greatest thing ever and started missing Morrowind.

I honestly don't believe it was some realization, albeit slow paced, that the game was flawed. I believe it was just the constant, constant negative postings on the internet that eventually broke me. I loved Oblivion. I still love Oblivion. I love Morrowind equally: there are things that are soooo much better in Oblivion and there are things soooo much better in Morrowind.

This about sums up my opinion. I love them both and feel they are brilliant, yet flawed games. Eventhough I played Morrowind first I find myself enjoying Oblivion slightly more, and Skyrim looks excellent so far.

I've never played Arena or Daggerfall though, are they still worth playing today?
 
Zoso said:
This about sums up my opinion. I love them both and feel they are brilliant, yet flawed games. Eventhough I played Morrowind first I find myself enjoying Oblivion slightly more, and Skyrim looks excellent so far.

I've never played Arena or Daggerfall though, are they still worth playing today?
They haven't aged well, imo. I never got past the first dungeon in Arena (I had no fucking idea where I was going), and I keep dying in the first dungeon in Daggerfall, too. It's slightly easier to navigate, but the controls are so clunky by today's standards that it's really hard.
 
Blue Ninja said:
And yeah, for a long while I considered Oblivion one of the best games I ever played. I still do, actually. I try not to let all the hate get to me: hating always gets exaggerated.

I think that it is perfectly understandable for someone who jumped into Oblivion and didn't have any previous experience with the ES to like it. That is especially true for people who have been exposed to free-roaming open-ended RPGs first through Oblivion. It's nothing to be ashamed of. I criticize it the way I do because for me it wasn't a novelty and second because my personal enjoyment is very depended on setting and feel, on storyline and quests, and on dialogue systems. I'm the "Planescape: Torment" kind of guy. But for someone who just likes to go out there and and have fun on a gigantic world and smack shit around Oblivion does the job perfectly.
 
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